Chriss 1921 Posted February 13, 2020 Share Posted February 13, 2020 (edited) M2 Download Center This is the hidden content, please Sign In or Sign Up ( Internal ) This is the hidden content, please Sign In or Sign Up ( GitHub ) Spoiler Hello , this is one of my first systems that i made for my pvp server 1-2 years ago and since then i was using it and it has no problems. I'm not a system's developer i only made things for my servers and this one i want to share with you. Spoiler https://metin2.download/picture/N6F69Z81E05gLdvOv1PeVIOo0lmDGZ93/.png https://metin2.download/picture/1k6dBybtsgm3Wc7sqQ5Iyk303hH5vnTy/.gif Edited September 4, 2022 by Metin2 Dev Core X - External 2 Internal 37 1 1 1 11 1 1 29 Link to comment Share on other sites More sharing options...
Chriss 1921 Posted February 15, 2020 Author Share Posted February 15, 2020 in cmd please change from SV_PLAYER TO GM_PLAYER cause i changed them in my server. 1 Link to comment Share on other sites More sharing options...
shaman21 66 Posted March 4, 2020 Share Posted March 4, 2020 (edited) my error - Help Plss: https://metin2.download/picture/7Bji8L87910svp5dAG2hU0D9rFD1vH5T/.png deathmatch.cpp: In member function 'void CDeathMatchPvP::OnLogin(LPCHARACTER)': deathmatch.cpp:18:18: error: 'STUN_DEATHMATCH' was not declared in this scope ch->AddAffect(STUN_DEATHMATCH, 0, 0, AFF_STUN, 60*60*60*365, 0, 1, 0); ^~~~~~~~~~~~~~~ deathmatch.cpp:25:17: error: 'PK_MODE_DEATHMATCH' was not declared in this scope ch->SetPKMode(PK_MODE_DEATHMATCH); ^~~~~~~~~~~~~~~~~~ deathmatch.cpp: In member function 'void FDeleteStun::operator()(LPENTITY)': deathmatch.cpp:42:24: error: 'STUN_DEATHMATCH' was not declared in this scope if (ch->FindAffect(STUN_DEATHMATCH)) ^~~~~~~~~~~~~~~ gmake: *** [Makefile:183: .obj/deathmatch.o] Error 1 gmake: *** Waiting for unfinished jobs.... Edited September 4, 2022 by Metin2 Dev Core X - External 2 Internal 1 Link to comment Share on other sites More sharing options...
sessebi 1 Posted March 4, 2020 Share Posted March 4, 2020 (edited) 9 hours ago, shaman21 said: my error - Help Plss: https://metin2.download/picture/93bkdGZ764jwlWZX1wb5SfHZ0UrzRK8x/.png deathmatch.cpp: In member function 'void CDeathMatchPvP::OnLogin(LPCHARACTER)': deathmatch.cpp:18:18: error: 'STUN_DEATHMATCH' was not declared in this scope ch->AddAffect(STUN_DEATHMATCH, 0, 0, AFF_STUN, 60*60*60*365, 0, 1, 0); ^~~~~~~~~~~~~~~ deathmatch.cpp:25:17: error: 'PK_MODE_DEATHMATCH' was not declared in this scope ch->SetPKMode(PK_MODE_DEATHMATCH); ^~~~~~~~~~~~~~~~~~ deathmatch.cpp: In member function 'void FDeleteStun::operator()(LPENTITY)': deathmatch.cpp:42:24: error: 'STUN_DEATHMATCH' was not declared in this scope if (ch->FindAffect(STUN_DEATHMATCH)) ^~~~~~~~~~~~~~~ gmake: *** [Makefile:183: .obj/deathmatch.o] Error 1 gmake: *** Waiting for unfinished jobs.... I've got this error too Edited September 4, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Chriss 1921 Posted March 4, 2020 Author Share Posted March 4, 2020 Add those affects in affect.h Link to comment Share on other sites More sharing options...
sessebi 1 Posted March 4, 2020 Share Posted March 4, 2020 34 minutes ago, Co0L said: Add those affects in affect.h I've solved, u need to put the defines in: "commondefines.h" if u got that or in service.h if u don't have it. It depends from the source. Byee Link to comment Share on other sites More sharing options...
Ekinox 20 Posted March 17, 2020 Share Posted March 17, 2020 (edited) Hi, All compil it's ok but when login with this sytem core crash and this : Edited September 4, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Management AZICKO 7329 Posted November 26, 2020 Management Share Posted November 26, 2020 (edited) Dead Download Link Moved Topic If someone has the archive of this topic, can you send it to us? Thank you! Edited August 25, 2022 by Metin2 Dev Core X - External 2 Internal Scamming ? Reselling ? metin2.download | metin2.dev | fr.metin2.dev | metin2dev.org | metin2.top | top-metin2.org Link to comment Share on other sites More sharing options...
