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boss victim calculation problem
GameLib/ActorInstanceBattle.cpp: 1. #include "../UserInterface/PythonNonPlayer.h" at the top under the other includes. 2. Look for: Below add: This will fix the problem with bosses, which are using skills. If you're talking about player sync delay this is the only solution: -
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Unwear/swap weapon/armor with costume on [c++]
hello, is there a solution for that? -
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boss victim calculation problem
This is a normal bug on all servers. I fixed it some time ago but I don't remember how honestly All I know it's from binary source: [Hidden Content]
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JezMan 1
Error With Compile Client Side :
Error 9 error C2664: 'bool CPythonNetworkStream::SendBankSendPacket(const char *,DWORD,DWORD,DWORD)' : cannot convert argument 1 from 'int' to 'const char *' E:\New folder (2)\ClientSource\source\UserInterface\PythonBank.cpp 153 1 UserInterface
SS:
https://ibb.co/P9tThpF
Edited by JezManSS
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JezMan
Error With Compile Client Side : Error 9 error C2664: 'bool CPythonNetworkStream::SendBankSendPacket(const char *,DWORD,DWORD,DWORD)' : cannot convert argument 1 from 'int' to 'const char *' E:\New folder (2)\ClientSource\source\UserInterface\PythonBank.cpp 153 1 UserInterface SS: https://ibb.co/P9tThpF
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