Shahin 223 Posted January 21, 2021 Share Posted January 21, 2021 (edited) Hello there, i just implemented an old known set, which was reworked by someone, but i have the gloss problem on the old textures. Old one: And this is the reworked model: I will attach the textures and models here, as i don't know how to solve this one. If there is anyone willing to help me with this one, i will appreciate it! Also, a quick tip on how to solve it by myself next time? Thank you very much! This is the hidden content, please Sign In or Sign Up https://www.virustotal.com/gui/url/a2da1e9ff8c97e32cf27a5675dc5732bc7b939e846837305a581c2c62acd7c94/detection EDIT: Found this Alpha difference Edited August 25, 2022 by Metin2 Dev Core X - External 2 Internal 1 Link to comment Share on other sites More sharing options...
ondry 334 Posted January 22, 2021 Share Posted January 22, 2021 did u try to lower "Specular" value in item_proto ? Link to comment Share on other sites More sharing options...
Forum Moderator Gurgarath 2514 Posted January 22, 2021 Forum Moderator Share Posted January 22, 2021 (edited) Just edit the Alpha Layer of the .dds file (the texture) in Photoshop, the whiter it is, the brighter it will be in game. Edited January 22, 2021 by Gurgarath 2 Gurgarath coming soon Link to comment Share on other sites More sharing options...
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