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Game having some random crashs


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Hello,

My games keeps having some random crashs and I can't find the source of the problem...

This is the lldb debug from game.core:

# lldb game -c game.core
(lldb) target create "game" --core "game.core"
Core file '/usr/home/game/cores/channel1/game1/game.core' (i386) was loaded.
(lldb) bt all
* thread #1, name = 'game', stop reason = signal SIGABRT
  * frame #0: 0x28904ee3 libc.so.7`kill + 7
  thread #2, name = 'game', stop reason = signal SIGABRT
    frame #0: 0x2889c8e9 libc.so.7`__umtx_op + 5
    frame #1: 0x28888bac libc.so.7`sem_clockwait_np + 236
    frame #2: 0x28888c70 libc.so.7`sem_wait + 32
    frame #3: 0x0848e118 game`CSemaphore::Wait(void) + 24
  thread #3, name = 'game', stop reason = signal SIGABRT
    frame #0: 0x2889c8e9 libc.so.7`__umtx_op + 5
    frame #1: 0x28888bac libc.so.7`sem_clockwait_np + 236
    frame #2: 0x28888c70 libc.so.7`sem_wait + 32
    frame #3: 0x0848e118 game`CSemaphore::Wait(void) + 24
  thread #4, name = 'game', stop reason = signal SIGABRT
    frame #0: 0x2889c8e9 libc.so.7`__umtx_op + 5
    frame #1: 0x28888bac libc.so.7`sem_clockwait_np + 236
    frame #2: 0x28888c70 libc.so.7`sem_wait + 32
    frame #3: 0x0848e118 game`CSemaphore::Wait(void) + 24
(lldb) 

This happens randomly, either is player killing monsters or teleporting, or something else... There's something that makes the game crash...

Yesterday the server came back online and right after I logged back in it crashed again...

Does anyone know anything about this?

Thank you

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