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boss victim calculation problem
GameLib/ActorInstanceBattle.cpp: 1. #include "../UserInterface/PythonNonPlayer.h" at the top under the other includes. 2. Look for: Below add: This will fix the problem with bosses, which are using skills. If you're talking about player sync delay this is the only solution: -
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Unwear/swap weapon/armor with costume on [c++]
hello, is there a solution for that? -
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boss victim calculation problem
This is a normal bug on all servers. I fixed it some time ago but I don't remember how honestly All I know it's from binary source: [Hidden Content]
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Question
Mzakol 1
Version of Files : Source
Hello.
I have a problem with dmghack on my server (mainly ninjas with bow)
Peoples hiting monster with 100 times on second a killing all monsters and players in few second even at a low level.
I have deleted hack shield, sequence system, improved packet encryption in my source.
Could someone help me with some limiter hit?
I can pay for help.
Best regards Mark Zakol.
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