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boss victim calculation problem
GameLib/ActorInstanceBattle.cpp: 1. #include "../UserInterface/PythonNonPlayer.h" at the top under the other includes. 2. Look for: Below add: This will fix the problem with bosses, which are using skills. If you're talking about player sync delay this is the only solution: -
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Unwear/swap weapon/armor with costume on [c++]
hello, is there a solution for that?
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Question
Drzewko 9
Hello i'am looking multiple open chest with gui or not, anybody have someting like this?
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Drzewko 4 posts
MrQuin 2 posts
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Aug 28 2020
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MrQuin
Already released u ZeNu. Check his github(Chest view drop): Hidden Content Give reaction to this post to see the hidden content.
Drzewko
ChestDropWindow.__LoadWindow.LoadObject - <type 'exceptions.RuntimeError'>:Failed to load image (filename: d:/ymir work/ui/pet/Pet_Incu_slot_001.tga) ChestDropWindow.__LoadWindow.LoadObject - <type 'exceptions.RuntimeError'>:Failed to load image (filename: d:/ymir work/ui/pet/Pet_Incu_slot_001.tga) @MrQuin do you know where i can find this icon .tga? on this github i can't found it ^ ok i fix it, i found this file on turkish forum, but now i have this problem
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