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Heavenly Hope SF + Source


TokiSan

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Here I post the GitHub of the owner of Heavenly Hope file.

Most of system are unfinished, bad coded, and I think that the better use to this file is take system and modify it, NOT start server with this file. 


"This project is not finish, you can use this project for optimize your project.

 You can also update this project by forking it for help me and every other peoples who want to make a server.

 This project is free to use and cannot be sell for money. I don't take any responsability of selling or bugs or issues."

 

Service.h

Spoiler
#ifndef __INC_SERVICE_H__
#define __INC_SERVICE_H__

#define _IMPROVED_PACKET_ENCRYPTION_ // encryptage packet.
//#define __AUCTION__
#define __PET_SYSTEM__ // Syst�me de pet
#define __UDP_BLOCK__
#define NEW_PET_SYSTEM // Nouveau syst�me de pet
#define ENABLE_PLAYER_PER_ACCOUNT5
#define ENABLE_PORT_SECURITY
#define ENABLE_TITRE_SYSTEM // Syst�me de titre
#define ENABLE_CHEQUE_SYSTEM // Syst�me de Won
#define ENABLE_SKILL_7ET8_SYSTEM_ // Syst�me de 7�me et 8�me skill
#define ENABLE_NEW_PRIVATE_SHOP_SYSTEM // Syst�me de nouveau magasin
#define ENABLE_DAILY_PRICE_SYSTEM // Syst�me de cadeau
#define __CHANGE_LOOK_SYSTEM__ // Syst�me de transmutation
#define ENABLE_PRIVATE_SHOP_OFFLINE_SYSTEM // Syst�me shop Offline
//#define ENABLE_CHECK_LICENCE_GAME
#define DISABLE_HOTBACKUP_SYSTEM // Suppression HOTBACKUP
#define DISABLE_CBLOCK_COUNTRY_SYSTEM // Suppression BLOCKCOUNTRY
#define ENABLE_QUIVER_SYSTEM // Carquois de Fl�che
#define ENABLE_CLEAR_SASH_SYSTEM // Certificat d'inversion
#define ENABLE_ENCHANT_ITEM_PLUS_SYSTEM // Objet Enchant� +
#define ENABLE_POPUP_SYSTEM // Syst�me de popup 
#define ENABLE_ENVIRONNEMENT_SYSTEM // Syst�me d'environnement
#define ENABLE_METEO_SYSTEM // Syst�me de m�t�o
#define ENABLE_NAGE_SYSTEM // Syst�me de nage
#define ENABLE_AFK_SYSTEM // Syst�me de AFK
#define ENABLE_MOB_SCALE_SYSTEM // Syst�me de scale mob
#define ENABLE_BLOCK_INVENTAIRE // Syst�me de slot inventaire bloqu�;
#endif

 

 

Local_inc.h

Spoiler
#define LOCALE_SERVICE_SINGAPORE			// �̰���
#define ENABLE_COSTUME_SYSTEM
#define ENABLE_ENERGY_SYSTEM
#define ENABLE_DRAGON_SOUL_SYSTEM
#define ENABLE_NEW_EQUIPMENT_SYSTEM	
#define NEW_PET_SYSTEM
#define ENABLE_EXTEND_INVEN_SYSTEM
#define ENABLE_CHEQUE_SYSTEM
#define ENABLE_SECOND_GUILDRENEWAL_SYSTEM
#define ENABLE_GUILDRENEWAL_SYSTEM
//#define ENABLE_CHANGE_LOOK_SYSTEM
#define ENABLE_QUIVER_SYSTEM
#define ENABLE_CLEAR_SASH_SYSTEM
//#define ENABLE_MULTILANGUE_SYSTEM
#define ENABLE_MOTION_AFK
#define ENABLE_MODE_AFK_TITRE
#define ENABLE_NAGE_SYSTEM
#define ENABLE_VOL_SYSTEM
#define ENABLE_MOB_SCALE_SYSTEM


// MODE PACKET DUMP
#define _PACKETDUMP

// MODE TEST //
#define ENABLE_MODE_HD

 

 

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8 hours ago, boaspessoal said:

kind of a bummer that the cinematic system didnt make it to this version(or at least i cant seem to find it anywhere mentioned in the files)

 

It already exists in the default sources, check questlua_party.cpp if I remember well. Some prototype or leftover of it is still present but I haven't tried anything yet.

Edited by Gurgarath
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Gurgarath
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