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boss victim calculation problem
GameLib/ActorInstanceBattle.cpp: 1. #include "../UserInterface/PythonNonPlayer.h" at the top under the other includes. 2. Look for: Below add: This will fix the problem with bosses, which are using skills. If you're talking about player sync delay this is the only solution: -
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Unwear/swap weapon/armor with costume on [c++]
hello, is there a solution for that?
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iRETEMAG 70
I'm trying to find the best solution to play with somefriends. Without the hamachi and homemade server, what are the configuration to the network settings?
Which adapter I need to use? NAT?
BSDCONFIG? dhcp enabled?
Ipadresses?
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iRETEMAG
I'm trying to find the best solution to play with somefriends. Without the hamachi and homemade server, what are the configuration to the network settings? Which adapter I need to use? NAT? BSDCONFIG? dhcp enabled? Ipadresses?
Karbust
I currently have a server only for friends using ZeroTier. It can have up to 50 nodes for free (each node is a player, and one is the server) (we are only 10, but it's only for fun with my friends). ZeroTier is a VPN service like Hamachi. The server is running on a virtual machine with VMware, only needed to have either a NAT NIC or a Bridged NIC, it only needs internet to access the ZeroTier network. What is the advantage? You don't need to share your own IP or the need
Karbust
You'll need the tutorial I gave you on funky emu. Use the virtual machine with a Bridged NIC and set the IP either to DHCP or a static IP on your own IP range. You'll only need the INTERNAL_IP and the PROXY_IP. You'll also need to open ports on your router and maybe a good idea to use No-IP just in case you have a Dynamic IP.
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