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Bug Sash System


Go to solution Solved by ManiacRobert,

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I don't actually know how sash system is made but if it uses packet to tell client when to execute sash stuff (effect and model) you may want to add a new packet in server source game/item.cpp:

bool CHARACTER::UnequipItem(LPITEM item)

and check for item->GetVnum() == Sash_vnums (use CItemVnumHelper::Your_Function or anything that fits your needs)

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