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boss victim calculation problem
GameLib/ActorInstanceBattle.cpp: 1. #include "../UserInterface/PythonNonPlayer.h" at the top under the other includes. 2. Look for: Below add: This will fix the problem with bosses, which are using skills. If you're talking about player sync delay this is the only solution: -
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Unwear/swap weapon/armor with costume on [c++]
hello, is there a solution for that? -
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boss victim calculation problem
This is a normal bug on all servers. I fixed it some time ago but I don't remember how honestly All I know it's from binary source: [Hidden Content]
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Question
vadfewr 0
Hi. After configuring a drop from a monster, either via mob_drop_item.txt or via a quest, nothing drops out of it. In the .txt file I already set the chance of 100% / 400% and nothing.
In the quest, I also gave the number 100 as a chance.
And it did nothing, no item will drop from the monster.
Does anyone know the solution?
Btw. sorry for my English.
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