Bot Metin2 Dev 4930 Posted July 9, 2014 Bot Share Posted July 9, 2014 M2 Download Center This is the hidden content, please Sign In or Sign Up ( Internal ) Good Day! Composed by 2 files, hunting_quest_en.quest and questlib.lua Hunting_quest_en.quest Spoiler --################################### --# Created By Stefano9876 # --# Please don't remove the credits # --################################### quest hunting_quest_en begin state start begin when login or levelup with pc.get_level() >= 2 begin pc.setqf("lv_next",2) pc.setqf("current_mission",1) pc.setqf("LV_MAX",90) set_state("information") end end state check_level begin when login or levelup with pc.get_level() >= pc.getqf("lv_next") begin set_state("information") end end state information begin when letter begin send_letter("Hunting Quest "..pc.getqf("current_mission")) end when button or info begin say_title("Hunting Quest "..pc.getqf("current_mission")) say("Choose a monster:") local s = select(hunting_quest.monsters_num0[pc.getqf("current_mission")].." "..mob_name(hunting_quest.monsters_value0[pc.getqf("current_mission")]),hunting_quest.monsters_num1[pc.getqf("current_mission")].." "..mob_name(hunting_quest.monsters_value1[pc.getqf("current_mission")]),"Annulla") if s == 1 then pc.setqf("_s",1) set_state("running") elseif s == 2 then pc.setqf("_s",2) set_state("running") end end end state running begin when enter begin pc.setqf("_kill",0) end when letter begin send_letter("Hunting Quest "..pc.getqf("current_mission")) end when button or info begin say_title("Hunting Quest "..pc.getqf("current_mission")) say("Objective:") if pc.getqf("_s") == 1 then say_reward("Kill " ..hunting_quest.monsters_num0[pc.getqf("current_mission")]-pc.getqf("_kill").. " " ..mob_name(hunting_quest.monsters_value0[pc.getqf("current_mission")])) else say_reward("Kill " ..hunting_quest.monsters_num1[pc.getqf("current_mission")]-pc.getqf("_kill").. " " ..mob_name(hunting_quest.monsters_value1[pc.getqf("current_mission")])) end end when kill with not npc.is_pc() begin if pc.getqf("_s") == 1 then if npc.get_race() == hunting_quest.monsters_value0[pc.getqf("current_mission")] then pc.setqf("_kill",pc.getqf("_kill")+1) end if pc.getqf("_kill") >= hunting_quest.monsters_num0[pc.getqf("current_mission")] then set_state("reward") end elseif pc.getqf("_s") == 2 then if npc.get_race() == hunting_quest.monsters_value1[pc.getqf("current_mission")] then pc.setqf("_kill",pc.getqf("_kill")+1) end if pc.getqf("_kill") >= hunting_quest.monsters_num1[pc.getqf("current_mission")] then set_state("reward") end end end end state reward begin when letter begin send_letter("Hunting Quest Reward "..pc.getqf("current_mission")) end when button or info begin say_title("Hunting Quest Reward "..pc.getqf("current_mission")) say("Good done "..pc.get_name().."