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Hello everyone!

We have found an issue related to a specific stone's drop. It's a stone which we included in to Seryoung middle and it gives a certain item which can be used to enter to a dungeon. The problem is that if a player deals more than 20000 to the stone, the drop chance of the item gets lowered. So basically if we hit the stone with 15000-16000 average damage it gives more items. In our server it is possible to have around 200.000 dmg via using mounts. By doing so, the drop of the stone completely vanishes giving no items at all. We have searched our source code for a fix, but we couldn't find anything related to it. If someone has an idea what we could do, please let us know.

Thank you!

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If you want the item to be dropped 100%, write a quest for it.

 

If you don't, then it's just unlucky, drop doesn't depend on damage.

 

"Nothing's free in this life.

Ignorant people have an obligation to make up for their ignorance by paying those who help them.

Either you got the brains or cash, if you lack both you're useless."

Syreldar

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9 minutes ago, Morpheus™ said:

The use of quest doesn't solve the issue, it can be bugged also. There is a whole dungeon in our server which relies on quest drop and sometimes it's drop is lowered or totally vanishes.

I am fairly sure that cannot happen if done properly.

 

"Nothing's free in this life.

Ignorant people have an obligation to make up for their ignorance by paying those who help them.

Either you got the brains or cash, if you lack both you're useless."

Syreldar

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With an average damage of 3 millions it dropped around 14 items, but as we increased the damage up to 5 million the drop got low down to dropping just 6-7 items.

I have tested it many times, it's clearly the issue.

Do someone knows why does it happen?

Thanks for the answers!

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