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The problem when I change the cheque(won) data type


kaJaMrSimple

Question

Hi,
As we know, check (won) holds data in byte type and I can set the won limit to 255 in the game. Since I wanted to make it 999, I changed the byte type to int. We use the same server files as my friend. he did not encounter any problems when he made this change. but I did not apply the changes he made with his check (won) exactly. I did not get an error while building. but after choosing a character, when entering the game, the server throws it on the selection screen. What could be the problem? looking forward to your help and ideas. Thank you.
Syserr:
 

SYSERR: Aug 28 13:13:29 :: GetValidLocation: cannot find tree by 244523008 0 (map index 1)
SYSERR: Aug 28 13:13:29 :: PlayerLoad: InputDB::PlayerLoad : cannot find valid location 244523008 x 0 (name: TEST)

 

Syslog:
 

SYSERR: Aug 28 13:13:29 :: GetValidLocation: cannot find tree by 244523008 0 (map index 1)
SYSERR: Aug 28 13:13:29 :: PlayerLoad: InputDB::PlayerLoad : cannot find valid location 244523008 x 0 (name: TEST)
Aug 28 13:13:29 :: SYSTEM: closing socket. DESC #17
Aug 28 13:13:29 :: SYSTEM: new connection from [192.168.1.35] fd: 16 handshake 2933063341 output input_len 0, ptr 0x6a3e9c00
Aug 28 13:13:29 :: SYSTEM: closing socket. DESC #16

 

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4 hours ago, Catalin2o14 said:

if throws it on the selection screen, it is because package analysis.

Check again, tables.h

You can try: compile again db/game, check if is a total compile.

how to check if is a total compile? 

I'm making changes in 2 rows in tables.h byte to int

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53 minutes ago, Catalin2o14 said:

clean the objdr folder

sorry. I could not find the exact folder you said. where exactly is it? instead, I deleted the files with .obj extension in "Client\vs_files\UserInterface\Distribute" path and built. but this method did not work. did i do it wrong

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5 hours ago, Catalin2o14 said:

i mean these files from srv source,and db source

https://metin2.download/picture/rE7oq7vo6uyzVY67lcQfdE3t8barR3gV/.png

 

your problem is not from the client

I cleaned the inside of db/src/.obj and game/src/.obj folders and rebuilt. but the same problem persists

Edited by Metin2 Dev
Core X - External 2 Internal
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