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Stones Refine


peakzinho

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you can make a refine that has the item like your stone and put some yang when you upgrade it then you search in item_proto for the item = stone and look for refine and put the  code id at the item.

`Chris~

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sourcebin/useritenface/PythonnNetworkStreamPacheGame.cpp

 

bool CPythonNetworkStream::SendRefinePacket(BYTE byPos, BYTE byType, BYTE lLow, BYTE lMedium, BYTE lExtra, BYTE lTotal)

 

change

 

bool CPythonNetworkStream::SendRefinePacket(UINT byPos, BYTE byType, BYTE lLow, BYTE lMedium, BYTE lExtra, BYTE lTotal)

 

userinterface/PythonNetworkStream.h

 

bool SendRefinePacket(BYTE byPos, BYTE byType, BYTE bLow, BYTE bMedium, BYTE bExtra, BYTE bTotal);

 

change

 

bool SendRefinePacket(UINT byPos, BYTE byType, BYTE bLow, BYTE bMedium, BYTE bExtra, BYTE bTotal);

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On 3/2/2021 at 7:45 PM, KimiHua said:

sourcebin/useritenface/PythonnNetworkStreamPacheGame.cpp

 

bool CPythonNetworkStream::SendRefinePacket(BYTE byPos, BYTE byType, BYTE lLow, BYTE lMedium, BYTE lExtra, BYTE lTotal)

 

change

 

bool CPythonNetworkStream::SendRefinePacket(UINT byPos, BYTE byType, BYTE lLow, BYTE lMedium, BYTE lExtra, BYTE lTotal)

 

userinterface/PythonNetworkStream.h

 

bool SendRefinePacket(BYTE byPos, BYTE byType, BYTE bLow, BYTE bMedium, BYTE bExtra, BYTE bTotal);

 

change

 

bool SendRefinePacket(UINT byPos, BYTE byType, BYTE bLow, BYTE bMedium, BYTE bExtra, BYTE bTotal);

I have the same problem, I tested it there already, even changing the client / game, still not refining. I have another problem too, I can only sell one item at a time, even if it is stacked ...: /

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