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BalaN

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About BalaN

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  • Country
    Brazil
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    Brazilian

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  1. Hi everyone, happy new year! I would like some help from the community. I’ve been very busy with work and don’t have much time to search and debug my code properly. I recently added a Pet System that works through the inventory, and I’m facing the following bug: When I select the character (character selection screen) with the pet item already equipped, the pet is visible in-game. However, if I equip the pet item while already inside the game, the pet appears for a moment and then immediately disappears. Does anyone know what could be causing this behavior? Any idea if this is related to item equip handling, PetSystem initialization, or client/server synchronization? Thanks in advance for any help.
  2. UserInterface/PythonNetworkStreamPhaseGame.cpp replace: const DWORD MAX_RECV_COUNT = 4; to: const DWORD MAX_RECV_COUNT = 16;
  3. 40K src clean novaline
  4. Friend, just ask them to let you install the freebsd13+ iso on your vps
  5. Open game/char_item.cpp and find this: if (false == CanUnequipNow(item2) || false == CanEquipNow(item1)) Replace to this: if (item2->IsDragonSoul() || item2->GetType() == ITEM_BELT) { if (false == CanUnequipNow(item2) || false == CanEquipNow(item1)) return false; } #Fix
  6. UserInterface/PythonChat.cpp
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