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boss victim calculation problem
GameLib/ActorInstanceBattle.cpp: 1. #include "../UserInterface/PythonNonPlayer.h" at the top under the other includes. 2. Look for: Below add: This will fix the problem with bosses, which are using skills. If you're talking about player sync delay this is the only solution: -
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Unwear/swap weapon/armor with costume on [c++]
hello, is there a solution for that? -
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boss victim calculation problem
This is a normal bug on all servers. I fixed it some time ago but I don't remember how honestly All I know it's from binary source: [Hidden Content]
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Marggraf 22
Version of Files : XXX
hi friend, i have i simple question.
1. Description of the problem / Question :
in default source, what the affect flag is used for when we have affect type?
this question arose when we saw that we have: AFF_STUN( affect flag) and AFFECT_STUN(affect type)
4. Screenshots ?
http://prntscr.com/twqpdh
Thanks, Sincerly,
Marggraf
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Marggraf
Version of Files : XXX hi friend, i have i simple question. 1. Description of the problem / Question : in default source, what the affect flag is used for when we have affect type? this question arose when we saw that we have: AFF_STUN( affect flag) and AFFECT_STUN(affect type) 4. Screenshots ? http://prntscr.com/twqpdh Thanks, Sincerly, Marggraf
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