Aeolus 0 Posted December 6, 2020 Share Posted December 6, 2020 (edited) On 3/17/2020 at 7:40 PM, Ekinox said: Hi, All compil it's ok but when login with this sytem core crash and this : Same problem! Edited September 4, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Chriss 1921 Posted December 6, 2020 Author Share Posted December 6, 2020 new download link: This is the hidden content, please Sign In or Sign Up 5 5 Link to comment Share on other sites More sharing options...
Management AZICKO 7329 Posted December 7, 2020 Management Share Posted December 7, 2020 #Restaured Scamming ? Reselling ? metin2.download | metin2.dev | fr.metin2.dev | metin2dev.org | metin2.top | top-metin2.org Link to comment Share on other sites More sharing options...
Aeolus 0 Posted December 8, 2020 Share Posted December 8, 2020 (edited) On 3/17/2020 at 7:40 PM, Ekinox said: Hi, All compil it's ok but when login with this sytem core crash and this : Any help please? Edited September 4, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Premium Intel 756 Posted December 19, 2020 Premium Share Posted December 19, 2020 On 12/8/2020 at 10:48 AM, Aeolus said: Any help please? you don't have -DNDEBUG as a CFLAG in the makefile (which is ok for test server btw, also because this bug can make some pointers point to the hyperspace and cause crashes for systems that should work and you wouldn't understand how without that check). Not only that, a CDeathMatchPvP class is being created, but never initialized on main.cpp, and has no constructor and destructor. to fix: in main.cpp, in the int main(int argc, char **argv) function, you have to declare the new class, ex: CHorseNameManager horsename_manager; //after CDeathMatchPvP death_match_pvp; //[...] OXEvent_manager.Initialize(); //add after: death_match_pvp.Initialize(); //[...] sys_log(0, "<shutdown> Shutting down ITEM_MANAGER..."); item_manager.GracefulShutdown(); //add after: sys_log(0, "<shutdown> Shutting down DeathMatchPvP..."); death_match_pvp.Destroy(); deathmatch.cpp: #include "stdafx.h" #include "utils.h" #include "char.h" #include "char_manager.h" #include "affect.h" #include "sectree_manager.h" #include "packet.h" #include "deathmatch.h" #include "locale_service.h" #include <fstream> //add after CDeathMatchPvP::CDeathMatchPvP() : m_bEmpire(0) { } CDeathMatchPvP::~CDeathMatchPvP() { Destroy(); } void CDeathMatchPvP::Initialize() { m_map_char.clear(); //idk this shit isn't even used, why is it even declared again as a protected member of the class? } void CDeathMatchPvP::Destroy() { m_map_char.clear(); //idk this shit isn't even used, why is it even declared again as a protected member of the class? m_bEmpire = 0; } deathmatch.h: class CDeathMatchPvP : public singleton<CDeathMatchPvP> { private : std::map<DWORD, DWORD> m_map_char; public : //add here CDecorumManager(); virtual ~CDecorumManager(); void Initialize(); void Destroy(); Link to comment Share on other sites More sharing options...
r3verii2 0 Posted May 15 Share Posted May 15 there are missing mse file @chriss 0515 08:20:36270 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/background/portal_morado.mse) Error 0515 08:20:36270 :: CArea::SetEffect effect register error d:/ymir work/effect/background/portal_morado.mse 0515 08:20:36357 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/background/portal_morado.mse) Error 0515 08:20:36357 :: CArea::SetEffect effect register error d:/ymir work/effect/background/portal_morado.mse 0515 08:20:36360 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/background/portal_morado.mse) Error 0515 08:20:36360 :: CArea::SetEffect effect register error d:/ymir work/effect/background/portal_morado.mse 0515 08:20:36460 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/background/escudo.mse) Error 0515 08:20:36460 :: CArea::SetEffect effect register error d:/ymir work/effect/background/escudo.mse 0515 08:20:36460 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/background/circulo.mse) Error 0515 08:20:36460 :: CArea::SetEffect effect register error d:/ymir work/effect/background/circulo.mse Link to comment Share on other sites More sharing options...
Active+ Member HFWhite 497 Posted May 15 Active+ Member Share Posted May 15 10 hours ago, r3verii2 said: there are missing mse file @chriss 0515 08:20:36270 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/background/portal_morado.mse) Error 0515 08:20:36270 :: CArea::SetEffect effect register error d:/ymir work/effect/background/portal_morado.mse 0515 08:20:36357 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/background/portal_morado.mse) Error 0515 08:20:36357 :: CArea::SetEffect effect register error d:/ymir work/effect/background/portal_morado.mse 0515 08:20:36360 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/background/portal_morado.mse) Error 0515 08:20:36360 :: CArea::SetEffect effect register error d:/ymir work/effect/background/portal_morado.mse 0515 08:20:36460 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/background/escudo.mse) Error 0515 08:20:36460 :: CArea::SetEffect effect register error d:/ymir work/effect/background/escudo.mse 0515 08:20:36460 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/background/circulo.mse) Error 0515 08:20:36460 :: CArea::SetEffect effect register error d:/ymir work/effect/background/circulo.mse Chriss is no longer with us Stay safe on the roads! 1 Link to comment Share on other sites More sharing options...
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