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Hi, i got this https://www.elitepvpers.com/forum/metin2-pserver-guides-strategies/1846814-python-release-inventory-bonus-dialog.html. I added the ##BonusPageDialog into uiinventory.py and inventorywindow.py. But if i want to go to server, server drop after loading.

EDIT: if i teleport to another city, it automatically drop. Down is syserr again. How to fix this, now i didnt know.

 

Syserr:

Quote

0716 00:18:09139 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x80000015, which doesn't match this version of Granny (0x80000010).  Automatic conversion will be attempted.
0716 00:18:15365 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010).  Automatic conversion will be attempted.
0716 00:19:55620 :: 
uiInventory.py(line:570) RefreshBonus
ui.py(line:2704) GetChild

InventoryWindow.RefreshBonus.BindObject - exceptions.KeyError:Schwert_vert_Value

0716 00:19:55621 :: ============================================================================================================
0716 00:19:55621 :: Abort!!!!


 

uiinventory.py:

Quote

import ui

import player

import mouseModule

import net

import app

import snd

import item

import player

import chat

import grp

import uiScriptLocale

import uiRefine

import uiAttachMetin

import uiPickMoney

import uiCommon

import uiPrivateShopBuilder # ���λ��� ������ ItemMove ����

import localeInfo

import constInfo

import ime

import wndMgr

 

ITEM_MALL_BUTTON_ENABLE = TRUE



 

ITEM_FLAG_APPLICABLE = 1 << 14

 

class CostumeWindow(ui.ScriptWindow):

 

    def __init__(self, wndInventory):

        import exception

        

        if not app.ENABLE_COSTUME_SYSTEM:           

            exception.Abort("What do you do?")

            return

 

        if not wndInventory:

            exception.Abort("wndInventory parameter must be set to InventoryWindow")

            return                      

                 

        ui.ScriptWindow.__init__(self)

 

        self.isLoaded = 0

        self.wndInventory = wndInventory;

 

        self.__LoadWindow()

 

    def __del__(self):

        ui.ScriptWindow.__del__(self)

 

    def Show(self):

        self.__LoadWindow()

        self.RefreshCostumeSlot()

 

        ui.ScriptWindow.Show(self)

 

    def Close(self):

        self.Hide()

 

    def __LoadWindow(self):

        if self.isLoaded == 1:

            return

 

        self.isLoaded = 1

 

        try:

            pyScrLoader = ui.PythonScriptLoader()

            pyScrLoader.LoadScriptFile(self, "UIScript/CostumeWindow.py")

        except:

            import exception

            exception.Abort("CostumeWindow.LoadWindow.LoadObject")

 

        try:

            wndEquip = self.GetChild("CostumeSlot")

            self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))

            

        except:

            import exception

            exception.Abort("CostumeWindow.LoadWindow.BindObject")

 

        ## Equipment

        wndEquip.SetOverInItemEvent(ui.__mem_func__(self.wndInventory.OverInItem))

        wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.wndInventory.OverOutItem))

        wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))

        wndEquip.SetUseSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))                        

        wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.wndInventory.SelectEmptySlot))

        wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.wndInventory.SelectItemSlot))

 

        self.wndEquip = wndEquip

 

    def RefreshCostumeSlot(self):

        getItemVNum=player.GetItemIndex

        

        for i in xrange(item.COSTUME_SLOT_COUNT):

            slotNumber = item.COSTUME_SLOT_START + i

            self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)

 

        self.wndEquip.RefreshSlot()

        

class BeltInventoryWindow(ui.ScriptWindow):

 

    def __init__(self, wndInventory):

        import exception

        

        if not app.ENABLE_NEW_EQUIPMENT_SYSTEM:         

            exception.Abort("What do you do?")

            return

 

        if not wndInventory:

            exception.Abort("wndInventory parameter must be set to InventoryWindow")

            return                      

                 

        ui.ScriptWindow.__init__(self)

 

        self.isLoaded = 0

        self.wndInventory = wndInventory;

        

        self.wndBeltInventoryLayer = None

        self.wndBeltInventorySlot = None

        self.expandBtn = None

        self.minBtn = None

 

        self.__LoadWindow()

 

    def __del__(self):

        ui.ScriptWindow.__del__(self)

 

    def Show(self, openBeltSlot = FALSE):

        self.__LoadWindow()

        self.RefreshSlot()

 

        ui.ScriptWindow.Show(self)

        

        if openBeltSlot:

            self.OpenInventory()

        else:

            self.CloseInventory()

 

    def Close(self):

        self.Hide()

 

    def IsOpeningInventory(self):

        return self.wndBeltInventoryLayer.IsShow()

        

    def OpenInventory(self):

        self.wndBeltInventoryLayer.Show()

        self.expandBtn.Hide()

 

        if localeInfo.IsARABIC() == 0:

            self.AdjustPositionAndSize()

                

    def CloseInventory(self):

        self.wndBeltInventoryLayer.Hide()

        self.expandBtn.Show()

        

        if localeInfo.IsARABIC() == 0:

            self.AdjustPositionAndSize()

 

    ## ���� �κ��丮 ��ġ�� �������� BASE ��ġ�� ���, ����.. ���� �ϵ��ڵ��ϱ� ���� ������ ����� ����..

    def GetBasePosition(self):

        x, y = self.wndInventory.GetGlobalPosition()

        return x - 148, y + 241

        

    def AdjustPositionAndSize(self):

        bx, by = self.GetBasePosition()

        

        if self.IsOpeningInventory():           

            self.SetPosition(bx, by)

            self.SetSize(self.ORIGINAL_WIDTH, self.GetHeight())

            

        else:

            self.SetPosition(bx + 138, by);

            self.SetSize(10, self.GetHeight())

 

    def __LoadWindow(self):

        if self.isLoaded == 1:

            return

 

        self.isLoaded = 1

 

        try:

            pyScrLoader = ui.PythonScriptLoader()

            pyScrLoader.LoadScriptFile(self, "UIScript/BeltInventoryWindow.py")

        except:

            import exception

            exception.Abort("CostumeWindow.LoadWindow.LoadObject")

 

        try:

            self.ORIGINAL_WIDTH = self.GetWidth()

            wndBeltInventorySlot = self.GetChild("BeltInventorySlot")

            self.wndBeltInventoryLayer = self.GetChild("BeltInventoryLayer")

            self.expandBtn = self.GetChild("ExpandBtn")

            self.minBtn = self.GetChild("MinimizeBtn")

            

            self.expandBtn.SetEvent(ui.__mem_func__(self.OpenInventory))

            self.minBtn.SetEvent(ui.__mem_func__(self.CloseInventory))

            

            if localeInfo.IsARABIC() :

                self.expandBtn.SetPosition(self.expandBtn.GetWidth() - 2, 15)

                self.wndBeltInventoryLayer.SetPosition(self.wndBeltInventoryLayer.GetWidth() - 5, 0)

                self.minBtn.SetPosition(self.minBtn.GetWidth() + 3, 15)         

    

            for i in xrange(item.BELT_INVENTORY_SLOT_COUNT):

                slotNumber = item.BELT_INVENTORY_SLOT_START + i                         

                wndBeltInventorySlot.SetCoverButton(slotNumber, "d:/ymir work/ui/game/quest/slot_button_01.sub",\

                                                "d:/ymir work/ui/game/quest/slot_button_01.sub",\

                                                "d:/ymir work/ui/game/quest/slot_button_01.sub",\

                                                "d:/ymir work/ui/game/belt_inventory/slot_disabled.tga", FALSE, FALSE)                                  

            

        except:

            import exception

            exception.Abort("CostumeWindow.LoadWindow.BindObject")

 

        ## Equipment

        wndBeltInventorySlot.SetOverInItemEvent(ui.__mem_func__(self.wndInventory.OverInItem))

        wndBeltInventorySlot.SetOverOutItemEvent(ui.__mem_func__(self.wndInventory.OverOutItem))

        wndBeltInventorySlot.SetUnselectItemSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))

        wndBeltInventorySlot.SetUseSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))                        

        wndBeltInventorySlot.SetSelectEmptySlotEvent(ui.__mem_func__(self.wndInventory.SelectEmptySlot))

        wndBeltInventorySlot.SetSelectItemSlotEvent(ui.__mem_func__(self.wndInventory.SelectItemSlot))

 

        self.wndBeltInventorySlot = wndBeltInventorySlot

 

    def RefreshSlot(self):

        getItemVNum=player.GetItemIndex

        

        for i in xrange(item.BELT_INVENTORY_SLOT_COUNT):

            slotNumber = item.BELT_INVENTORY_SLOT_START + i

            self.wndBeltInventorySlot.SetItemSlot(slotNumber, getItemVNum(slotNumber), player.GetItemCount(slotNumber))

            self.wndBeltInventorySlot.SetAlwaysRenderCoverButton(slotNumber, TRUE)

