Show health bar of player onfocus
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Experimental Renderer
Implemented multithreaded shadow map generation. The entire render process was single-threaded, now shadow map generation uses D3D11 multithreading (command lists). To test it, I used the same scenario I have been using, but now there are 4 lights generating shadows (white directional light, red point light, green spotlight and a blue spotlight). This setup uses all available shadow mapping capacity (4 shadow maps for directional/sun light and 8 shadow maps for point/spot lights). The single-threaded method renders the scene in 13ms, while the multithreaded method renders in 8ms. That is a substantial improvement. The drawback of D3D11 multithreading is that only nvidia supports it (as far as I know), so other hardware may not benefit as much. -
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Player name color
yes you can! // TUTORIAL FOR NAME CHANGE ABOVE PC In InstanceBaseEffect.cpp find: UINT CInstanceBase::GetNameColorIndex() below this: if (m_isKiller) { return NAMECOLOR_PK; } add: std::string stringMapName = CPythonBackground::Instance().GetWarpMapName(); if (stringMapName == "season1/metin2_map_oxevent") { return NAMECOLOR_PK; } change NAMECOLOR_PK with other NAMECOLOR or make your own. import this at the top: #include "PythonBackground.h" // TUTORIAL FOR NAME COLOR IN CHAT: in input_main.cpp find: int CInputMain::Chat(LPCHARACTER ch, const char * data, size_t uiBytes) below find: len = snprintf(chatbuf, sizeof(chatbuf), "%s : %s", ch->GetName(), buf); (this line might be different if you have global chat/multi language or other systems, but it's pretty much the same principle) and modify the function like this: if (ch->GetMapIndex() == 113) { len = snprintf(chatbuf, sizeof(chatbuf), "|cFFffa200%s|h|r : %s", ch->GetName(), buf); } else { len = snprintf(chatbuf, sizeof(chatbuf), "%s : %s", ch->GetName(), buf); } now, config your line as you want: |cFFffa200 ffa200 --> change with another HEX Color from the internet. (Search for HEX color generator) if (ch->GetMapIndex() == 113) 113 --> change with your map index now you have to do the binary part so that the name above the character is the same. -
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Adding new mount
any 1 know how to add new mounts to your server??? Any guides?
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