Active Member ATAG 311 Posted June 27, 2014 Active Member Share Posted June 27, 2014 Hi! I don't know if it is a perfect solution, but it works fine for me. Open game/char_item.cpp and find this: if (false == CanUnequipNow(item2) || false == CanEquipNow(item1)) Replace to this: //if (false == CanUnequipNow(item2) || false == CanEquipNow(item1)) if (false == CanEquipNow(item1)) return false; if (item2->IsDragonSoul() && false == CanUnequipNow(item2)) return false; Then compile and run... 21 Link to comment Share on other sites More sharing options...
Denis 1477 Posted June 27, 2014 Share Posted June 27, 2014 Thanks Link to comment Share on other sites More sharing options...
MarkedOne 0 Posted June 27, 2014 Share Posted June 27, 2014 Thanks. Link to comment Share on other sites More sharing options...
Shichirojii 8 Posted June 27, 2014 Share Posted June 27, 2014 To which this error? Link to comment Share on other sites More sharing options...
Denis 1477 Posted June 27, 2014 Share Posted June 27, 2014 The title says all Link to comment Share on other sites More sharing options...
Shichirojii 8 Posted June 27, 2014 Share Posted June 27, 2014 Fix change equipment with full inventory I do not understand Sorry for my bad English interpretation of Link to comment Share on other sites More sharing options...
Premium Necro 80 Posted November 24, 2014 Premium Share Posted November 24, 2014 Thank you Link to comment Share on other sites More sharing options...
BalaN 0 Posted January 15 Share Posted January 15 Open game/char_item.cpp and find this: if (false == CanUnequipNow(item2) || false == CanEquipNow(item1)) Replace to this: if (item2->IsDragonSoul() || item2->GetType() == ITEM_BELT) { if (false == CanUnequipNow(item2) || false == CanEquipNow(item1)) return false; } #Fix Link to comment Share on other sites More sharing options...
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