            

            avail = "0"

            

            if player.IsAvailableBeltInventoryCell(slotNumber):

                self.wndBeltInventorySlot.EnableCoverButton(slotNumber)             

            else:

                self.wndBeltInventorySlot.DisableCoverButton(slotNumber)                

 

        self.wndBeltInventorySlot.RefreshSlot()

 

        

class InventoryWindow(ui.ScriptWindow):

 

    USE_TYPE_TUPLE = ("USE_CLEAN_SOCKET", "USE_CHANGE_ATTRIBUTE", "USE_ADD_ATTRIBUTE", "USE_ADD_ATTRIBUTE2", "USE_ADD_ACCESSORY_SOCKET", "USE_PUT_INTO_ACCESSORY_SOCKET", "USE_PUT_INTO_BELT_SOCKET", "USE_PUT_INTO_RING_SOCKET")

 

    questionDialog = None

    tooltipItem = None

    wndCostume = None

    wndBelt = None

    dlgPickMoney = None

    

    sellingSlotNumber = -1

    isLoaded = 0

    isOpenedCostumeWindowWhenClosingInventory = 0       # �κ��丮 ���� �� �ڽ����� �����־����� ����-_-; ���̹� ����

    isOpenedBeltWindowWhenClosingInventory = 0      # �κ��丮 ���� �� ��Ʈ �κ��丮�� �����־����� ����-_-; ���̹� ����

 

    def __init__(self):

        ui.ScriptWindow.__init__(self)

 

        self.isOpenedBeltWindowWhenClosingInventory = 0     # �κ��丮 ���� �� ��Ʈ �κ��丮�� �����־����� ����-_-; ���̹� ����

 

        self.__LoadWindow()

 

    def __del__(self):

        ui.ScriptWindow.__del__(self)

 

    def Show(self):

        self.__LoadWindow()

 

        ui.ScriptWindow.Show(self)

 

        # �κ��丮�� ���� �� �ڽ����� �����־��ٸ� �κ��丮�� �� �� �ڽ����� ���� ������ ��.

        if self.isOpenedCostumeWindowWhenClosingInventory and self.wndCostume:

            self.wndCostume.Show() 

 

        # �κ��丮�� ���� �� ��Ʈ �κ��丮�� �����־��ٸ� ���� ������ ��.

        if self.wndBelt:

            self.wndBelt.Show(self.isOpenedBeltWindowWhenClosingInventory)

 

    def BindInterfaceClass(self, interface):

        self.interface = interface

        

    def __LoadWindow(self):

        if self.isLoaded == 1:

            return

 

        self.isLoaded = 1

 

        try:

            pyScrLoader = ui.PythonScriptLoader()

 

            if ITEM_MALL_BUTTON_ENABLE:

                pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "InventoryWindow.py")

            else:

                pyScrLoader.LoadScriptFile(self, "UIScript/InventoryWindow.py")

        except:

            import exception

            exception.Abort("InventoryWindow.LoadWindow.LoadObject")

 

        try:

            wndItem = self.GetChild("ItemSlot")

            wndEquip = self.GetChild("EquipmentSlot")

            self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))

            self.wndMoney = self.GetChild("Money")

            self.wndMoneySlot = self.GetChild("Money_Slot")

            self.mallButton = self.GetChild2("MallButton")

##BonusPageDialog

            self.GetChild("Schwert_vert_Value").SetText(str(player.GetStatus(69)))

            self.GetChild("Zweih�nder_vert_Value").SetText(str(player.GetStatus(70)))

            self.GetChild("Dolche_vert_Value").SetText(str(player.GetStatus(71)))

            self.GetChild("Bogen_vert_Value").SetText(str(player.GetStatus(74)))

            self.GetChild("Glocke_vert_Value").SetText(str(player.GetStatus(72)))

            self.GetChild("F�cher_vert_Value").SetText(str(player.GetStatus(73)))

            self.GetChild("Magie_vert_Value").SetText(str(player.GetStatus(77)))

            self.GetChild("Gift_vert_Value").SetText(str(player.GetStatus(81)))

            self.GetChild("Krieger_vert_Value").SetText(str(player.GetStatus(59)))

            self.GetChild("Ninja_vert_Value").SetText(str(player.GetStatus(60)))

            self.GetChild("Sura_vert_Value").SetText(str(player.GetStatus(61)))

            self.GetChild("Schamane_vert_Value").SetText(str(player.GetStatus(62)))

            self.GetChild("Krit_Value").SetText(str(player.GetStatus(40)))

            self.GetChild("DurchBohrenden_Value").SetText(str(player.GetStatus(41)))

            self.GetChild("DSS_Value").SetText(str(player.GetStatus(122)))

            self.GetChild("FKS_Value").SetText(str(player.GetStatus(121)))

            self.GetChild("Halbmenschen_Value").SetText(str(player.GetStatus(43)))

            self.GetChild("Untote_Value").SetText(str(player.GetStatus(47)))

            self.GetChild("Teufel_Value").SetText(str(player.GetStatus(48)))

            self.GetChild("Krieger_str_Value").SetText(str(player.GetStatus(54)))

            self.GetChild("Ninja_str_Value").SetText(str(player.GetStatus(55)))

            self.GetChild("Sura_str_Value").SetText(str(player.GetStatus(56)))

            self.GetChild("Schamane_str_Value").SetText(str(player.GetStatus(57)))

##BonusPageDialog

            self.DSSButton = self.GetChild2("DSSButton")

            self.costumeButton = self.GetChild2("CostumeButton")

            

            self.inventoryTab = []

            self.inventoryTab.append(self.GetChild("Inventory_Tab_01"))

            self.inventoryTab.append(self.GetChild("Inventory_Tab_02"))

            self.inventoryTab.append(self.GetChild("Inventory_Tab_03"))

            self.inventoryTab.append(self.GetChild("Inventory_Tab_04"))

            

            self.equipmentTab = []

            self.equipmentTab.append(self.GetChild("Equipment_Tab_01"))

            self.equipmentTab.append(self.GetChild("Equipment_Tab_02"))

 

            if self.costumeButton and not app.ENABLE_COSTUME_SYSTEM:

                self.costumeButton.Hide()

                self.costumeButton.Destroy()

                self.costumeButton = 0

 

            # Belt Inventory Window

            self.wndBelt = None

            

            if app.ENABLE_NEW_EQUIPMENT_SYSTEM:

                self.wndBelt = BeltInventoryWindow(self)

            

        except:

            import exception

            exception.Abort("InventoryWindow.LoadWindow.BindObject")

 

        ## Item

        wndItem.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))

        wndItem.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))

        wndItem.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))

        wndItem.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))

        wndItem.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))

        wndItem.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))

 

        ## Equipment

        wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))

        wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))

        wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))

        wndEquip.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))

        wndEquip.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))

        wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))

 

        ## PickMoneyDialog

        dlgPickMoney = uiPickMoney.PickMoneyDialog()

        dlgPickMoney.LoadDialog()

        dlgPickMoney.Hide()

 

        ## RefineDialog

        self.refineDialog = uiRefine.RefineDialog()

        self.refineDialog.Hide()

 

        ## AttachMetinDialog

        self.attachMetinDialog = uiAttachMetin.AttachMetinDialog()

        self.attachMetinDialog.Hide()

 

        ## MoneySlot

        self.wndMoneySlot.SetEvent(ui.__mem_func__(self.OpenPickMoneyDialog))

 

        self.inventoryTab[0].SetEvent(lambda arg=0: self.SetInventoryPage(arg))

        self.inventoryTab[1].SetEvent(lambda arg=1: self.SetInventoryPage(arg))

        self.inventoryTab[2].SetEvent(lambda arg=2: self.SetInventoryPage(arg))

        self.inventoryTab[3].SetEvent(lambda arg=3: self.SetInventoryPage(arg))

        self.inventoryTab[0].Down()

        self.inventoryPageIndex = 0

 

        self.equipmentTab[0].SetEvent(lambda arg=0: self.SetEquipmentPage(arg))

        self.equipmentTab[1].SetEvent(lambda arg=1: self.SetEquipmentPage(arg))

        self.equipmentTab[0].Down()

        self.equipmentTab[0].Hide()

        self.equipmentTab[1].Hide()

 

        self.wndItem = wndItem

        self.wndEquip = wndEquip

        self.dlgPickMoney = dlgPickMoney

 

        # MallButton

        if self.mallButton:

            self.mallButton.SetEvent(ui.__mem_func__(self.ClickMallButton))

