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Artist 3D LokNarash ServiceMetin2 Map & Dungeon + Weapon/NPC...
I m stopping the sales for 2 month (or few more) to give me time to complete the long queue of things I have to do and they will take me a long time. The service is not closing, the support is still available for my customers. See you in a few months. -
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[40250] Reference Serverfile + Client + Src [15 Available Languages]
Protos are in txts in 40k and will be mirrored in each start to the database. (metin2/server/share/conf/item_proto.txt) -
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Costume enchant / transfom not working, no syserr, vs22/vm/client without errors, enchant system by penger - whats missing?
Hey again, do you know what is wrong? we have 0 errors, did everything in tut from penger. See gyazo below, ty for help! Metin2 Gyazo Best regards -
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943
[40250] Reference Serverfile + Client + Src [15 Available Languages]
Cant be bad bcs they work -drop edits/proto bonuses (after i reset tables) and they are “saved” but like i said i dont want to reset them almost everytime i want to made custom bonuses of effect items like lolly and “itemshop rings” i know how to change description of items but like i said its all good when i change in item proto but in future if somehow i made a bad edit in smth else and i need to reset navicat tables i lose the progres of what i say and edit in proto.. -
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[40250] Reference Serverfile + Client + Src [15 Available Languages]
Maybe your modifications are bad? Show examples. -
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itemproto/connection
whenever i modify something i need to reset tables in navicat (account,common,player) bcs it gives me connection refused in putty, its ok but when i try to modify some items bonus or anything in item/mob proto working until THE NEXT CHANGE when i need to reset again the tables (bcs of connection refused in putty) and i lost all the progress/edits in protos. there is a fix or smth? [40k] -
943
[40250] Reference Serverfile + Client + Src [15 Available Languages]
@ TMP4whenever i modify something i need to reset tables in navicat (account,common,player) bcs it gives me connection refused in putty, its ok but when i try to modify some items bonus or anything in item/mob proto working until THE NEXT CHANGE when i need to reset again the tables (bcs of connection refused in putty) and i lost all the progress/edits in protos. there is a fix or smth? -
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Can't Connect to server\Client shows not channels are active even tho they are \\\ Error Logs after compiling DB and Game Files \\
i do have a client source i compiled the client many times just like in the tutorials and everything was working now by the looks of it its a server\machine problem or whatever you all call it Oh also im using hamachi with this Like i said earlier i just want to play the game (alone)
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Question
AKUROS 12
Hi,
i have this crash syserr error:
1101 00:10:34518 :: Traceback (most recent call last): 1101 00:10:34518 :: File "game.py", line 1357, in OnMouseLeftButtonUp 1101 00:10:34518 :: AttributeError 1101 00:10:34519 :: : 1101 00:10:34519 :: 'NoneType' object has no attribute 'BUILD_OnMouseLeftButtonUp' 1101 00:10:34519 ::
game.py
def OnMouseLeftButtonUp(self): if self.interface.BUILD_OnMouseLeftButtonUp(): //1357 return if mouseModule.mouseController.isAttached(): attachedType = mouseModule.mouseController.GetAttachedType() attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex() attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() attachedItemCount = mouseModule.mouseController.GetAttachedItemCount() ## QuickSlot if player.SLOT_TYPE_QUICK_SLOT == attachedType: player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos) elif player.SLOT_TYPE_INVENTORY == attachedType: if player.ITEM_MONEY == attachedItemIndex: self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex) elif player.ITEM_CHEQUE == attachedItemIndex: self.__PutCheque(attachedType, attachedItemCount, self.PickingCharacterIndex) else: self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex) ## DragonSoul elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType: self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex) elif player.SLOT_TYPE_INVENTORY == attachedType or\ player.SLOT_TYPE_SKILL_BOOK_INVENTORY == attachedType or\ player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == attachedType or\ player.SLOT_TYPE_STONE_INVENTORY == attachedType or\ player.SLOT_TYPE_BOX_INVENTORY == attachedType or\ player.SLOT_TYPE_EFSUN_INVENTORY == attachedType or\ player.SLOT_TYPE_CICEK_INVENTORY == attachedType: self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex) mouseModule.mouseController.DeattachObject() else: hyperlink = ui.GetHyperlink() if hyperlink: if app.IsPressed(app.DIK_LALT): link = chat.GetLinkFromHyperlink(hyperlink) ime.PasteString(link) else: self.interface.MakeHyperlinkTooltip(hyperlink) return else: player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK) #player.EndMouseWalking() return True
interfacemodule.py
def BUILD_OnMouseLeftButtonUp(self): if not self.wndGuildBuilding: return if not self.wndGuildBuilding.IsPreviewMode(): return True return False
Could you help me solve this error? Thanks.
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Ikarus_
try by replacing this: if self.interface.BUILD_OnMouseLeftButtonUp(): //1357 return with this: if self.interface and self.interface.BUILD_OnMouseLeftButtonUp(): //1357 return It's strange to got an error where self.interface is None, you should invastigate to find the real cause of this.
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