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boss victim calculation problem
GameLib/ActorInstanceBattle.cpp: 1. #include "../UserInterface/PythonNonPlayer.h" at the top under the other includes. 2. Look for: Below add: This will fix the problem with bosses, which are using skills. If you're talking about player sync delay this is the only solution: -
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Unwear/swap weapon/armor with costume on [c++]
hello, is there a solution for that? -
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boss victim calculation problem
This is a normal bug on all servers. I fixed it some time ago but I don't remember how honestly All I know it's from binary source: [Hidden Content]
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EnneGi 1
Hi everyone,
I'll try again with a new help request. I did my homework this time, and with search function i did not find anything related with.
I have a very annoying bug where when I drop an object from any mob, it randomly drops with 0,1,2,3 socket, whatever object it is. This gives me problems because I can't stack objects correctly, and some of them are generated with GALL sockets or EMPTY. Can anyone give me an input on where to check in the source?
Itemproto TXT and sql side looks ok, but I accept advice and suggestions.
I have not made any changes to the sources, and since it seems very stable to me (and the only one that I can compile decently for Windows), I would like to fix it.
Can anyone help me?
Thanks in advance for anyone who will help me.
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