 

        if self.DSSButton:

            #self.DSSButton.Hide()

            self.DSSButton.SetEvent(ui.__mem_func__(self.ClickDSSButton)) 

        

        # Costume Button

        if self.costumeButton:

            self.costumeButton.SetEvent(ui.__mem_func__(self.ClickCostumeButton))

 

        self.wndCostume = None

        

        #####

 

        ## Refresh

        self.SetInventoryPage(0)

        self.SetEquipmentPage(0)

        self.RefreshItemSlot()

        self.RefreshStatus()

 

    def Destroy(self):

        self.ClearDictionary()

 

        self.dlgPickMoney.Destroy()

        self.dlgPickMoney = 0

 

        self.refineDialog.Destroy()

        self.refineDialog = 0

 

        self.attachMetinDialog.Destroy()

        self.attachMetinDialog = 0

 

        self.tooltipItem = None

        self.wndItem = 0

        self.wndEquip = 0

        self.dlgPickMoney = 0

        self.wndMoney = 0

        self.wndMoneySlot = 0

        self.questionDialog = None

        self.mallButton = None

        self.DSSButton = None

        self.interface = None

 

        if self.wndCostume:

            self.wndCostume.Destroy()

            self.wndCostume = 0

            

        if self.wndBelt:

            self.wndBelt.Destroy()

            self.wndBelt = None

            

        self.inventoryTab = []

        self.equipmentTab = []

 

    def Hide(self):

        if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS():

            self.OnCloseQuestionDialog()

            return

        if None != self.tooltipItem:

            self.tooltipItem.HideToolTip()

 

        if self.wndCostume:

            self.isOpenedCostumeWindowWhenClosingInventory = self.wndCostume.IsShow()           # �κ��丮 â�� ���� �� �ڽ����� ���� �־��°�?

            self.wndCostume.Close()

 

        if self.wndBelt:

            self.isOpenedBeltWindowWhenClosingInventory = self.wndBelt.IsOpeningInventory()     # �κ��丮 â�� ���� �� ��Ʈ �κ��丮�� ���� �־��°�?

            print "Is Opening Belt Inven?? ", self.isOpenedBeltWindowWhenClosingInventory

            self.wndBelt.Close()

  

        if self.dlgPickMoney:

            self.dlgPickMoney.Close()

        

        wndMgr.Hide(self.hWnd)

        

    

    def Close(self):

        self.Hide()

 

#   def SetInventoryPage(self, page):

#       self.inventoryTab[self.inventoryPageIndex].SetUp()

#       self.inventoryPageIndex = page

#       self.RefreshBagSlotWindow()

 

    def SetInventoryPage(self, page):

        self.inventoryTab[self.inventoryPageIndex].SetUp()

        self.inventoryPageIndex = page

        self.inventoryTab[self.inventoryPageIndex].Down()

        self.RefreshBagSlotWindow()

    

    def SetEquipmentPage(self, page):

        self.equipmentPageIndex = page

        self.equipmentTab[1-page].SetUp()

        self.RefreshEquipSlotWindow()

 

    def ClickMallButton(self):

        print "click_mall_button"

        net.SendChatPacket("/click_mall")

 

    # DSSButton

    def ClickDSSButton(self):

        print "click_dss_button"

        self.interface.ToggleDragonSoulWindow()

 

    def ClickCostumeButton(self):

        print "Click Costume Button"

        if self.wndCostume:

            if self.wndCostume.IsShow(): 

                self.wndCostume.Hide()

            else:

                self.wndCostume.Show()

        else:

            self.wndCostume = CostumeWindow(self)

            self.wndCostume.Show()

 

    def OpenPickMoneyDialog(self):

 

        if mouseModule.mouseController.isAttached():

 

            attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()

            if player.SLOT_TYPE_SAFEBOX == mouseModule.mouseController.GetAttachedType():

 

                if player.ITEM_MONEY == mouseModule.mouseController.GetAttachedItemIndex():

                    net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())

                    snd.PlaySound("sound/ui/money.wav")

 

            mouseModule.mouseController.DeattachObject()

 

        else:

            curMoney = player.GetElk()

 

            if curMoney <= 0:

                return

 

            self.dlgPickMoney.SetTitleName(localeInfo.PICK_MONEY_TITLE)

            self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(self.OnPickMoney))

            self.dlgPickMoney.Open(curMoney)

            self.dlgPickMoney.SetMax(7) # �κ��丮 990000 ���� ���� ����

 

    def OnPickMoney(self, money):

        mouseModule.mouseController.AttachMoney(self, player.SLOT_TYPE_INVENTORY, money)

 

    def OnPickItem(self, count):

        itemSlotIndex = self.dlgPickMoney.itemGlobalSlotIndex

        selectedItemVNum = player.GetItemIndex(itemSlotIndex)

        mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, count)

 

    def __InventoryLocalSlotPosToGlobalSlotPos(self, local):

        if player.IsEquipmentSlot(local) or player.IsCostumeSlot(local) or (app.ENABLE_NEW_EQUIPMENT_SYSTEM and player.IsBeltInventorySlot(local)):

            return local

 

        return self.inventoryPageIndex*player.INVENTORY_PAGE_SIZE + local

 

##BonusPageDialog

    def __LoadRefreshBonus(self):

        self.RefreshBonus()

 

    def RefreshBonus(self):

        try:

            self.GetChild("Schwert_vert_Value").SetText(str(player.GetStatus(69)))

            self.GetChild("Zweih�nder_vert_Value").SetText(str(player.GetStatus(70)))

            self.GetChild("Dolche_vert_Value").SetText(str(player.GetStatus(71)))

            self.GetChild("Bogen_vert_Value").SetText(str(player.GetStatus(74)))

            self.GetChild("Glocke_vert_Value").SetText(str(player.GetStatus(72)))

            self.GetChild("F�cher_vert_Value").SetText(str(player.GetStatus(73)))

            self.GetChild("Magie_vert_Value").SetText(str(player.GetStatus(77)))

            self.GetChild("Gift_vert_Value").SetText(str(player.GetStatus(81)))

            self.GetChild("Krieger_vert_Value").SetText(str(player.GetStatus(59)))

            self.GetChild("Ninja_vert_Value").SetText(str(player.GetStatus(60)))

            self.GetChild("Sura_vert_Value").SetText(str(player.GetStatus(61)))

            self.GetChild("Schamane_vert_Value").SetText(str(player.GetStatus(62)))

            self.GetChild("Krit_Value").SetText(str(player.GetStatus(40)))

            self.GetChild("DurchBohrenden_Value").SetText(str(player.GetStatus(41)))

            self.GetChild("DSS_Value").SetText(str(player.GetStatus(122)))

            self.GetChild("FKS_Value").SetText(str(player.GetStatus(121)))

            self.GetChild("Halbmenschen_Value").SetText(str(player.GetStatus(43)))

            self.GetChild("Untote_Value").SetText(str(player.GetStatus(47)))

            self.GetChild("Teufel_Value").SetText(str(player.GetStatus(48)))

            self.GetChild("Krieger_str_Value").SetText(str(player.GetStatus(54)))

            self.GetChild("Ninja_str_Value").SetText(str(player.GetStatus(55)))

            self.GetChild("Sura_str_Value").SetText(str(player.GetStatus(56)))

            self.GetChild("Schamane_str_Value").SetText(str(player.GetStatus(57)))

        except:

            import exception

            exception.Abort("InventoryWindow.RefreshBonus.BindObject")

##BonusPageDialog

 

    def RefreshBagSlotWindow(self):

        getItemVNum=player.GetItemIndex

        getItemCount=player.GetItemCount

        setItemVNum=self.wndItem.SetItemSlot

        

        for i in xrange(player.INVENTORY_PAGE_SIZE):

            slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)

            

            itemCount = getItemCount(slotNumber)

            # itemCount == 0�̸� ������ ����.

            if 0 == itemCount:

                self.wndItem.ClearSlot(i)

                continue

            elif 1 == itemCount:

                itemCount = 0

                

            itemVnum = getItemVNum(slotNumber)

            setItemVNum(i, itemVnum, itemCount)

            

            ## �ڵ����� (HP: #72723 ~ #72726, SP: #72727 ~ #72730) Ư��ó�� - �������ε��� ���Կ� Ȱ��ȭ/��Ȱ��ȭ ǥ�ø� ���� �۾��� - [hyo]

            if constInfo.IS_AUTO_POTION(itemVnum):

                # metinSocket - [0] : Ȱ��ȭ ����, [1] : ����� ��, [2] : �ִ� �뷮

                metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]   

