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boss victim calculation problem
GameLib/ActorInstanceBattle.cpp: 1. #include "../UserInterface/PythonNonPlayer.h" at the top under the other includes. 2. Look for: Below add: This will fix the problem with bosses, which are using skills. If you're talking about player sync delay this is the only solution: -
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Unwear/swap weapon/armor with costume on [c++]
hello, is there a solution for that?
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eugen922 0
Hello guys i have a little errors in srs game..
char_item.cpp: In member function 'bool CHARACTER::CanEquipNow(LPITEM, const TItemPos&, const TItemPos&)':
char_item.cpp:7815:82: error: expected primary-expression before ')' token
else if (item->GetType() == ITEM_COSTUME && item->GetSubType() == COSTUME_WEAPON)
^
gmake: *** [Makefile:191: .obj/char_item.o] Error 1
https://pastebin.com/AH4QG8d1 char_item.cpp,
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