!") say("You have completed the mission number " ..pc.getqf("current_mission")..",") say("so, that's your reward!") say_reward("You've got:") say_reward("Experience and Yang.") pc.give_exp2(hunting_quest_en.GetExpReward(pc.getqf("current_mission"),pc.getqf("lv_next"))) pc.changegold(hunting_quest_en.GetYangReward(pc.getqf("lv_next"))) if pc.getqf("current_mission") == pc.getqf("LV_MAX") then set_state("__COMPLETE__") return end pc.setqf("lv_next",pc.getqf("lv_next")+1) pc.setqf("current_mission",pc.getqf("current_mission")+1) set_state("check_level") end end state __COMPLETE__ begin when enter begin pc.delqf("current_mission") pc.delqf("lv_next") pc.delqf("_kill") end --** --** FUNCTIONS --** function GetYangReward(lv_next) local goldRange1, goldrange2 goldRange1 = hunting_quest.yang_reward[lv_next][1] goldRange2 = hunting_quest.yang_reward[lv_next][2] return number(goldRange1,goldrange2) end function GetExpReward(current_mission, lv_next) local _FirstPerc, _SecondPerc local exp_for_this_level = hunting_quest.exp_table[lv_next] if current_mission <= 20 then _FirstPerc = exp_for_this_level*(1-0.90) -- 10% _SecondPerc = _FirstPerc elseif current_mission <= 30 then _FirstPerc = exp_for_this_level*(1-0.98) -- 2% _SecondPerc = exp_for_this_level*(1-0.90) -- 10% elseif current_mission <= 50 then _FirstPerc = exp_for_this_level*(1-0.98) -- 2% _SecondPerc = exp_for_this_level*(1-0.95) -- 5% elseif current_mission <= 60 then _FirstPerc = exp_for_this_level*(1-0.99) -- 1% _SecondPerc = exp_for_this_level*(1-0.96) -- 4% elseif current_mission <= 83 then _FirstPerc = exp_for_this_level*(1-0.98) -- 2% _SecondPerc = exp_for_this_level*(1-0.96) -- 4% elseif current_mission <=90 then _FirstPerc = exp_for_this_level*(1-0.95) -- 5% _SecondPerc = exp_for_this_level*(1-0.90) -- 10% end return number(_FirstPerc,_SecondPerc) end -- GetRewardExp end end questlib.lua Spoiler --################################### --# Created By Stefano9876 # --# Please don't remove the credits # --################################### hunting_quest = {} hunting_quest.monsters_value0 = { -- 1 2 3 4 5 6 7 8 9 10 171, 171, 172, 173, 174, 178, 178, 175, 175, -- 2 to 10 179, 180, 176, 181, 181, 177, 177, 184, 181, 182, -- 11 to 21 352, 185, 354, 431, 551, 552, 456, 651, 651, 652, -- 21 to 30 652, 652, 653, 751, 751, 752, 754, 773, 774, 756, -- 31 to 40 931, 932, 932, 933, 771, 772, 933, 934, 773, 774, -- 41 to 50 775, 934, 934, 776, 777, 935, 935, 936, 936, 937, -- 51 to 60 2061, 1305, 1305, 2062, 2062, 2301, 2301, 1106, 1031, 2201, -- 61 to 70 2303, 2303, 1063, 2305, 2204, 2205, 2311, 1070, 1069, 2312, -- 71 to 80 1071, 2313, 2314, 2315, 1071, 1172, 1172, 1173, 1173, 1172, -- 81 to 90 } hunting_quest.monsters_value1 = { -- 1 2 3 4 5 6 7 8 9 10 172, 172, 173, 174, 178, 175, 175, 179, 179, -- 2 to 10 179, 176, 181, 177, 177, 184, 184, 182, 183, 352, -- 11 to 20 185, 354, 431, 402, 434, 456, 554, 554, 652, 2102, -- 21 to 30 2102, 2051, 2103, 2103, 2052, 2106, 2003, 2004, 2005, 2158, -- 31 to 40 5132, 5123, 2031, 2031, 2032, 5124, 7005, 7005, 2063, 5126, -- 41 to 50 5126, 2034, 2034, 1001, 1301, 1002, 1002, 1303, 1303, 1003, -- 51 to 60 1004, 2131, 1101, 1102, 1104, 1105, 1105, 1031, 1107, 2302, -- 61 to 70 2202, 2202, 2304, 1063, 1064, 1035, 1068, 1066, 1070, 1071, -- 71 to 80 2312, 2314, 2313, 1171, 2315, 1175, 1175, 1176, 1177, 1177, -- 81 to 90 } hunting_quest.monsters_num0 = { -- 1 2 3 4 5 6 7 8 9 10 10, 20, 15, 10, 20, 10, 20, 15, 20, -- 2 to 10 10, 15, 20, 15, 20, 15, 20, 10, 20, 20, -- 11 to 21 20, 25, 20, 60, 80, 80, 30, 35, 40, 40, -- 21 to 30 50, 45, 35, 40, 40, 20, 