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boss victim calculation problem
GameLib/ActorInstanceBattle.cpp: 1. #include "../UserInterface/PythonNonPlayer.h" at the top under the other includes. 2. Look for: Below add: This will fix the problem with bosses, which are using skills. If you're talking about player sync delay this is the only solution: -
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Unwear/swap weapon/armor with costume on [c++]
hello, is there a solution for that? -
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boss victim calculation problem
This is a normal bug on all servers. I fixed it some time ago but I don't remember how honestly All I know it's from binary source: [Hidden Content]
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Question
SlayerPro 27
Version of Files : XXX
[[ Hi / Hello / Hey... ]]
1. Description of the problem / Question :
please any one can help me with the dragon soul quest
because my drop rate is like 100% each mob drop it and the Dragon eyes power is only 10
i need the drop rate like 50% and the eye limit per day 100
thanx in advance
2. Screenshots ?
Thanks, Sincerly,
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SlayerPro 4 posts
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DrTurk
You could do it like that: when kill begin if npc.is_pc() then return end if pc.count_item(gemstone) < gemstone_need_count then local drop = number(1, 100) if drop <= 10 then game.drop_item_with_ownership(gemstone, 1, 300) end end end when kill begin if npc.is_pc() then return end local drop = number(1, 100) if drop <= 10 then local eye_left = pc.getf("dragon_soul", "eye_left") local haved_gemstone_number
DrTurk
the 300 or 80 in your case is not the drop chance, the dropchance in this quest ist calaculated by the ds_drop flag Just use this quest: define gemstone 30270 define alchemist 20001 define reward_box 50255 define gemstone_need_count 10 define gemstone_trade_max_per_day 30 define dragon_soul_can_use_level 30 define dragon_soul_shop_vnum 131 quest dragon_soul begin state start begin when levelup or letter with pc.level >= dragon_soul_can_use_level begin send_letter(gamefor
DrTurk
Just use the quest i posted and edit this line if drop <= 10 then -- 10% chance
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