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[40250] Reference Serverfile + Client + Src [15 Available Languages]
Sorry but what do you expect from me in this situation with this little information? I just warped to the OX map (game99) and even started an event, did not crash for me. Warped to another game99 map (gm_guild_build), did not crash. I don't know when it crash for you, what do you do when it crash, or is it crash because of a modification you made. To find out or at least to have a clue why it crashed for you, do a gdb and copy the output of bt and / or bt full here. cd /usr/metin2/server/game99 gdb file game core game.core bt bt full quit But if you see it's coming from a new system then please kindly open a new topic in q&a. -
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Failed to load script file...
Big props to @kamil2321, dude is a legend, kind and a helper person at all. Thanks one more time!- 1
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Interested in a premium serverfile
hey bro, i have all the stuff you asked for in my client, but not the official design. if you want to test my client add me on discord. Ruben420DE#7805 -
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official Official Pickup Slot Effect [REVERSED]
Hi is it a new code or its a Additional code? -
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Can you give here already packed package, how do you have it and where exactly? Unless you want me to help remotely (AnyDesk) - a faster option is I can take a look if you haven't missed something. -
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Protection Client with source
Hello guys, as per the title, i'm looking for client side protection. I pay very well for this protection. my Discord: Eredin#0685 -
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notbugme 7
Hello Everyone
I'm sorry if it's on the wrong side.
In the Metin2 official game, there is a hydra region, where monsters attack an object. How can I make this system help me in this regard? I really appreciate you. Have a good day.
System: Monsters attack the object.
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Syriza
What exactly Can you misunderstand? He asked how he Can make monsters attack a object E.g. Aggressive Monsters attack a Player
Speachless
Serach in char_state.cpp: m_pkParty->SendMessage(this, PM_ATTACKED_BY, 0, 0); Add after: if (m_pkMobData->m_table.dwVnum == 1111) // mob that attack vnum { LPCHARACTER the_object = FindVict
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