30, 40, 40, 40, -- 31 to 40 40, 30, 40, 40, 50, 30, 35, 40, 40, 40, -- 41 to 50 50, 45, 50, 40, 40, 50, 60, 45, 50, 45, -- 51 to 60 60, 45, 50, 50, 40, 50, 55, 50, 50, 70, -- 61 to 70 55, 60, 55, 50, 50, 45, 50, 50, 50, 55, -- 71 to 80 55, 55, 45, 45, 60, 60, 60, 60, 60, 60, -- 81 to 90 } hunting_quest.monsters_num1 = { -- 1 2 3 4 5 6 7 8 9 10 5, 10, 5, 10, 10, 5, 10, 5, 10, -- 2 to 10 5, 10, 5, 5, 10, 5, 10, 10, 10, 15, -- 11 to 20 10, 10, 40, 80, 20, 20, 20, 30, 30, 30, -- 21 to 30 45, 40, 30, 40, 30, 20, 20, 20, 30, 20, -- 31 to 40 25, 30, 35, 40, 45, 30, 30, 35, 45, 20, -- 41 to 50 30, 45, 50, 30, 35, 30, 40, 40, 45, 40, -- 51 to 60 50, 55, 45, 45, 40, 45, 50, 50, 45, 55, -- 61 to 70 55, 60, 55, 55, 50, 50, 50, 50, 45, 50, -- 71 to 80 55, 45, 55, 60, 45, 50, 50, 50, 50, 40, -- 81 to 90 } hunting_quest.yang_reward = { [1] = {1000,5000}, [2] = {1000,5000}, [3] = {1000,5000}, [4] = {1000,5000}, [5] = {1000,5000}, [6] = {3000,7000}, [7] = {3000,7000}, [8] = {3000,7000}, [9] = {3000,7000}, [10] = {10000,20000}, [11] = {10000,20000}, [12] = {10000,20000}, [13] = {10000,20000}, [14] = {10000,20000}, [15] = {10000,20000}, [16] = {15000,25000}, [17] = {15000,25000}, [18] = {15000,25000}, [19] = {15000,25000}, [20] = {20000,40000}, [21] = {20000,40000}, [22] = {20000,40000}, [23] = {20000,40000}, [24] = {20000,40000}, [25] = {20000,40000}, [26] = {35000,70000}, [27] = {35000,70000}, [28] = {35000,70000}, [29] = {35000,70000}, [30] = {50000,90000}, [31] = {50000,90000}, [32] = {50000,90000}, [33] = {50000,90000}, [34] = {50000,90000}, [35] = {50000,90000}, [36] = {50000,90000}, [37] = {50000,90000}, [38] = {50000,90000}, [39] = {50000,90000}, [40] = {50000,90000}, [41] = {50000,90000}, [42] = {50000,90000}, [43] = {50000,90000}, [44] = {50000,90000}, [45] = {50000,90000}, [46] = {50000,90000}, [47] = {50000,90000}, [48] = {50000,90000}, [49] = {50000,90000}, [50] = {50000,90000}, [51] = {50000,90000}, [52] = {50000,90000}, [53] = {50000,90000}, [54] = {50000,90000}, [55] = {50000,90000}, [56] = {50000,90000}, [57] = {50000,90000}, [58] = {50000,90000}, [59] = {50000,90000}, [60] = {50000,90000}, [61] = {50000,90000}, [62] = {50000,90000}, [63] = {50000,90000}, [64] = {50000,90000}, [65] = {50000,90000}, [66] = {50000,90000}, [67] = {50000,90000}, [68] = {50000,90000}, [69] = {50000,90000}, [70] = {50000,90000}, [71] = {50000,90000}, [72] = {50000,90000}, [73] = {50000,90000}, [74] = {50000,90000}, [75] = {50000,90000}, [76] = {50000,90000}, [77] = {50000,90000}, [78] = {50000,90000}, [79] = {50000,90000}, [80] = {50000,90000}, [81] = {50000,90000}, [82] = {50000,90000}, [83] = {50000,90000}, [84] = {50000,90000}, [85] = {50000,90000}, [86] = {50000,90000}, [87] = {50000,90000}, [88] = {50000,90000}, [89] = {50000,90000}, [90] = {50000,90000}, } hunting_quest.exp_table = { [1] = 300, [2] = 800, [3] = 1500, [4] = 2500, [5] = 4300, [6] = 7200, [7] = 11000, [8] = 17000, [9] = 24000, [10] = 33000, [11] = 43000, [12] = 58000, [13] = 76000, [14] = 100000, [15] = 130000, [16] = 169000, [17] = 219000, [18] = 283000, [19] = 365000, [20] = 472000, [21] = 610000, [22] = 705000, [23] = 813000, [24] = 937000, [25] = 1077000, [26] = 1237000, [27] = 1418000, [28] = 