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Problem uimessenger.py
0816 20:44:17524 :: Traceback (most recent call last): 0816 20:44:17524 :: File "ui.py", line 1409, in CallEvent 0816 20:44:17525 :: File "ui.py", line 90, in __call__ 0816 20:44:17525 :: File "ui.py", line 72, in __call__ 0816 20:44:17525 :: File "interfaceModule.py", line 1266, in ToggleMessenger 0816 20:44:17525 :: File "uiMessenger.py", line 384, in Show 0816 20:44:17525 :: File "uiMessenger.py", line 415, in __LoadWindow 0816 20:44:17525 :: AttributeError 0816 20:44:17525 :: : 0816 20:44:17525 :: 'module' object has no attribute 'MOBILE' 0816 20:44:17525 :: -
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Syseer Client
Ok for pack, I mean here: RaceManager.cpp void GetRaceResourcePathes(...) -
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Syseer Client
Mount gr2 should be in /npc_mount. Be sure the client i loading correctly (after you are sure about gr2 dir). -
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Syseer Client
Hello guys What is the problem when I wear mount CRaceManager::RegisterRacePath : RACE[20282] LOAD MSMFILE[d:/ymir work/npc/easter_2022_seahorse/easter_2022_seahorse_1.msm] ERROR. Will Find Another Path. CRaceManager::RegisterRacePath : RACE[20282] LOAD MSMFILE[d:/ymir work/npc2/easter_2022_seahorse/easter_2022_seahorse_1.msm] ERROR. Will Find Another Path. CRaceManager::RegisterRacePath : RACE[20282] LOAD MSMFILE[d:/ymir work/npc_pet/easter_2022_seahorse/easter_2022_seahorse_1.msm] ERROR. Will Find Another Path. CRaceManager::RegisterRacePath : RACE[20282] LOAD MSMFILE[d:/ymir work/monster/easter_2022_seahorse/easter_2022_seahorse_1.msm] ERROR. Will Find Another Path. CRaceManager::RegisterRacePath : RACE[20282] LOAD MSMFILE[d:/ymir work/monster2/easter_2022_seahorse/easter_2022_seahorse_1.msm] ERROR. Will Find Another Path. CRaceManager::RegisterRacePath : RACE[20282] LOAD MSMFILE[d:/ymir work/guild/easter_2022_seahorse/easter_2022_seahorse_1.msm] ERROR. Will Find Another Path. -
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Mob/Stone attack effect problem (shaking)
void CActorInstance::__ProcessDataAttackSuccess(const NRaceData::TAttackData& c_rAttackData, CActorInstance& rVictim, const D3DXVECTOR3& c_rv3Position, UINT uiSkill, BOOL isSendPacket) else if (rVictim.IsStone() || rVictim.IsDoor()) { __HitStone(rVictim); } void CActorInstance::__HitStone(CActorInstance& rVictim) { if (rVictim.IsStun()) { rVictim.Die(); } else { rVictim.__Shake(100); // This is what triggers the shake, make sure it's there. } }- 1
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