                

                if slotNumber >= player.INVENTORY_PAGE_SIZE:

                    slotNumber -= player.INVENTORY_PAGE_SIZE

                    

                isActivated = 0 != metinSocket[0]

                

                if isActivated:

                    self.wndItem.ActivateSlot(slotNumber)

                    potionType = 0;

                    if constInfo.IS_AUTO_POTION_HP(itemVnum):

                        potionType = player.AUTO_POTION_TYPE_HP

                    elif constInfo.IS_AUTO_POTION_SP(itemVnum):

                        potionType = player.AUTO_POTION_TYPE_SP                     

                    

                    usedAmount = int(metinSocket[1])

                    totalAmount = int(metinSocket[2])                   

                    player.SetAutoPotionInfo(potionType, isActivated, (totalAmount - usedAmount), totalAmount, self.__InventoryLocalSlotPosToGlobalSlotPos(i))

                    

                else:

                    self.wndItem.DeactivateSlot(slotNumber)         

                    

        self.wndItem.RefreshSlot()

 

        if self.wndBelt:

            self.wndBelt.RefreshSlot()

 

    def RefreshEquipSlotWindow(self):

        getItemVNum=player.GetItemIndex

        getItemCount=player.GetItemCount

        setItemVNum=self.wndEquip.SetItemSlot

        for i in xrange(player.EQUIPMENT_PAGE_COUNT):

            slotNumber = player.EQUIPMENT_SLOT_START + i

            itemCount = getItemCount(slotNumber)

            if itemCount <= 1:

                itemCount = 0

            setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)

 

        if app.ENABLE_NEW_EQUIPMENT_SYSTEM:

            for i in xrange(player.NEW_EQUIPMENT_SLOT_COUNT):

                slotNumber = player.NEW_EQUIPMENT_SLOT_START + i

                itemCount = getItemCount(slotNumber)

                if itemCount <= 1:

                    itemCount = 0

                setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)

                print "ENABLE_NEW_EQUIPMENT_SYSTEM", slotNumber, itemCount, getItemVNum(slotNumber)

                


 

        self.wndEquip.RefreshSlot()

        

        if self.wndCostume:

            self.wndCostume.RefreshCostumeSlot()

 

    def RefreshItemSlot(self):

        self.RefreshBagSlotWindow()

        self.RefreshEquipSlotWindow()

 

    def RefreshStatus(self):

        money = player.GetElk()

        self.wndMoney.SetText(localeInfo.NumberToMoneyString(money))

 

    def SetItemToolTip(self, tooltipItem):

        self.tooltipItem = tooltipItem

 

    def SellItem(self):

        if self.sellingSlotitemIndex == player.GetItemIndex(self.sellingSlotNumber):

            if self.sellingSlotitemCount == player.GetItemCount(self.sellingSlotNumber):

                ## ��ȥ���� �ȸ��� �ϴ� ��� �߰��ϸ鼭 ���� type �߰�

                net.SendShopSellPacketNew(self.sellingSlotNumber, self.questionDialog.count, player.INVENTORY)

                snd.PlaySound("sound/ui/money.wav")

        self.OnCloseQuestionDialog()

 

    def OnDetachMetinFromItem(self):

        if None == self.questionDialog:

            return

            

        #net.SendItemUseToItemPacket(self.questionDialog.sourcePos, self.questionDialog.targetPos)      

        self.__SendUseItemToItemPacket(self.questionDialog.sourcePos, self.questionDialog.targetPos)

        self.OnCloseQuestionDialog()

 

    def OnCloseQuestionDialog(self):

        if not self.questionDialog:

            return

        

        self.questionDialog.Close()

        self.questionDialog = None

        constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)

 

    ## Slot Event

    def SelectEmptySlot(self, selectedSlotPos):

        if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:

            return

 

        selectedSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(selectedSlotPos)

 

        if mouseModule.mouseController.isAttached():

 

            attachedSlotType = mouseModule.mouseController.GetAttachedType()

            attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()

            attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()

            attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()

 

            if player.SLOT_TYPE_INVENTORY == attachedSlotType:

                itemCount = player.GetItemCount(attachedSlotPos)

                attachedCount = mouseModule.mouseController.GetAttachedItemCount()

                self.__SendMoveItemPacket(attachedSlotPos, selectedSlotPos, attachedCount)

 

                if item.IsRefineScroll(attachedItemIndex):

                    self.wndItem.SetUseMode(FALSE)

 

            elif player.SLOT_TYPE_PRIVATE_SHOP == attachedSlotType:

                mouseModule.mouseController.RunCallBack("INVENTORY")

 

            elif player.SLOT_TYPE_SHOP == attachedSlotType:

                net.SendShopBuyPacket(attachedSlotPos)

 

            elif player.SLOT_TYPE_SAFEBOX == attachedSlotType:

 

                if player.ITEM_MONEY == attachedItemIndex:

                    net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())

                    snd.PlaySound("sound/ui/money.wav")

 

                else:

                    net.SendSafeboxCheckoutPacket(attachedSlotPos, selectedSlotPos)

 

            elif player.SLOT_TYPE_MALL == attachedSlotType:

                net.SendMallCheckoutPacket(attachedSlotPos, selectedSlotPos)

 

            mouseModule.mouseController.DeattachObject()

 

    def SelectItemSlot(self, itemSlotIndex):

        if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:

            return

 

        itemSlotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(itemSlotIndex)

 

        if mouseModule.mouseController.isAttached():

            attachedSlotType = mouseModule.mouseController.GetAttachedType()

            attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()

            attachedItemVID = mouseModule.mouseController.GetAttachedItemIndex()

 

            if player.SLOT_TYPE_INVENTORY == attachedSlotType:

                self.__DropSrcItemToDestItemInInventory(attachedItemVID, attachedSlotPos, itemSlotIndex)

 

            mouseModule.mouseController.DeattachObject()

 

        else:

 

            curCursorNum = app.GetCursor()

            if app.SELL == curCursorNum:

                self.__SellItem(itemSlotIndex)

                

            elif app.BUY == curCursorNum:

                chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SHOP_BUY_INFO)

 

            elif app.IsPressed(app.DIK_LALT):

                link = player.GetItemLink(itemSlotIndex)

                ime.PasteString(link)

 

            elif app.IsPressed(app.DIK_LSHIFT):

                itemCount = player.GetItemCount(itemSlotIndex)

                

                if itemCount > 1:

                    self.dlgPickMoney.SetTitleName(localeInfo.PICK_ITEM_TITLE)

                    self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(self.OnPickItem))

                    self.dlgPickMoney.Open(itemCount)

                    self.dlgPickMoney.itemGlobalSlotIndex = itemSlotIndex

                #else:

                    #selectedItemVNum = player.GetItemIndex(itemSlotIndex)

                    #mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum)

 

            elif app.IsPressed(app.DIK_LCONTROL):

                itemIndex = player.GetItemIndex(itemSlotIndex)

 

                if TRUE == item.CanAddToQuickSlotItem(itemIndex):

                    player.RequestAddToEmptyLocalQuickSlot(player.SLOT_TYPE_INVENTORY, itemSlotIndex)

                else:

                    chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.QUICKSLOT_REGISTER_DISABLE_ITEM)

 

            else:

                selectedItemVNum = player.GetItemIndex(itemSlotIndex)

                itemCount = player.GetItemCount(itemSlotIndex)

                mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)

                

                if self.__IsUsableItemToItem(selectedItemVNum, itemSlotIndex):              

                    self.wndItem.SetUseMode(TRUE)

                else:                   

                    self.wndItem.SetUseMode(FALSE)

 

                snd.PlaySound("sound/ui/pick.wav")

 

    def __DropSrcItemToDestItemInInventory(self, srcItemVID, srcItemSlotPos, dstItemSlotPos):

        if srcItemSlotPos == dstItemSlotPos:

            return

                

        elif item.IsRefineScroll(srcItemVID):

            self.RefineItem(srcItemSlotPos, dstItemSlotPos)

            self.wndItem.SetUseMode(FALSE)

 

        elif item.IsMetin(srcItemVID):

            self.AttachMetinToItem(srcItemSlotPos, dstItemSlotPos)

 

        elif item.IsDetachScroll(srcItemVID):

            self.DetachMetinFromItem(srcItemSlotPos, dstItemSlotPos)

 

        elif item.IsKey(srcItemVID):

            self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)          

 

        elif (player.GetItemFlags(srcItemSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:

            self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)

 

        elif item.GetUseType(srcItemVID) in self.USE_TYPE_TUPLE:

            self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)          

 

        else:

            #snd.PlaySound("sound/ui/drop.wav")

 

            ## �̵���Ų ���� ���� ������ ��� �������� ����ؼ� ���� ��Ų�� - [levites]

            if player.IsEquipmentSlot(dstItemSlotPos):