1624000, [29] = 1857000, [30] = 2122000, [31] = 2421000, [32] = 2761000, [33] = 3145000, [34] = 3580000, [35] = 4073000, [36] = 4632000, [37] = 5194000, [38] = 5717000, [39] = 6264000, [40] = 6837000, [41] = 7600000, [42] = 8274000, [43] = 8990000, [44] = 9753000, [45] = 10560000, [46] = 11410000, [47] = 12320000, [48] = 13270000, [49] = 14280000, [50] = 15340000, [51] = 16870000, [52] = 18960000, [53] = 19980000, [54] = 21420000, [55] = 22930000, [56] = 24530000, [57] = 26200000, [58] = 27960000, [59] = 29800000, [60] = 32780000, [61] = 36060000, [62] = 39670000, [63] = 43640000, [64] = 48000000, [65] = 52800000, [66] = 58080000, [67] = 63890000, [68] = 70280000, [69] = 77310000, [70] = 85040000, [71] = 93540000, [72] = 102900000, [73] = 113500000, [74] = 121000000, [75] = 137000000, [76] = 150700000, [77] = 165700000, [78] = 236990000, [79] = 260650000, [80] = 286780000, [81] = 315000000, [82] = 346970000, [83] = 381680000, [84] = 419770000, [85] = 461760000, [86] = 508040000, [87] = 558740000, [88] = 614640000, [89] = 676130000, [90] = 743730000, } Download LINK: https://mega.co.nz/#!FhcnlYjA!oce78L5cAgyqDpFJ950bhYXTiXS24Dv8dBoBqpQuPLE The password is my nickname. 59 1 2 1 16 6 47 Link to comment Share on other sites More sharing options...
mhmdhjere 15 Posted July 9, 2014 Share Posted July 9, 2014 That's really nice !! Thank you very much .. Link to comment Share on other sites More sharing options...
Bot Metin2 Dev 4930 Posted July 10, 2014 Author Bot Share Posted July 10, 2014 That's really nice !! Thank you very much .. Thx Tell me if it works, i haven't tested it yet, just 2-3 missions. Link to comment Share on other sites More sharing options...
MrKarpiuk 124 Posted August 27, 2014 Share Posted August 27, 2014 (edited) Download dont work ;/ And i have problem when mission is complete and open reward quest i dont get yang exp (reward) Whay? I get next mision but any reward again and again... console and how add how many left to quest list on "v" Edited August 18, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Exodus88 6 Posted September 7, 2015 Share Posted September 7, 2015 Hello! the file on mega really need for the quest ? is death link tnx for help Link to comment Share on other sites More sharing options...
fatihbab34 15 Posted September 12, 2015 Share Posted September 12, 2015 Thank you. Link to comment Share on other sites More sharing options...
mdxyz 240 Posted February 14, 2016 Share Posted February 14, 2016 tx 2 Link to comment Share on other sites More sharing options...
Dollar 104 Posted February 14, 2016 Share Posted February 14, 2016 thanks 2 Link to comment Share on other sites More sharing options...
kibebs 0 Posted May 23, 2017 Share Posted May 23, 2017 the link is dead can we have a new one please? Link to comment Share on other sites More sharing options...
Andrynator 0 Posted January 19, 2021 Share Posted January 19, 2021 I got some problems ( to change the reward and change the exp table ) can someone help me maybe ? Link to comment Share on other sites More sharing options...
stancusorin97 0 Posted June 19, 2021 Share Posted June 19, 2021 good Link to comment Share on other sites More sharing options...
