Former Staff .InyaProduction 1131 Posted March 12, 2014 Former Staff Share Posted March 12, 2014 There is a Problem with the ApplyType0 when its be 8 and the ApplyValue0 is - it creates the number like: 4294967281 in my own converter for sql i do this: switch (rApplyValue0) { case "4294967281": rApplyValue0 = "-15"; break; case "4294967282": rApplyValue0 = "-14"; break; case "4294967283": rApplyValue0 = "-13"; break; case "4294967284": rApplyValue0 = "-12"; break; case "4294967285": rApplyValue0 = "-11"; break; case "4294967286": rApplyValue0 = "-10"; break; case "4294967287": rApplyValue0 = "-9"; break; case "4294967288": rApplyValue0 = "-8"; break; case "4294967289": rApplyValue0 = "-7"; break; case "4294967290": rApplyValue0 = "-6"; break; case "4294967291": rApplyValue0 = "-5"; break; case "4294967292": rApplyValue0 = "-4"; break; case "4294967293": rApplyValue0 = "-3"; break; case "4294967294": rApplyValue0 = "-2"; break; case "4294967295": rApplyValue0 = "-1"; break; } Maybe someone can fix this Sounds crazy but that values will still work Link to comment Share on other sites More sharing options...
Premium Amok 28 Posted March 12, 2014 Premium Share Posted March 12, 2014 Yeah but not in db with no txt than you can't run ..,- Link to comment Share on other sites More sharing options...
diper 0 Posted March 19, 2014 Share Posted March 19, 2014 Hi I have a problem with the panama encryptacion well when I put in the auth server in me does not work on the client to use the game 3kk panama Might help me with this error Link to comment Share on other sites More sharing options...
antarax 11 Posted March 19, 2014 Share Posted March 19, 2014 Hi, when I pack the Item_proto it not have shine to +7, +8, +9 Can I repair this??' Thank you so much 1 Link to comment Share on other sites More sharing options...
Premium Syreldar 1883 Posted March 19, 2014 Premium Share Posted March 19, 2014 There is a Problem with the ApplyType0 when its be 8 and the ApplyValue0 is - it creates the number like: 4294967281 in my own converter for sql i do this: switch (rApplyValue0) { case "4294967281": rApplyValue0 = "-15"; break; case "4294967282": rApplyValue0 = "-14"; break; case "4294967283": rApplyValue0 = "-13"; break; case "4294967284": rApplyValue0 = "-12"; break; case "4294967285": rApplyValue0 = "-11"; break; case "4294967286": rApplyValue0 = "-10"; break; case "4294967287": rApplyValue0 = "-9"; break; case "4294967288": rApplyValue0 = "-8"; break; case "4294967289": rApplyValue0 = "-7"; break; case "4294967290": rApplyValue0 = "-6"; break; case "4294967291": rApplyValue0 = "-5"; break; case "4294967292": rApplyValue0 = "-4"; break; case "4294967293": rApplyValue0 = "-3"; break; case "4294967294": rApplyValue0 = "-2"; break; case "4294967295": rApplyValue0 = "-1"; break; } Maybe someone can fix this 4294967295 = 2^32 -1 = Max value for a 4bit long-integral number without overflowing. -4294967296 --> 4294967295 "Nothing's free in this life. Ignorant people have an obligation to make up for their ignorance by paying those who help them. Either you got the brains or cash, if you lack both you're useless." Syreldar Link to comment Share on other sites More sharing options...
Shichirojii 8 Posted March 30, 2014 Share Posted March 30, 2014 Hi, when I pack the Item_proto it not have shine to +7, +8, +9 Can I repair this??' Thank you so much You're right. Link to comment Share on other sites More sharing options...
Premium Shogun 4600 Posted May 3, 2014 Author Premium Share Posted May 3, 2014 Hello, Tim found time to update the FileArchiver_Proto to fix the problem with the shinings when converting protos. The new version of FileArchiver_Proto.exe is now included in the package downloadable from the original post. Please note this is the last version of the tool that will be released to the public. Thanks for your feedback. 2 Link to comment Share on other sites More sharing options...
BigT 5 Posted May 4, 2014 Share Posted May 4, 2014 Really needed this! Thank you Shogun! Link to comment Share on other sites More sharing options...
xAt0miC 0 Posted May 4, 2014 Share Posted May 4, 2014 Hey Guys, i've got a problem... When i a'm packing the item_proto my edited rows won't implemented.... Can Someone help me? greetz Link to comment Share on other sites More sharing options...
BigT 5 Posted May 4, 2014 Share Posted May 4, 2014 There is a big bug with negative values. Please fix it. Negative values became strange big numbers in the xml dump of item/mob proto. Link to comment Share on other sites More sharing options...
woramon 0 Posted May 6, 2014 Share Posted May 6, 2014 You are saved my life, I'm looking for 3 hours. No way didn't work but this one work correctly. Thanks and sory my bad english Link to comment Share on other sites More sharing options...
Sober 37 Posted May 10, 2014 Share Posted May 10, 2014 How can type 3 archives be unpacked? I don't understand. For example i have the 32byte encryption key, what do i do next? Link to comment Share on other sites More sharing options...
Premium Shogun 4600 Posted May 10, 2014 Author Premium Share Posted May 10, 2014 Try: <ScriptFile> <ExtractEterPack ArchivePath="whatever" ivPath="mykey.iv" OutputPath="whatever/" CreateXml="No" /> </ScriptFile> Link to comment Share on other sites More sharing options...