 

                ## ��� �ִ� �������� ����϶���

                if item.IsEquipmentVID(srcItemVID):

                    self.__UseItem(srcItemSlotPos)

 

            else:

                self.__SendMoveItemPacket(srcItemSlotPos, dstItemSlotPos, 0)

                #net.SendItemMovePacket(srcItemSlotPos, dstItemSlotPos, 0)

 

    def __SellItem(self, itemSlotPos):

        if not player.IsEquipmentSlot(itemSlotPos):

            self.sellingSlotNumber = itemSlotPos

            itemIndex = player.GetItemIndex(itemSlotPos)

            itemCount = player.GetItemCount(itemSlotPos)

            

            

            self.sellingSlotitemIndex = itemIndex

            self.sellingSlotitemCount = itemCount

 

            item.SelectItem(itemIndex)

            ## ��Ƽ �÷��� �˻� ������ �߰�

            ## 20140220

            if item.IsAntiFlag(item.ANTIFLAG_SELL):

                popup = uiCommon.PopupDialog()

                popup.SetText(localeInfo.SHOP_CANNOT_SELL_ITEM)

                popup.SetAcceptEvent(self.__OnClosePopupDialog)

                popup.Open()

                self.popup = popup

                return

 

            itemPrice = item.GetISellItemPrice()

 

            if item.Is1GoldItem():

                itemPrice = itemCount / itemPrice / 5

            else:

                itemPrice = itemPrice * itemCount / 5

 

            item.GetItemName(itemIndex)

            itemName = item.GetItemName()

 

            self.questionDialog = uiCommon.QuestionDialog()

            self.questionDialog.SetText(localeInfo.DO_YOU_SELL_ITEM(itemName, itemCount, itemPrice))

            self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.SellItem))

            self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))

            self.questionDialog.Open()

            self.questionDialog.count = itemCount

        

            constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)

 

    def __OnClosePopupDialog(self):

        self.pop = None

 

    def RefineItem(self, scrollSlotPos, targetSlotPos):

 

        scrollIndex = player.GetItemIndex(scrollSlotPos)

        targetIndex = player.GetItemIndex(targetSlotPos)

 

        if player.REFINE_OK != player.CanRefine(scrollIndex, targetSlotPos):

            return

 

        ###########################################################

        self.__SendUseItemToItemPacket(scrollSlotPos, targetSlotPos)

        #net.SendItemUseToItemPacket(scrollSlotPos, targetSlotPos)

        return

        ###########################################################

 

        ###########################################################

        #net.SendRequestRefineInfoPacket(targetSlotPos)

        #return

        ###########################################################

 

        result = player.CanRefine(scrollIndex, targetSlotPos)

 

        if player.REFINE_ALREADY_MAX_SOCKET_COUNT == result:

            #snd.PlaySound("sound/ui/jaeryun_fail.wav")

            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_MORE_SOCKET)

 

        elif player.REFINE_NEED_MORE_GOOD_SCROLL == result:

            #snd.PlaySound("sound/ui/jaeryun_fail.wav")

            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NEED_BETTER_SCROLL)

 

        elif player.REFINE_CANT_MAKE_SOCKET_ITEM == result:

            #snd.PlaySound("sound/ui/jaeryun_fail.wav")

            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_SOCKET_DISABLE_ITEM)

 

        elif player.REFINE_NOT_NEXT_GRADE_ITEM == result:

            #snd.PlaySound("sound/ui/jaeryun_fail.wav")

            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_UPGRADE_DISABLE_ITEM)

 

        elif player.REFINE_CANT_REFINE_METIN_TO_EQUIPMENT == result:

            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_EQUIP_ITEM)

 

        if player.REFINE_OK != result:

            return

 

        self.refineDialog.Open(scrollSlotPos, targetSlotPos)

 

    def DetachMetinFromItem(self, scrollSlotPos, targetSlotPos):

        scrollIndex = player.GetItemIndex(scrollSlotPos)

        targetIndex = player.GetItemIndex(targetSlotPos)

 

        if not player.CanDetach(scrollIndex, targetSlotPos):

            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_METIN_INSEPARABLE_ITEM)

            return

 

        self.questionDialog = uiCommon.QuestionDialog()

        self.questionDialog.SetText(localeInfo.REFINE_DO_YOU_SEPARATE_METIN)

        self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnDetachMetinFromItem))

        self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))

        self.questionDialog.Open()

        self.questionDialog.sourcePos = scrollSlotPos

        self.questionDialog.targetPos = targetSlotPos

 

    def AttachMetinToItem(self, metinSlotPos, targetSlotPos):

        metinIndex = player.GetItemIndex(metinSlotPos)

        targetIndex = player.GetItemIndex(targetSlotPos)

 

        item.SelectItem(metinIndex)

        itemName = item.GetItemName()

 

        result = player.CanAttachMetin(metinIndex, targetSlotPos)

 

        if player.ATTACH_METIN_NOT_MATCHABLE_ITEM == result:

            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_CAN_NOT_ATTACH(itemName))

 

        if player.ATTACH_METIN_NO_MATCHABLE_SOCKET == result:

            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_SOCKET(itemName))

 

        elif player.ATTACH_METIN_NOT_EXIST_GOLD_SOCKET == result:

            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_GOLD_SOCKET(itemName))

 

        elif player.ATTACH_METIN_CANT_ATTACH_TO_EQUIPMENT == result:

            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_EQUIP_ITEM)

 

        if player.ATTACH_METIN_OK != result:

            return

 

        self.attachMetinDialog.Open(metinSlotPos, targetSlotPos)


 

        

    def OverOutItem(self):

        self.wndItem.SetUsableItem(FALSE)

        if None != self.tooltipItem:

            self.tooltipItem.HideToolTip()

 

    def OverInItem(self, overSlotPos):

        overSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(overSlotPos)

        self.wndItem.SetUsableItem(FALSE)

 

        if mouseModule.mouseController.isAttached():

            attachedItemType = mouseModule.mouseController.GetAttachedType()

            if player.SLOT_TYPE_INVENTORY == attachedItemType:

 

                attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()

                attachedItemVNum = mouseModule.mouseController.GetAttachedItemIndex()

                

                if self.__CanUseSrcItemToDstItem(attachedItemVNum, attachedSlotPos, overSlotPos):

                    self.wndItem.SetUsableItem(TRUE)

                    self.ShowToolTip(overSlotPos)

                    return

                

        self.ShowToolTip(overSlotPos)


 

    def __IsUsableItemToItem(self, srcItemVNum, srcSlotPos):

        "�ٸ� �����ۿ� ����� �� �ִ� �������ΰ�?"

 

        if item.IsRefineScroll(srcItemVNum):

            return TRUE

        elif item.IsMetin(srcItemVNum):

            return TRUE

        elif item.IsDetachScroll(srcItemVNum):

            return TRUE

        elif item.IsKey(srcItemVNum):

            return TRUE

        elif (player.GetItemFlags(srcSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:

            return TRUE

        else:

            if item.GetUseType(srcItemVNum) in self.USE_TYPE_TUPLE:

                return TRUE

            

        return FALSE

 

    def __CanUseSrcItemToDstItem(self, srcItemVNum, srcSlotPos, dstSlotPos):

        "��� �����ۿ� ����� �� �ִ°�?"

 

        if srcSlotPos == dstSlotPos:

            return FALSE

 

        if item.IsRefineScroll(srcItemVNum):

            if player.REFINE_OK == player.CanRefine(srcItemVNum, dstSlotPos):

                return TRUE

        elif item.IsMetin(srcItemVNum):

            if player.ATTACH_METIN_OK == player.CanAttachMetin(srcItemVNum, dstSlotPos):

                return TRUE

        elif item.IsDetachScroll(srcItemVNum):

            if player.DETACH_METIN_OK == player.CanDetach(srcItemVNum, dstSlotPos):

                return TRUE

        elif item.IsKey(srcItemVNum):

            if player.CanUnlock(srcItemVNum, dstSlotPos):

                return TRUE

 

        elif (player.GetItemFlags(srcSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:

            return TRUE

 

        else:

            useType=item.GetUseType(srcItemVNum)

