displayjokes 89 Posted September 12, 2019 Share Posted September 12, 2019 Hey, i was trying to summon monsters near walls (where there's block), and the monster does not summon, i tried with quests, /m command and regen files, the monster does not spawn near walls, any idea on how to fix this please? I've been searching and can't find anything. Thanks in advance It's all lies Link to comment Share on other sites More sharing options...
Active Member Klaus 158 Posted September 13, 2019 Active Member Share Posted September 13, 2019 You can only summon a monster at a coordinate that can kill / hit you, if it is within the village or in a location that cannot be hit, it does not come. It is a safety of the game itself, but useless, because if you release nearby monster, it ends up going after the characters. Link to comment Share on other sites More sharing options...
displayjokes 89 Posted September 13, 2019 Author Share Posted September 13, 2019 17 hours ago, Klaus said: You can only summon a monster at a coordinate that can kill / hit you, if it is within the village or in a location that cannot be hit, it does not come. It is a safety of the game itself, but useless, because if you release nearby monster, it ends up going after the characters. Yeah, i noticed that, but i made a dungeon that has walls (with block), near each other and i wanted to summon a metin within the zone that you can hit the monster, but it won't summon, that's why i want to get rid of this thing.. Any idea on how to do it? It's all lies Link to comment Share on other sites More sharing options...
Nirray 192 Posted September 13, 2019 Share Posted September 13, 2019 Maybe it will help you a little bit LPCHARACTER CHARACTER_MANAGER::SpawnMob(DWORD dwVnum, long lMapIndex, long x, long y, long z, bool bSpawnMotion, int iRot, bool bShow) and LPCHARACTER CHARACTER_MANAGER::SpawnMobRandomPosition(DWORD dwVnum, long lMapIndex) in char_manager.cpp in source game 1 I completely abandoned working on the files for this game. I do not respond to private messages. Link to comment Share on other sites More sharing options...
Johnny69 364 Posted September 14, 2019 Share Posted September 14, 2019 It's not a bug, it's a feature. They made it that way with a purpose. If you enable attack in a sectree with ATTR_BLOCK / ATTR_BANPK you need to to enable damage in that area, that means people can attack in the safezone. Easy fix for you: open the map in world editor and try to remove ATTR_BLOCK / ATTR_BANPK in the area you need to spawn monsters. Link to comment Share on other sites More sharing options...
displayjokes 89 Posted September 14, 2019 Author Share Posted September 14, 2019 On 9/13/2019 at 8:56 PM, Nirray said: Maybe it will help you a little bit LPCHARACTER CHARACTER_MANAGER::SpawnMob(DWORD dwVnum, long lMapIndex, long x, long y, long z, bool bSpawnMotion, int iRot, bool bShow) and LPCHARACTER CHARACTER_MANAGER::SpawnMobRandomPosition(DWORD dwVnum, long lMapIndex) in char_manager.cpp in source game Thank you will try that! 11 hours ago, Johnny69 said: It's not a bug, it's a feature. They made it that way with a purpose. If you enable attack in a sectree with ATTR_BLOCK / ATTR_BANPK you need to to enable damage in that area, that means people can attack in the safezone. Easy fix for you: open the map in world editor and try to remove ATTR_BLOCK / ATTR_BANPK in the area you need to spawn monsters. I do not have block in the area i want to spawn mobs, i have like a hall, something like the monkeys cave from the oficial, but instead of walls, had mountains with block It's all lies Link to comment Share on other sites More sharing options...
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