brtk23 1 Posted August 18, 2018 Share Posted August 18, 2018 Hey, 1. It it possible to set different water textures on different maps? Like for example link it in the map settings. 2. How do I set up the collisions to be able to walk on, aswell as below the object (for example bridge)? Link to comment Share on other sites More sharing options...
Silver Sonitex 1443 Posted August 18, 2018 Silver Share Posted August 18, 2018 There is a tutorial on this forum about different waters in different maps and functions exactly as you said.-> [HowTo]Get different watertypes (For some reason I cannot link the topic) Collisions are set with 3ds program and are exported there too. There should be some tutorials regarding that, but it is pretty easy to learn to be honest. Greetings, Sonitex 2 Link to comment Share on other sites More sharing options...
brtk23 1 Posted August 18, 2018 Author Share Posted August 18, 2018 Thanks for the answer I'm already familiar with the 3ds max and I'm trying to do something but as I've seen in metin it teleports one immediately on top of an object (bridges) if you try to walk under it, that's why I'm not sure whether it would work or not, but I'll definitely try to do so, thanks. I've got another question: I've done my first (well not first, but the first I'll try to import onto the server) map but I don't know how to set up the "map borders/collisions" (where you can and can't walk), I've heard of metin2 map tool but it's done through painting on a 2d map. So my question is: does worldedit have this kind of option already? Link to comment Share on other sites More sharing options...
Forum Moderator Raylee 657 Posted August 18, 2018 Forum Moderator Share Posted August 18, 2018 [HowTo]Get different watertypes @Sonitex Amazing... i didn't knew that we have this release. Good to know. Best regards Raylee 2 Link to comment Share on other sites More sharing options...
Silver Sonitex 1443 Posted August 18, 2018 Silver Share Posted August 18, 2018 (edited) 25 minutes ago, brtk23 said: Thanks for the answer I'm already familiar with the 3ds max and I'm trying to do something but as I've seen in metin it teleports one immediately on top of an object (bridges) if you try to walk under it, that's why I'm not sure whether it would work or not, but I'll definitely try to do so, thanks. I've got another question: I've done my first (well not first, but the first I'll try to import onto the server) map but I don't know how to set up the "map borders/collisions" (where you can and can't walk), I've heard of metin2 map tool but it's done through painting on a 2d map. So my question is: does worldedit have this kind of option already? Yeah it has that feature already built in and it is very easy to use. It is under "A" section, first you select brush shape and size. Then you select what kind of block type you would like to apply to terrain, either water surface, block collision or block any kind of battle action in the area. With "Edit" button you can apply those 3 to the map while "Eraser" obviously removes them. Happy mapping (You can add multiple types on the same area) Edited September 3, 2022 by Metin2 Dev Core X - External 2 Internal 1 Link to comment Share on other sites More sharing options...
brtk23 1 Posted August 18, 2018 Author Share Posted August 18, 2018 (edited) 4 minuty temu, Sonitex napisał: Yeah it has that feature already built in and it is very easy to use. It is under "A" section, first you select brush shape and size. Then you select what kind of block type you would like to apply to terrain, either water surface, block collision or block any kind of battle action in the area. With "Edit" button you can apply those 3 to the map while "Eraser" obviously removes them. Happy mapping (You can add multiple types on the same area) how did I miss that I love you man and thanks a lot Edited September 3, 2022 by Metin2 Dev Core X - External 2 Internal 1 Link to comment Share on other sites More sharing options...
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