 

            if "USE_CLEAN_SOCKET" == useType:

                if self.__CanCleanBrokenMetinStone(dstSlotPos):

                    return TRUE

            elif "USE_CHANGE_ATTRIBUTE" == useType:

                if self.__CanChangeItemAttrList(dstSlotPos):

                    return TRUE

            elif "USE_ADD_ATTRIBUTE" == useType:

                if self.__CanAddItemAttr(dstSlotPos):

                    return TRUE

            elif "USE_ADD_ATTRIBUTE2" == useType:

                if self.__CanAddItemAttr(dstSlotPos):

                    return TRUE

            elif "USE_ADD_ACCESSORY_SOCKET" == useType:

                if self.__CanAddAccessorySocket(dstSlotPos):

                    return TRUE

            elif "USE_PUT_INTO_ACCESSORY_SOCKET" == useType:                                

                if self.__CanPutAccessorySocket(dstSlotPos, srcItemVNum):

                    return TRUE;

            elif "USE_PUT_INTO_BELT_SOCKET" == useType:                             

                dstItemVNum = player.GetItemIndex(dstSlotPos)

                print "USE_PUT_INTO_BELT_SOCKET", srcItemVNum, dstItemVNum

 

                item.SelectItem(dstItemVNum)

        

                if item.ITEM_TYPE_BELT == item.GetItemType():

                    return TRUE

 

        return FALSE

 

    def __CanCleanBrokenMetinStone(self, dstSlotPos):

        dstItemVNum = player.GetItemIndex(dstSlotPos)

        if dstItemVNum == 0:

            return FALSE

 

        item.SelectItem(dstItemVNum)

        

        if item.ITEM_TYPE_WEAPON != item.GetItemType():

            return FALSE

 

        for i in xrange(player.METIN_SOCKET_MAX_NUM):

            if player.GetItemMetinSocket(dstSlotPos, i) == constInfo.ERROR_METIN_STONE:

                return TRUE

 

        return FALSE

 

    def __CanChangeItemAttrList(self, dstSlotPos):

        dstItemVNum = player.GetItemIndex(dstSlotPos)

        if dstItemVNum == 0:

            return FALSE

 

        item.SelectItem(dstItemVNum)

        

        if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):  

            return FALSE

 

        for i in xrange(player.METIN_SOCKET_MAX_NUM):

            if player.GetItemAttribute(dstSlotPos, i) != 0:

                return TRUE

 

        return FALSE

 

    def __CanPutAccessorySocket(self, dstSlotPos, mtrlVnum):

        dstItemVNum = player.GetItemIndex(dstSlotPos)

        if dstItemVNum == 0:

            return FALSE

 

        item.SelectItem(dstItemVNum)

 

        if item.GetItemType() != item.ITEM_TYPE_ARMOR:

            return FALSE

 

        if not item.GetItemSubType() in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):

            return FALSE

 

        curCount = player.GetItemMetinSocket(dstSlotPos, 0)

        maxCount = player.GetItemMetinSocket(dstSlotPos, 1)

 

        if mtrlVnum != constInfo.GET_ACCESSORY_MATERIAL_VNUM(dstItemVNum, item.GetItemSubType()):

            return FALSE

        

        if curCount>=maxCount:

            return FALSE

 

        return TRUE

 

    def __CanAddAccessorySocket(self, dstSlotPos):

        dstItemVNum = player.GetItemIndex(dstSlotPos)

        if dstItemVNum == 0:

            return FALSE

 

        item.SelectItem(dstItemVNum)

 

        if item.GetItemType() != item.ITEM_TYPE_ARMOR:

            return FALSE

 

        if not item.GetItemSubType() in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):

            return FALSE

 

        curCount = player.GetItemMetinSocket(dstSlotPos, 0)

        maxCount = player.GetItemMetinSocket(dstSlotPos, 1)

        

        ACCESSORY_SOCKET_MAX_SIZE = 3

        if maxCount >= ACCESSORY_SOCKET_MAX_SIZE:

            return FALSE

 

        return TRUE

 

    def __CanAddItemAttr(self, dstSlotPos):

        dstItemVNum = player.GetItemIndex(dstSlotPos)

        if dstItemVNum == 0:

            return FALSE

 

        item.SelectItem(dstItemVNum)

        

        if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):  

            return FALSE

            

        attrCount = 0

        for i in xrange(player.METIN_SOCKET_MAX_NUM):

            if player.GetItemAttribute(dstSlotPos, i) != 0:

                attrCount += 1

 

        if attrCount<4:

            return TRUE

                                

        return FALSE

 

    def ShowToolTip(self, slotIndex):

        if None != self.tooltipItem:

            self.tooltipItem.SetInventoryItem(slotIndex)

 

    def OnTop(self):

        if None != self.tooltipItem:

            self.tooltipItem.SetTop()

 

    def OnPressEscapeKey(self):

        self.Close()

        return TRUE

 

    def UseItemSlot(self, slotIndex):

        curCursorNum = app.GetCursor()

        if app.SELL == curCursorNum:

            return

 

        if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS():

            return

 

        slotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(slotIndex)

 

        if app.ENABLE_DRAGON_SOUL_SYSTEM:

            if self.wndDragonSoulRefine.IsShow():

                self.wndDragonSoulRefine.AutoSetItem((player.INVENTORY, slotIndex), 1)

                return

 

        self.__UseItem(slotIndex)

        mouseModule.mouseController.DeattachObject()

        self.OverOutItem()

 

    def __UseItem(self, slotIndex):

        ItemVNum = player.GetItemIndex(slotIndex)

        item.SelectItem(ItemVNum)

        if item.IsFlag(item.ITEM_FLAG_CONFIRM_WHEN_USE):

            self.questionDialog = uiCommon.QuestionDialog()

            self.questionDialog.SetText(localeInfo.INVENTORY_REALLY_USE_ITEM)

            self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnAccept))

            self.questionDialog.SetCancelEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnCancel))

            self.questionDialog.Open()

            self.questionDialog.slotIndex = slotIndex

        

            constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)

 

        else:

            self.__SendUseItemPacket(slotIndex)

            #net.SendItemUsePacket(slotIndex)   

 

    def __UseItemQuestionDialog_OnCancel(self):

        self.OnCloseQuestionDialog()

 

    def __UseItemQuestionDialog_OnAccept(self):

        self.__SendUseItemPacket(self.questionDialog.slotIndex)

        self.OnCloseQuestionDialog()        

 

    def __SendUseItemToItemPacket(self, srcSlotPos, dstSlotPos):

        # ���λ��� ���� �ִ� ���� ������ ��� ����

        if uiPrivateShopBuilder.IsBuildingPrivateShop():

            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_ITEM_FAILURE_PRIVATE_SHOP)

            return

 

        net.SendItemUseToItemPacket(srcSlotPos, dstSlotPos)

 

    def __SendUseItemPacket(self, slotPos):

        # ���λ��� ���� �ִ� ���� ������ ��� ����

        if uiPrivateShopBuilder.IsBuildingPrivateShop():

            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_ITEM_FAILURE_PRIVATE_SHOP)

            return

 

        net.SendItemUsePacket(slotPos)

    

    def __SendMoveItemPacket(self, srcSlotPos, dstSlotPos, srcItemCount):

        # ���λ��� ���� �ִ� ���� ������ ��� ����

        if uiPrivateShopBuilder.IsBuildingPrivateShop():

            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.MOVE_ITEM_FAILURE_PRIVATE_SHOP)

            return

 

        net.SendItemMovePacket(srcSlotPos, dstSlotPos, srcItemCount)

    

    def SetDragonSoulRefineWindow(self, wndDragonSoulRefine):

        if app.ENABLE_DRAGON_SOUL_SYSTEM:

            self.wndDragonSoulRefine = wndDragonSoulRefine

            

    def OnMoveWindow(self, x, y):

#       print "Inventory Global Pos : ", self.GetGlobalPosition()

        if self.wndBelt:

#           print "Belt Global Pos : ", self.wndBelt.GetGlobalPosition()

            self.wndBelt.AdjustPositionAndSize()

 

##BonusPageDialog

    def OnUpdate(self):

        if self.isLoaded == 1:

            self.__LoadRefreshBonus()

##BonusPageDialog

 

                        

 

inventorywindow.py:

Quote

import uiScriptLocale

import item

 

EQUIPMENT_START_INDEX = 180

 

window = {

    "name" : "InventoryWindow",

 

    ## 600 - (width + ????? ?? ??? 24 px)

    "x" : SCREEN_WIDTH - 176,

    "y" : SCREEN_HEIGHT - 55 - 565,

 

    "style" : ("movable", "float",),

 

    "width" : 176,

    "height" : 585,

 

    "children" :

    (

        ## Inventory, Equipment Slots

        {

            "name" : "board",

            "type" : "board",

            "style" : ("attach",),

 

            "x" : 0,

            "y" : 0,

 

            "width" : 176,

            "height" : 585,

 

            "children" :

            (

                ## Title

                {

                    "name" : "TitleBar",

                    "type" : "titlebar",

                    "style" : ("attach",),

 

                    "x" : 8,

                    "y" : 7,

 

