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Activity
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Looking for Someone to create the queries etc for armors and weapons
Hello I am looking for someone who will create the queries from the ground up and item proto etc everything required to implement a few armor and weapon sets for my server such as these - https://imgur.com/a/sUwencb Paid service obviously Contact me on discord for more info - whait#7061 -
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Official Private Shop Search
From where get this Cheque-System that are used in this system -
944
[40250] Reference Serverfile + Client + Src [15 Available Languages]
Hi tmp4, I was trying to increase the pull range by editing FuncAggregateMonster. But it seems that there is something other than the DISTANCE_APPROX check limiting the max range. struct FuncAggregateMonster { LPCHARACTER m_ch; FuncAggregateMonster(LPCHARACTER ch) { m_ch = ch; } void operator()(LPENTITY ent) { if (ent->IsType(ENTITY_CHARACTER)) { LPCHARACTER ch = (LPCHARACTER) ent; if (ch->IsPC()) return; if (!ch->IsMonster()) return; if (ch->GetVictim()) return; if (DISTANCE_APPROX(ch->GetX() - m_ch->GetX(), ch->GetY() - m_ch->GetY()) < 20000) if (ch->CanBeginFight()) { ch->AddAffect(AFFECT_MOV_SPEED, POINT_MOV_SPEED, 700, AFF_MOV_SPEED_POTION, 500, 0, true); ch->BeginFight(m_ch); } } } }; I added a movementspeed Affect and got very weird behaviour. The movementspeed bonus is applied to mobs way further than the "standard" pull range, yet no mobs outside of the standard pull range get aggressive towards my character. Do you know what's causing this? EDIT: Oh and I am posting this here, because the same code snipped works on other serverfiles. -
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GUI Teleport System
Working With press button, but how can i add under indevtory button? -
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inventory slot marking system cant compile
Hey guys! As i have mentioned in the title i have problems with compiling client src for inventory slot marking system. Server src is fine but in client src i get errorr that arg4 is not member of class exchange_packet... where can i add the member ? -
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Inventory Bug
syserr is empty.. refreshbagslot I have it like this def SetInventoryPage(self, page): self.inventoryTab[self.inventoryPageIndex].SetUp() self.inventoryPageIndex = page self.inventoryTab[self.inventoryPageIndex].Down() self.RefreshBagSlotWindow() and def RefreshBagSlotWindow(self): getItemVNum=player.GetItemIndex getItemCount=player.GetItemCount setItemVNum=self.wndItem.SetItemSlot for i in xrange(self.wndItem.GetSlotCount()): self.wndItem.DeactivateSlot(i) for i in xrange(player.INVENTORY_PAGE_SIZE): slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i) itemCount = getItemCount(slotNumber) # itemCount == 0이면 소켓을 비운다. if 0 == itemCount: self.wndItem.ClearSlot(i) continue elif 1 == itemCount: itemCount = 0 itemVnum = getItemVNum(slotNumber) setItemVNum(i, itemVnum, itemCount) ## 자동물약 (HP: #72723 ~ #72726, SP: #72727 ~ #72730) 특수처리 - 아이템인데도 슬롯에 활성화/비활성화 표시를 위한 작업임 - [hyo] if constInfo.IS_AUTO_POTION(itemVnum): # metinSocket - [0] : 활성화 여부, [1] : 사용한 양, [2] : 최대 용량 metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)] if slotNumber >= player.INVENTORY_PAGE_SIZE*self.inventoryPageIndex: slotNumber -= player.INVENTORY_PAGE_SIZE*self.inventoryPageIndex isActivated = 0 != metinSocket[0] if isActivated: self.wndItem.ActivateSlot(slotNumber) potionType = 0; if constInfo.IS_AUTO_POTION_HP(itemVnum): potionType = player.AUTO_POTION_TYPE_HP elif constInfo.IS_AUTO_POTION_SP(itemVnum): potionType = player.AUTO_POTION_TYPE_SP usedAmount = int(metinSocket[1]) totalAmount = int(metinSocket[2]) player.SetAutoPotionInfo(potionType, isActivated, (totalAmount - usedAmount), totalAmount, self.