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Editing Existing Maps


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Hi! I was going to try to edit an existent map, i installed world editor on Ymir Work on D Drive, copied and pasted map folder and tried to open the map on world editor, this is the error:

Print of the error

And when i press ok, this is how it comes:

https://metin2.download/picture/a1dK2U1Kth7K1S0Ck7IP3UT30JXLhzCW/.png

Here's my pack folder if it is needed to get some components from there:

pack print

 

Any help is appreciated! Thanks!

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11 hours ago, Shogun said:

Yes

When i open still like this: https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif

Errors: https://metin2.download/picture/eB3f49L8wJcPs82AE4tS2IbmFMX4IPKJ/.png

Or if i open trough other executable file: https://metin2.download/picture/8GVZkC9NT0dH8xtJNK34y4MWuKt63F6f/.png

 

Edit:

World Map Structure: https://metin2.download/picture/6DoHzc12e2I0tEIq8Mc9jAXccc767xXT/.png

Edited by Metin2 Dev
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  • Solution

Guide - to run the WorldEditor:

 

 - 1: Download the WorldEditor ReMIX:

Spoiler

 

- 2: Create on your D:\ Drive a folder named "ymir work" and place the Downloadfiles in there.

Spoiler

7c5fvpu4.png

- 3: Copy this following files from your client in the "ymir work" folder:

Spoiler

devil.dll
ilu.dll
mss32.dll
SpeedTreeRT.dll

- 3.1: It should look like that:

Spoiler

5374z2hd.png

- 4: Unpack following files from your client and put it in your "ymir work" folder:

Spoiler

effect
environment (You can find this folder in "etc").
special (You can find this folder in "etc").
property
terrainmaps (You can find this folder in "terrain").
textureset
tree
zone

- 4.1: If you unpack the files, be sure that you take the right folder!
          Example: 

          pack\effect\ymir work\effect

- 4.2: It should look like that:

Spoiler

9668cbe4.png

- 5: Create in your "tree"-folder a new folder named "shye" and in there a new folder named "officials".
       After you are done, copy all your .spt files from "tree" in your new "shye"->"officials" folder.


- 5.1: It should look like that:

Spoiler

uoeznxuy.png

- 6: If you want to see your character in the WorldEditor add following things.

Spoiler

-Create this folders: ymir work\pc\sura

- Add in the sura folder following things from your client: 
sura_face.dds
sura_novice.gr2
sura_novice_black.dds


- Create in the sura folder following folder: onehand_sword
And copy from your client the "wait.gr2" what you can find in the onehand_sword folder.
 

- 6.1: It should look like that:

Spoiler

ffktoh4q.png


Now you have everything together what you need for mapping and you can run the "WorldEditor_MfcRelease_VC90_v23.exe"!

 

 

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Spoiler
1 hour ago, Raylee said:

Guide - to run the WorldEditor:

 

 - 1: Download the WorldEditor ReMIX:

  Hide contents

 

- 2: Create on your D:\ Drive a folder named "ymir work" and place the Downloadfiles in there.

  Hide contents

7c5fvpu4.png

- 3: Copy this following files from your client in the "ymir work" folder:

  Hide contents

devil.dll
ilu.dll
mss32.dll
SpeedTreeRT.dll

- 3.1: It should look like that:

  Hide contents

5374z2hd.png

- 4: Unpack following files from your client and put it in your "ymir work" folder:

  Hide contents

effect
environment (You can find this folder in "etc").
special (You can find this folder in "etc").
property
terrainmaps (You can find this folder in "terrain").
textureset
tree
zone

- 4.1: If you unpack the files, be sure that you take the right folder!
          Example: 

          pack\effect\ymir work\effect

- 4.2: It should look like that:

  Hide contents

9668cbe4.png

- 5: Create in your "tree"-folder a new folder named "shye" and in there a new folder named "officials".
       After you are done, copy all your .spt files from "tree" in your new "shye"->"officials" folder.


- 5.1: It should look like that:

  Hide contents

uoeznxuy.png

- 6: If you want to see your character in the WorldEditor add following things.

  Hide contents

-Create this folders: ymir work\pc\sura

- Add in the sura folder following things from your client: 
sura_face.dds
sura_novice.gr2
sura_novice_black.dds


- Create in the sura folder following folder: onehand_sword
And copy from your client the "wait.gr2" what you can find in the onehand_sword folder.
 

- 6.1: It should look like that:

  Hide contents

ffktoh4q.png


Now you have everything together what you need for mapping and you can run the "WorldEditor_MfcRelease_VC90_v23.exe"!

 

 

 

 

You my friend, are the real MVP! I'll thank you for life!

Thank you!

Edited by Metin2 Dev
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