                    "width" : 161,

                    "color" : "yellow",

 

                    "children" :

                    (

                        { "name":"TitleName", "type":"text", "x":77, "y":3, "text":uiScriptLocale.INVENTORY_TITLE, "text_horizontal_align":"center" },

                    ),

                },

 

                ## Equipment Slot

                {

                    "name" : "Equipment_Base",

                    "type" : "image",

 

                    "x" : 10,

                    "y" : 33,

 

                    "image" : "d:/ymir work/ui/equipment_bg_without_ring.tga",

 

                    "children" :

                    (

 

                        {

                            "name" : "EquipmentSlot",

                            "type" : "slot",

 

                            "x" : 3,

                            "y" : 3,

 

                            "width" : 150,

                            "height" : 182,

 

                            "slot" : (

                                        {"index":EQUIPMENT_START_INDEX+0, "x":39, "y":37, "width":32, "height":64},

                                        {"index":EQUIPMENT_START_INDEX+1, "x":39, "y":2, "width":32, "height":32},

                                        {"index":EQUIPMENT_START_INDEX+2, "x":39, "y":145, "width":32, "height":32},

                                        {"index":EQUIPMENT_START_INDEX+3, "x":75, "y":67, "width":32, "height":32},

                                        {"index":EQUIPMENT_START_INDEX+4, "x":3, "y":3, "width":32, "height":96},

                                        {"index":EQUIPMENT_START_INDEX+5, "x":114, "y":67, "width":32, "height":32},

                                        {"index":EQUIPMENT_START_INDEX+6, "x":114, "y":35, "width":32, "height":32},

                                        {"index":EQUIPMENT_START_INDEX+7, "x":2, "y":145, "width":32, "height":32},

                                        {"index":EQUIPMENT_START_INDEX+8, "x":75, "y":145, "width":32, "height":32},

                                        {"index":EQUIPMENT_START_INDEX+9, "x":114, "y":2, "width":32, "height":32},

                                        {"index":EQUIPMENT_START_INDEX+10, "x":75, "y":35, "width":32, "height":32},

                                        ## ? ??1

                                        ##{"index":item.EQUIPMENT_RING1, "x":2, "y":106, "width":32, "height":32},

                                        ## ? ??2

                                        ##{"index":item.EQUIPMENT_RING2, "x":75, "y":106, "width":32, "height":32},

                                        ## ? ??

                                        {"index":item.EQUIPMENT_BELT, "x":39, "y":106, "width":32, "height":32},

                                    ),

                        },

                        ## Dragon Soul Button

                        {

                            "name" : "DSSButton",

                            "type" : "button",

 

                            "x" : 114,

                            "y" : 107,

 

                            "tooltip_text" : uiScriptLocale.TASKBAR_DRAGON_SOUL,

 

                            "default_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_01.tga",

                            "over_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_02.tga",

                            "down_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_03.tga",

                        },

                        ## MallButton

                        {

                            "name" : "MallButton",

                            "type" : "button",

 

                            "x" : 118,

                            "y" : 148,

 

                            "tooltip_text" : uiScriptLocale.MALL_TITLE,

 

                            "default_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_01.tga",

                            "over_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_02.tga",

                            "down_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_03.tga",

                        },

                        ## CostumeButton

                        {

                            "name" : "CostumeButton",

                            "type" : "button",

 

                            "x" : 78,

                            "y" : 5,

 

                            "tooltip_text" : uiScriptLocale.COSTUME_TITLE,

 

                            "default_image" : "d:/ymir work/ui/game/taskbar/costume_Button_01.tga",

                            "over_image" : "d:/ymir work/ui/game/taskbar/costume_Button_02.tga",

                            "down_image" : "d:/ymir work/ui/game/taskbar/costume_Button_03.tga",

                        },                     

                        {

                            "name" : "Equipment_Tab_01",

                            "type" : "radio_button",

 

                            "x" : 86,

                            "y" : 161,

 

                            "default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",

                            "over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",

                            "down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",

 

                            "children" :

                            (

                                {

                                    "name" : "Equipment_Tab_01_Print",

                                    "type" : "text",

 

                                    "x" : 0,

                                    "y" : 0,

 

                                    "all_align" : "center",

 

                                    "text" : "I",

                                },

                            ),

                        },

                        {

                            "name" : "Equipment_Tab_02",

                            "type" : "radio_button",

 

                            "x" : 86 + 32,

                            "y" : 161,

 

                            "default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",

                            "over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",

                            "down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",

 

                            "children" :

                            (

                                {

                                    "name" : "Equipment_Tab_02_Print",

                                    "type" : "text",

 

                                    "x" : 0,

                                    "y" : 0,

 

                                    "all_align" : "center",

 

                                    "text" : "II",

                                },

                            ),

                        },

 

                    ),

                },

                ##BonusPageDialog

                {

                    "name" : "Bonus_Page",

                    "type" : "window",

                    "x" : 166,

                    "y" : 34,

                    "width" : 124,

                    "height" : 565-24,

                    "children" :

                    (

                        {

                            "name" : "BonusBase1",

                            "type" : "horizontalbar",

                            "x" : 4,

                            "y" : 0,

                            "width" : 120,

                            "children" :

                            (

                                {

                                    "name" : "bonus_text_1",

                                    "type" : "text",

                                    "x" : 0,

                                    "y" : 0,

                                    "all_align" : "center",

                                    "text" : "Defensive", 

                                },

                            ),

                        },

                        {

                            "name" : "Schwert_verteidigung",

                            "type" : "text",

                            "x" : 5,

                            "y" : 1*18,

                            "text" : "Schwert:"

                        },

                        {

                            "name" : "Schwert_vert",

                            "type" : "window",

                            "x" : 72,

                            "y" : 1*18,

                            "width" : 53,

                            "height" : 19,

                            "children" :

                            (

                                {

                                    "name" : "Schwert_vert_Slot",

                                    "type" : "image",

                                    "x" : 0,

                                    "y" : 0,

                                    "image" : MIDDLE_VALUE_FILE

                                },

                                {

                                    "name" : "Schwert_vert_Value",

                                    "type" : "text",

                                    "x" : 26,

                                    "y" : 3,

                                    "text" : "999",

                                    "r" : 1.0,

                                    "g" : 1.0,

                                    "b" : 1.0,

                                    "a" : 1.0,

                                    "text_horizontal_align":"center"

                                },

                            ),

                        },

                        {

                            "name" : "Zweih�nder_verteidigung",

                            "type" : "text",

                            "x" : 5,

                            "y" : 2*18,

                            "text" : "Zweih�nder:"

                        },

                        {

                            "name" : "Zweih�nder_vert",

                            "type" : "window",

                            "x" : 72,

                            "y" : 2*18,

                            "width" : 53,

                            "height" : 19,

                            "children" :

                            (

                                {

                                    "name" : "Zweih�nder_vert_Slot",

                                    "type" : "image",

                                    "x" : 0,

                                    "y" : 0,

                                    "image" : MIDDLE_VALUE_FILE

                                },

                                {

                                    "name" : "Zweih�nder_vert_Value",

                                    "type" : "text",

                                    "x" : 26,

                                    "y" : 3,

                                    "text" : "999",

                                    "r" : 1.0,

                                    "g" : 1.0,

                                    "b" : 1.0,

                                    "a" : 1.0,

                                    "text_horizontal_align":"center"

                                },

                            ),

                        },

                        {

                            "name" : "Dolche_verteidigung",

                            "type" : "text",

                            "x" : 5,

                            "y" : 3*18,

                            "text" : "Dolche:"

                        },

                        {

                            "name" : "Dolche_vert",

                            "type" : "window",

                            "x" : 72,

                            "y" : 3*18,

                            "width" : 53,

                            "height" : 19,

                            "children" :

                            (

                                {

                                    "name" : "Dolche_vert_Slot",

                                    "type" : "image",

                                    "x" : 0,

                                    "y" : 0,

                                    "image" : MIDDLE_VALUE_FILE

                                },

                                {

                                    "name" : "Dolche_vert_Value",

                                    "type" : "text",

                                    "x" : 26,

                                    "y" : 3,

                                    "text" : "999",

                                    "r" : 1.0,

                                    "g" : 1.0,

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                            "name" : "Bogen_verteidigung",

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                            "name" : "Glocke_verteidigung",

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                            "name" : "F�cher_verteidigung",

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                            "x" : 5,

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                            "text" : "F�cher:"

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                            "name" : "Magie_verteidigung",

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                            "x" : 5,

                            "y" : 7*18,

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                            "name" : "Gift_verteidigung",

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                            "name" : "Krieger_verteidigung",

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                            "x" : 5,