__InventoryLocalSlotPosToGlobalSlotPos(i)) else: self.wndItem.DeactivateSlot(slotNumber) if app.WJ_ENABLE_TRADABLE_ICON: self.RefreshMarkSlots(i) self.__HighlightSlot_Refresh() self.wndItem.RefreshSlot() if self.wndBelt: self.wndBelt.RefreshSlot() if app.WJ_ENABLE_TRADABLE_ICON: map(lambda wnd:wnd.RefreshLockedSlot(), self.bindWnds) def RefreshEquipSlotWindow(self): getItemVNum=player.GetItemIndex getItemCount=player.GetItemCount setItemVNum=self.wndEquip.SetItemSlot for i in xrange(player.EQUIPMENT_PAGE_COUNT): slotNumber = player.EQUIPMENT_SLOT_START + i itemCount = getItemCount(slotNumber) if itemCount <= 1: itemCount = 0 setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount) if app.ENABLE_NEW_EQUIPMENT_SYSTEM: for i in xrange(player.NEW_EQUIPMENT_SLOT_COUNT): slotNumber = player.NEW_EQUIPMENT_SLOT_START + i itemCount = getItemCount(slotNumber) if itemCount <= 1: itemCount = 0 setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount) print "ENABLE_NEW_EQUIPMENT_SYSTEM", slotNumber, itemCount, getItemVNum(slotNumber) self.wndEquip.RefreshSlot() if self.wndCostume: self.wndCostume.RefreshCostumeSlot() def RefreshItemSlot(self): self.RefreshBagSlotWindow() self.RefreshEquipSlotWindow() -
63
Metin2 Dev - Changelogs
Duplicate posts (warns, topics, PM's...) are resolved 2FA re-enabled IP Board Upgrade IPS 4.7.0 Beta 10 (Dev Build)- 2
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Question
Xaroca 0
Hello guys,
I have a problem in my server, my db is crashing a lot and i cant figure it out why is this happening. if someone can help, send me message please.
My discord: Sunset#9839
my syserr before crash:
SYSERR: Nov 1 13:28:41 :: ProcessPackets: Unknown header (header: 8 handle: 520093696 length: 0)
SYSERR: Nov 1 13:28:41 :: ProcessPackets: Unknown header (header: 8 handle: 520093696 length: 0)
SYSERR: Nov 1 13:28:41 :: ProcessPackets: Unknown header (header: 8 handle: 520093696 length: 0)
SYSERR: Nov 1 13:28:41 :: ProcessPackets: Unknown header (header: 8 handle: 520093696 length: 0)
SYSERR: Nov 1 13:28:41 :: ProcessPackets: Unknown header (header: 8 handle: 520093696 length: 0)
SYSERR: Nov 1 13:28:41 :: ProcessPackets: Unknown header (header: 8 handle: 520093696 length: 0)
SYSERR: Nov 1 13:28:41 :: ProcessPackets: Unknown header (header: 8 handle: -16777216 length: 0)
SYSERR: Nov 1 13:28:42 :: ProcessPackets: Unknown header (header: 68 handle: 503316480 length: 0)
SYSERR: Nov 1 13:28:42 :: ProcessPackets: Unknown header (header: 68 handle: 503316480 length: 0)
SYSERR: Nov 1 13:28:42 :: ProcessPackets: Unknown header (header: 68 handle: 503316480 length: 0)
SYSERR: Nov 1 13:28:42 :: ProcessPackets: Unknown header (header: 68 handle: -16777216 length: 0)
SYSERR: Nov 1 13:41:59 :: hupsig: SIGHUP, SIGINT, SIGTERM signal has been received. shutting down.
The headers that come in syserr:
HEADER_CG_SYNC_POSITION = 8,
HEADER_CG_UNUSED = 68,
my gdb from db.core:
#0 0x207affbb in thr_kill () from /usr/lib32/libc.so.7
#1 0x207ae1c1 in raise () from /usr/lib32/libc.so.7
#2 0x2071f0d3 in abort () from /usr/lib32/libc.so.7
#3 0x0041a657 in emergency_sig (sig=11) at Main.cpp:66
#4 0x20619458 in ?? () from /usr/lib32/libthr.so.3
#5 0x2061888b in ?? () from /usr/lib32/libthr.so.3
#6 <signal handler called>
#7 cache<SPlayerItem>::CheckFlushTimeout (this=0x50536c20)
at ./../../common/cache.h:34
#8 CClientManager::UpdateItemCache (this=0xffffdc18) at ClientManager.cpp:1822
#9 0x004203b3 in CClientManager::Process (this=0xffffdc18)
at ClientManager.cpp:3198
#10 0x0041f97c in CClientManager::MainLoop (this=0xffffdc18)
at ClientManager.cpp:296
#11 0x0041a794 in main () at Main.cpp:106
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