boaspessoal 8 Posted April 18, 2018 Share Posted April 18, 2018 So recently there have been a few threads asking for a method to make monsters not take damage when a player's wearing x item and I was wondering if there's such a method to apply in a dungeon quest like for example, when the monster gets to 50% hp it triggers some event and it stops taking damage, so you need to do something before it starts taking damage again(like meley's lair statues for example) EDIT: I just remembered, maybe the d.unique_get_hp_perc function can take place here Thanks Link to comment Share on other sites More sharing options...
boaspessoal 8 Posted April 23, 2018 Author Share Posted April 23, 2018 up Link to comment Share on other sites More sharing options...
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