                            "y" : 9*18,

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                            "name" : "Ninja_verteidigung",

                            "type" : "text",

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                            "y" : 10*18,

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                            "width" : 53,

                            "height" : 19,

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                        },

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                            "name" : "Sura_verteidigung",

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                            "x" : 5,

                            "y" : 11*18,

                            "text" : "Sura:"

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                            "type" : "window",

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                            "y" : 11*18,

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                            "name" : "Schamane_verteidigung",

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                            "x" : 5,

                            "y" : 12*18,

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                        },

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                            "name" : "BonusBase2",

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                            "x" : 4,

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                            "text" : "FKS:"

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                        },

                        {

                            "name" : "Krieger_str",

                            "type" : "window",

                            "x" : 72,

                            "y" : 235+(8*18),

                            "width" : 53,

                            "height" : 19,

                            "children" :

                            (

                                {

                                    "name" : "Krieger_str_Slot",

                                    "type" : "image",

                                    "x" : 0,

                                    "y" : 0,

                                    "image" : MIDDLE_VALUE_FILE

                                },

                                {

                                    "name" : "Krieger_str_Value",

                                    "type" : "text",

                                    "x" : 26,

                                    "y" : 3,

                                    "text" : "999",

                                    "r" : 1.0,

                                    "g" : 1.0,

                                    "b" : 1.0,

                                    "a" : 1.0,

                                    "text_horizontal_align":"center"

                                },

                            ),

                        },

                        {

                            "name" : "Ninja_gegen",

                            "type" : "text",

                            "x" : 5,

                            "y" : 235+(9*18),

                            "text" : "Ninja:"

                        },

                        {

                            "name" : "Ninja_str",

                            "type" : "window",

                            "x" : 72,

                            "y" : 235+(9*18),

                            "width" : 53,

                            "height" : 19,

                            "children" :

                            (

                                {

                                    "name" : "Ninja_str_Slot",

                                    "type" : "image",

                                    "x" : 0,

                                    "y" : 0,

                                    "image" : MIDDLE_VALUE_FILE

                                },

                                {

                                    "name" : "Ninja_str_Value",

                                    "type" : "text",

                                    "x" : 26,

                                    "y" : 3,

                                    "text" : "999",

                                    "r" : 1.0,

                                    "g" : 1.0,

                                    "b" : 1.0,

                                    "a" : 1.0,

                                    "text_horizontal_align":"center"

                                },

                            ),

                        },

                        {

                            "name" : "Sura_gegen",

                            "type" : "text",

                            "x" : 5,

                            "y" : 235+(10*18),

                            "text" : "Sura:"

                        },

                        {

                            "name" : "Ninja_str",

                            "type" : "window",

                            "x" : 72,

                            "y" : 235+(10*18),

                            "width" : 53,

                            "height" : 19,

                            "children" :

                            (

                                {

                                    "name" : "Sura_str_Slot",

                                    "type" : "image",

                                    "x" : 0,

                                    "y" : 0,

                                    "image" : MIDDLE_VALUE_FILE

                                },

                                {

                                    "name" : "Sura_str_Value",

                                    "type" : "text",

                                    "x" : 26,

                                    "y" : 3,

                                    "text" : "999",

                                    "r" : 1.0,

                                    "g" : 1.0,

                                    "b" : 1.0,

                                    "a" : 1.0,

                                    "text_horizontal_align":"center"

                                },

                            ),

                        },

                        {

                            "name" : "Schamane_gegen",

                            "type" : "text",

                            "x" : 5,

                            "y" : 235+(11*18),

                            "text" : "Schamane:"

                        },

                        {

                            "name" : "Schamane_str",

                            "type" : "window",

                            "x" : 72,

                            "y" : 235+(11*18),

                            "width" : 53,

                            "height" : 19,

                            "children" :

                            (

                                {

                                    "name" : "Schamane_str_Slot",

                                    "type" : "image",

                                    "x" : 0,

                                    "y" : 0,

                                    "image" : MIDDLE_VALUE_FILE

                                },

                                {

                                    "name" : "Schamane_str_Value",

                                    "type" : "text",

                                    "x" : 26,

                                    "y" : 3,

                                    "text" : "999",

                                    "r" : 1.0,

                                    "g" : 1.0,

                                    "b" : 1.0,

                                    "a" : 1.0,

                                    "text_horizontal_align":"center"

                                },

                            ),

                        },

                        {

                            "name" : "CopyRight",

                            "type" : "horizontalbar",

                            "x" : 4,

                            "y" : 470,

                            "width" : 120,

                            "children" :

                            (

                                {

                                    "name" : "(C)",

                                    "type" : "text",

                                    "x" : 0,

                                    "y" : 0,

                                    "all_align" : "center",

                                    "text" : "� P3NG3R",

                                    "r" : 1.0,

                                    "g" : 0.0,

                                    "b" : 0.0,

                                    "a" : 1.0,

                                },

                            ),

                        },

                    ),

                },

 

                ##InventoryTabs

                {

                    "name" : "Inventory_Tab_01",

                    "type" : "radio_button",

 

                    "x" : 10,

                    "y" : 33 + 189,

 

                    "default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",

                    "over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",

                    "down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",

                    "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_1,

 

                    "children" :

                    (

                        {

                            "name" : "Inventory_Tab_01_Print",

                            "type" : "text",

 

                            "x" : 0,

                            "y" : 0,

 

                            "all_align" : "center",

 

                            "text" : "I",

                        },

                    ),

                },

                {

                    "name" : "Inventory_Tab_02",

                    "type" : "radio_button",

 

                    "x" : 10 + 78,

                    "y" : 33 + 189,

 

                    "default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",

                    "over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",

                    "down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",

                    "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2,

 

                    "children" :

                    (

                        {

                            "name" : "Inventory_Tab_02_Print",

                            "type" : "text",

 

                            "x" : 0,

                            "y" : 0,

 

                            "all_align" : "center",

 

                            "text" : "II",

                        },

                    ),

                },

                {

                    "name" : "Inventory_Tab_03",

                    "type" : "radio_button",

 

                    "x" : 10,

                    "y" : 33 + 210,

 

                    "default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",

                    "over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",

                    "down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",

                    "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_3,

 

                    "children" :

                    (

                        {

                            "name" : "Inventory_Tab_03_Print",

                            "type" : "text",

 

                            "x" : 0,

                            "y" : 0,

 

                            "all_align" : "center",

 

                            "text" : "III",

                        },

                    ),

                },

                {

                    "name" : "Inventory_Tab_04",

                    "type" : "radio_button",

 

                    "x" : 10 + 78,

                    "y" : 33 + 210,

 

                    "default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",

                    "over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",

                    "down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",

                    "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_4,

 

                    "children" :

                    (

                        {

                            "name" : "Inventory_Tab_04_Print",

                            "type" : "text",

 

                            "x" : 0,

                            "y" : 0,

 

                            "all_align" : "center",

 

                            "text" : "IV",

                        },

                    ),

                },             

 

                ## Item Slot

                {

                    "name" : "ItemSlot",

                    "type" : "grid_table",

 

                    "x" : 8,

                    "y" : 264,

 

                    "start_index" : 0,

                    "x_count" : 5,

                    "y_count" : 9,

                    "x_step" : 32,

                    "y_step" : 32,

 

                    "image" : "d:/ymir work/ui/public/Slot_Base.sub"

                },

 

                ## Print

                {

                    "name":"Money_Slot",

                    "type":"button",

 

                    "x":8,

                    "y":28,

 

                    "horizontal_align":"center",

                    "vertical_align":"bottom",

 

                    "default_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",

                    "over_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",

                    "down_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",

 

                    "children" :

                    (

                        {

                            "name":"Money_Icon",

                            "type":"image",

 

                            "x":-18,

                            "y":2,

 

                            "image":"d:/ymir work/ui/game/windows/money_icon.sub",

                        },

 

                        {

                            "name" : "Money",

                            "type" : "text",

 

                            "x" : 3,

                            "y" : 3,

 

                            "horizontal_align" : "right",

                            "text_horizontal_align" : "right",

 

                            "text" : "123456789",

                        },

                    ),

                },

 

            ),

        },

    ),

}

Thanks for every advice, which i got from you.

oh, so nothing, i got it.

Edited by seyonx66
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15 minutes ago, TMP4 said:

This is the hidden content, please
 Tell me if it works.

Quote

uiInventory.py(line:566) RefreshBonus
ui.py(line:2704) GetChild

InventoryWindow.RefreshBonus.BindObject - exceptions.KeyError:Sword_def_Value

0721 19:04:47445 :: ============================================================================================================
0721 19:04:47445 :: Abort!!!!

Here is syserr. Still not working.

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