ѕeмa™ 308 Posted May 11, 2014 Share Posted May 11, 2014 (edited) Shogun 1 question When i compile with Iv, automatic create iv, but if i click uncompile ( the archive compiled with iv ) compile normal and i can see the archives: My xml to uncompile: <ScriptFile> <ExtractEterPack ArchivePath='root' ivPath='iv/root.iv' OutputPath='root_descompilado/' /> </ScriptFile> My xml to compile: <ScriptFile Version='3'> <CreateEterPack ArchivePath='root' IvPath='iv/root'> <File ArchivedPath='assassin_m.msm' Type='3'><![CDATA[root_descompilado//assassin_m.msm]]></File> <File ArchivedPath='assassin_w.msm' Type='3'><![CDATA[root_descompilado//assassin_w.msm]]></File> <File ArchivedPath='atlasinfo.txt' Type='3'><![CDATA[root_descompilado//atlasinfo.txt]]></File> <File ArchivedPath='barra_abajo.tga' Type='3'><![CDATA[root_descompilado//barra_abajo.tga]]></File> <File ArchivedPath='barra_arriba.tga' Type='3'><![CDATA[root_descompilado//barra_arriba.tga]]></File> when i click uncompile and folder Iv/ not exist, the archive decompile fine. Srry my english. Here with metin2dev archiver: And when uncompile with iv folder and iv file Edited August 26, 2022 by Metin2 Dev Core X - External 2 Internal https://m2admin.net/ Link to comment Share on other sites More sharing options...
Claudia 6 Posted May 11, 2014 Share Posted May 11, 2014 (edited) The packer has a bug Archiver can't pack all files. Yes, i know... but other archivers can pack this BUT WHY THIS PACKER CAN NOT? sorry for bad english, i m not master of English Edited August 22, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Premium Shogun 4600 Posted May 11, 2014 Author Premium Share Posted May 11, 2014 Character encoding on your windows might have something to do with it. 1 Link to comment Share on other sites More sharing options...
Sober 37 Posted May 11, 2014 Share Posted May 11, 2014 Okay one last note.. Item_proto packer seems buggy for my item_proto i took it from locale_gr (greek).When i pack it it should create a 186 kb item_proto and it is only 98kb, and i cannot open my client because i get an error related with item_proto. Link to comment Share on other sites More sharing options...
Claudia 6 Posted May 11, 2014 Share Posted May 11, 2014 Show me if you can :< Link to comment Share on other sites More sharing options...
astinasti 7 Posted May 11, 2014 Share Posted May 11, 2014 When i unpack item_proto where the archiver found letter a it change it in ? the problem is if near letter à there is a " turns everything into a ? For expample : Normally : LocalizedName="Lillà" Type="5" After archiver : LocalizedName="Lill? Type="5" It's a problem And for Mob_proto, Skill_level and Skill_vnum all = 0 sorry for bad English Link to comment Share on other sites More sharing options...
Originale 134 Posted June 2, 2014 Share Posted June 2, 2014 hello Well now I have a big care Encryption with File Archiver when I try to encrypt the root pack the client not start: ( The files have Type 1, 2, 3, 4 or RAW, LZO, XTEA | LZO, PANAMA It changes nothing Can someone help me Edit Up Anyone has a solution? FileArchiver.exe works very well with all other update the root package. Its either as its <CreateEterPackXml Input="root" ArchivePath="../Live/pack/root" XmlPath="xml/root_create.xml"> <Add Wildcard="*.py" Type="RAW" /> <Add Wildcard="*.txt" Type="RAW" /> <Add Wildcard="*.msm" Type="RAW" /> <Ignore Wildcard="*.xml" /> </CreateEterPackXml> or as its <CreateEterPackXml Input="root" ArchivePath="../Live/pack/root" XmlPath="xml/root_create.xml"> <Add Wildcard="*.py" Type="0" /> <Add Wildcard="*.txt" Type="0" /> <Add Wildcard="*.msm" Type="0" /> <Ignore Wildcard="*.xml" /> </CreateEterPackXml> Encrypting the root does not work Link to comment Share on other sites More sharing options...
Originale 134 Posted June 6, 2014 Share Posted June 6, 2014 Up Big Help I like the tool TIM I want to use it ^^ Aussi TIM je voulais te demande a tu déjâ penser a sortire une petit source de ton tool ? To benefit the community Link to comment Share on other sites More sharing options...
Originale 134 Posted June 12, 2014 Share Posted June 12, 2014 Up Link to comment Share on other sites More sharing options...
Nobility 1 Posted July 25, 2014 Share Posted July 25, 2014 How can I set-up .dat serverside files? Link to comment Share on other sites More sharing options...
Premium Lufbert 20 Posted July 29, 2014 Premium Share Posted July 29, 2014 What LZO is in that tool? Link to comment Share on other sites More sharing options...
Premium Sanchez 2471 Posted July 29, 2014 Premium Share Posted July 29, 2014 (edited) How can I set-up .dat serverside files? Make a new folder on server-side called package in the auth and put the generated *.dat files to the folder. What LZO is in that tool? The default: B9 9E B0 02 6F 69 81 05 63 98 9B 28 79 18 1A 00 Edited August 17, 2022 by Metin2 Dev Core X - External 2 Internal 1 Link to comment Share on other sites More sharing options...
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