Jump to content

Recommended Posts

  • Replies 2
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

  • Premium
when die with @self.CONDITION begin -- if you don't need any condition, then just "when die begin"
    warp_to_village();
end -- when

 

Yes you need to implement the event by following the step inside the topic posted in the answer up here.

Edited by Syreldar

 

"Nothing's free in this life.

Ignorant people have an obligation to make up for their ignorance by paying those who help them.

Either you got the brains or cash, if you lack both you're useless."

Syreldar

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now


×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.