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boss victim calculation problem
GameLib/ActorInstanceBattle.cpp: 1. #include "../UserInterface/PythonNonPlayer.h" at the top under the other includes. 2. Look for: Below add: This will fix the problem with bosses, which are using skills. If you're talking about player sync delay this is the only solution: -
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Unwear/swap weapon/armor with costume on [c++]
hello, is there a solution for that? -
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boss victim calculation problem
This is a normal bug on all servers. I fixed it some time ago but I don't remember how honestly All I know it's from binary source: [Hidden Content]
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Szczypior21 0
Version of Files : XXX
Hello, I have such a problem, when I try to place the previous sashes in others, it can not be improved, that in the first 5 slots at the top, I also have other items, e.g. seals, some will improve, etc., etc. I have 4 slots added, scarves as you can see, mount system, dump proto compilation. Sometimes it happens that after removing items, or throwing them on the ground, they return to the inventory after some time.
SS: https://prnt.sc/u3oaq7
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