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Two questions 'bout mapmaking


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There is a tutorial on this forum about different waters in different maps and functions exactly as you said.-> [HowTo]Get different watertypes  (For some reason I cannot link the topic)

Collisions are set with 3ds program and are exported there too. There should be some tutorials regarding that, but it is pretty easy to learn to be honest.

Greetings, Sonitex

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Thanks for the answer :)

I'm already familiar with the 3ds max and I'm trying to do something but as I've seen in metin it teleports one immediately on top of an object (bridges) if you try to walk under it, that's why I'm not sure whether it would work or not, but I'll definitely try to do so, thanks.

I've got another question: I've done my first (well not first, but the first I'll try to import onto the server) map but I don't know how to set up the "map borders/collisions" (where you can and can't walk), I've heard of metin2 map tool but it's done through painting on a 2d map. So my question is: does worldedit have this kind of option already?

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25 minutes ago, brtk23 said:

Thanks for the answer :)

I'm already familiar with the 3ds max and I'm trying to do something but as I've seen in metin it teleports one immediately on top of an object (bridges) if you try to walk under it, that's why I'm not sure whether it would work or not, but I'll definitely try to do so, thanks.

I've got another question: I've done my first (well not first, but the first I'll try to import onto the server) map but I don't know how to set up the "map borders/collisions" (where you can and can't walk), I've heard of metin2 map tool but it's done through painting on a 2d map. So my question is: does worldedit have this kind of option already?

Yeah it has that feature already built in and it is very easy to use.

vcDFcab.png

It is under "A" section, first you select brush shape and size. Then you select what kind of block type you would like to apply to terrain, either water surface, block collision or block any kind of battle action in the area. With "Edit" button you can apply those 3 to the map while "Eraser" obviously removes them. Happy mapping :D (You can add multiple types on the same area)

Edited by Metin2 Dev
Core X - External 2 Internal
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4 minuty temu, Sonitex napisał:

Yeah it has that feature already built in and it is very easy to use.

vcDFcab.png

It is under "A" section, first you select brush shape and size. Then you select what kind of block type you would like to apply to terrain, either water surface, block collision or block any kind of battle action in the area. With "Edit" button you can apply those 3 to the map while "Eraser" obviously removes them. Happy mapping :D (You can add multiple types on the same area)

how did I miss that :facepalm: I love you man and thanks a lot :lol:

Edited by Metin2 Dev
Core X - External 2 Internal
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