Active Member Volvox 1517 Posted September 2, 2021 Active Member Share Posted September 2, 2021 (edited) Here is a little update: if pc.get_level() >= pc.getqf("lv_next") then set_state("information") else set_state("check_level") end When you complete a Quest, then the next will appear instant, without login / levelup, if you have the right level. Another update: --################################### --# Created By Stefano9876 # --# Please don't remove the credits # --################################### quest hunting_quest_en begin state start begin when login or levelup with pc.get_level() >= 2 begin pc.setqf("lv_next",2) pc.setqf("current_mission",1) pc.setqf("LV_MAX",90) set_state("information") end end state check_level begin when login or levelup with pc.get_level() >= pc.getqf("lv_next") begin set_state("information") end end state information begin when letter begin send_letter(string.format(gameforge[get_language()].huntquest_say_1, pc.getqf("current_mission"))) end when button or info begin say_title(string.format(gameforge[get_language()].huntquest_say_1, pc.getqf("current_mission"))) say(gameforge[get_language()].huntquest_say_2) local s = select(hunting_quest.monsters_num0[pc.getqf("current_mission")].." "..mob_name(hunting_quest.monsters_value0[pc.getqf("current_mission")]),hunting_quest.monsters_num1[pc.getqf("current_mission")].." "..mob_name(hunting_quest.monsters_value1[pc.getqf("current_mission")]),gameforge[get_language()].reset_scroll_say_8) if s == 1 then pc.setqf("_s",1) set_state("running") elseif s == 2 then pc.setqf("_s",2) set_state("running") end end end state running begin when enter begin pc.setqf("_kill",0) end when letter begin send_letter(string.format(gameforge[get_language()].huntquest_say_1, pc.getqf("current_mission"))) end when button or info begin say_title(string.format(gameforge[get_language()].huntquest_say_1, pc.getqf("current_mission"))) say(gameforge[get_language()].huntquest_say_3) if pc.getqf("_s") == 1 then say_reward(string.format(gameforge[get_language()].huntquest_say_4, hunting_quest.monsters_num0[pc.getqf("current_mission")]-pc.getqf("_kill"), mob_name(hunting_quest.monsters_value0[pc.getqf("current_mission")]))) else say_reward(string.format(gameforge[get_language()].huntquest_say_4, hunting_quest.monsters_num1[pc.getqf("current_mission")]-pc.getqf("_kill"), mob_name(hunting_quest.monsters_value1[pc.getqf("current_mission")]))) end end when kill with not npc.is_pc() begin if pc.getqf("_s") == 1 then if npc.get_race() == hunting_quest.monsters_value0[pc.getqf("current_mission")] then pc.setqf("_kill",pc.getqf("_kill")+1) end if pc.getqf("_kill") >= hunting_quest.monsters_num0[pc.getqf("current_mission")] then set_state("reward") end elseif pc.getqf("_s") == 2 then if npc.get_race() == hunting_quest.monsters_value1[pc.getqf("current_mission")] then pc.setqf("_kill",pc.getqf("_kill")+1) end if pc.getqf("_kill") >= hunting_quest.monsters_num1[pc.getqf("current_mission")] then set_state("reward") end end end end state reward begin when letter begin send_letter(string.format(gameforge[get_language()].huntquest_say_5,pc.getqf("current_mission"))) end when button or info begin say_title(string.format(gameforge[get_language()].huntquest_say_5,pc.getqf("current_mission"))) say(string.format(gameforge[get_language()].huntquest_say_6,pc.get_name())) say(string.format(gameforge[get_language()].huntquest_say_7,pc.getqf("current_mission"))) say(gameforge[get_language()].huntquest_say_8) say_reward(gameforge[get_language()].huntquest_say_9) say_reward(gameforge[get_language()].huntquest_say_10) pc.give_exp2(hunting_quest_en.GetExpReward(pc.getqf("current_mission"),pc.getqf("lv_next"))) pc.changegold(hunting_quest_en.GetYangReward(pc.getqf("lv_next"))) if pc.getqf("current_mission") == pc.getqf("LV_MAX") then set_state("__COMPLETE__") return end pc.setqf("lv_next",pc.getqf("lv_next")+1) pc.setqf("current_mission",pc.getqf("current_mission")+1) if pc.get_level() >= pc.getqf("lv_next") then set_state("information") else set_state("check_level") end end end state __COMPLETE__ begin when enter begin pc.delqf("current_mission") pc.delqf("lv_next") pc.delqf("_kill") end --** --** FUNCTIONS --** function GetYangReward(lv_next) local goldRange1, goldrange2 goldRange1 = hunting_quest.yang_reward[lv_next][1] goldRange2 = hunting_quest.yang_reward[lv_next][2] return number(goldRange1,goldrange2) end function GetExpReward(current_mission, lv_next) local _FirstPerc, _SecondPerc local exp_for_this_level = hunting_quest.exp_table[lv_next] if current_mission <= 20 then _FirstPerc = exp_for_this_level*(1-0.90) -- 10% _SecondPerc = _FirstPerc elseif current_mission <= 30 then _FirstPerc = exp_for_this_level*(1-0.98) -- 2% _SecondPerc = exp_for_this_level*(1-0.90) -- 10% elseif current_mission <= 50 then _FirstPerc = exp_for_this_level*(1-0.98) -- 2% _SecondPerc = exp_for_this_level*(1-0.95) -- 5% elseif current_mission <= 60 then _FirstPerc = exp_for_this_level*(1-0.99) -- 1% _SecondPerc = exp_for_this_level*(1-0.96) -- 4% elseif current_mission <= 83 then _FirstPerc = exp_for_this_level*(1-0.98) -- 2% _SecondPerc = exp_for_this_level*(1-0.96) -- 4% elseif current_mission <=90 then _FirstPerc = exp_for_this_level*(1-0.95) -- 5% _SecondPerc = exp_for_this_level*(1-0.90) -- 10% end return number(_FirstPerc,_SecondPerc) end -- GetRewardExp end end Quest with multilang variables gameforge["en"].huntquest = {} gameforge["en"].huntquest_say_1 = "Hunting Quest %s" gameforge["en"].huntquest_say_2 = "Choose a monster:" gameforge["en"].huntquest_say_3 = "Objective:" gameforge["en"].huntquest_say_4 = "Kill %s %s" gameforge["en"].huntquest_say_5 = "Hunting Quest Reward %s" gameforge["en"].huntquest_say_6 = "Good done %s !" gameforge["en"].huntquest_say_7 = "You have completed the mission number %s," gameforge["en"].huntquest_say_8 = "so, that's your reward!" gameforge["en"].huntquest_say_9 = "You've got:" gameforge["en"].huntquest_say_10 = "Experience and Yang." gameforge["de"].huntquest = {} gameforge["de"].huntquest_say_1 = "Jagd-Quest %s" gameforge["de"].huntquest_say_2 = "Wähle ein Monster:" gameforge["de"].huntquest_say_3 = "Ziel:" gameforge["de"].huntquest_say_4 = "Töte %s %s" gameforge["de"].huntquest_say_5 = "Belohnung für die Jagd-Quest %s" gameforge["de"].huntquest_say_6 = "Gut gemacht %s !" gameforge["de"].huntquest_say_7 = "Du hast die Mission %s abgeschlossen," gameforge["de"].huntquest_say_8 = "hier ist deine Belohnung!" gameforge["de"].huntquest_say_9 = "Du bekommst:" gameforge["de"].huntquest_say_10 = "Erfahrung and Yang." Another Bug. He has a typo. Here withour typo: function GetYangReward(lv_next) local goldRange1, goldRange2 goldRange1 = hunting_quest.yang_reward[lv_next][1] goldRange2 = hunting_quest.yang_reward[lv_next][2] return number(goldRange1,goldRange2) end Edited September 3, 2021 by V0lvox 1 2 Link to comment Share on other sites More sharing options...
iderx 0 Posted June 30, 2022 Share Posted June 30, 2022 the link isnt working 1 Link to comment Share on other sites More sharing options...
Active Member Volvox 1517 Posted July 1, 2022 Active Member Share Posted July 1, 2022 7 hours ago, iderx said: the link isnt working 1 Link to comment Share on other sites More sharing options...
iderx 0 Posted July 5, 2022 Share Posted July 5, 2022 (edited) Hey when i dropped the quest.lua file and pasted the text from questlib file to my questlib (i pasted it at the end of the file) i get this in my server\Machine after typing ./qc quest.lua FUNCTION GetYangReward(lv_next) FUNCITON GetExpReward(current.mission,lv_next) i dont know what to do Edited July 5, 2022 by iderx Link to comment Share on other sites More sharing options...
Premium Syreldar 1890 Posted July 5, 2022 Premium Share Posted July 5, 2022 1 hour ago, iderx said: Hey when i dropped the quest.lua file and pasted the text from questlib file to my questlib (i pasted it at the end of the file) i get this in my server\Machine after typing ./qc quest.lua FUNCTION GetYangReward(lv_next) FUNCITON GetExpReward(current.mission,lv_next) i dont know what to do ..that's not an error. "Nothing's free in this life. Ignorant people have an obligation to make up for their ignorance by paying those who help them. Either you got the brains or cash, if you lack both you're useless." Syreldar Link to comment Share on other sites More sharing options...
iderx 0 Posted July 5, 2022 Share Posted July 5, 2022 35 minutes ago, Syreldar said: ..that's not an error. yeah now i see that everythink works but now after i completed the first 3 missions (for first 3 levels) i seem to not get any money\Yang. I do get the exp tho 1 Link to comment Share on other sites More sharing options...
ionutsebastian 0 Posted February 9, 2023 Share Posted February 9, 2023 why i don t earn any gold? please help me Link to comment Share on other sites More sharing options...
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