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Okay so I've literally tried every fucking possible quest on earth but all of them have the same problem - they don't teleport the players to the second floor. Obviously there is no problem with the quests, because no one worked, there's something I miss. I'm using a 40k SVF CLEAN, so if I had to set something and I didn't that's why. (I had to bind 20348 to deviltower_man in quest_npc, because it was clean as I said, by example).

When you logout it deletes your item, it spawns you back, but it just doesn't teleport you when killing the stone to the second floor.

Ideas?

Quest 

quest deviltower_zone begin
    state start begin
        when login begin
            if pc.get_map_index() == 66 then
                if pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 then
                    pc.warp(590500, 110500)
                end
                pc.set_warp_location(65, 5905, 1105)
            elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then
                pc.set_warp_location(65, 5905, 1105)				
            end
        end

	when logout begin
		if pc.count_item(30300) >= 1 then
			pc.remove_item(30300, pc.count_item(30300))
		end
		if pc.count_item(30302) >= 1 then
			pc.remove_item(30302, pc.count_item(30302))
		end				
	end
	
	when deviltower_man.chat."Intrarea în Turnul Demonilor" begin
                if pc.get_level() < 40 then
                        say_title("Gardã a Demonilor:")
						say("")
                        ---                                                   l
                        say("Acest turn este plin de demoni.")
                        say("Doar cei puternici pot ajunge în vârf.")
                        say("Se spune cã, cine intra în turn")
                        say("nu iese în viaþã.")
                        say("Momentan ... nivelul tãu este prea mic")
                        say("pentru a te lãsa sã intri.")
						say("Revin-o când ai nivelul 40.")
						say("")
                else
				        say_title("Gardã a Demonilor:")
						say("")
                        ---                                                   l
                        say("Acest turn este plin de demoni.")
                        say("Doar cei puternici pot ajunge în vârf.")
                        say("Se spune cã, cine intra în turn")
                        say("nu iese în viaþã.")
                        say("Eºti sigur cã vrei sã intri?")
                        say("")
                        local s = select("Intrã.", "Pleacã.")
                        if s == 1 then
                                -- warp into!
                                pc.warp(216500,727000)
                        end
            end
        end
        when devil_stone1.kill begin
            timer("devil_stone1_1", 8)
        end
        when devil_stone1_1.timer begin
            d.new_jump_all(66, special.devil_tower[1][1], special.devil_tower[1][2])
            d.regen_file("data/dungeon/deviltower/deviltower2_regen.txt")
            d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower/deviltower3_regen.txt")
        end
        when devil_stone3.kill begin
            d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower/deviltower4_regen.txt")
            d.check_eliminated()
        end
        function get_4floor_stone_pos()
	    local positions = 
			{
				{368, 629}, {419, 630}, {428, 653}, {422, 679},
				{395, 689}, {369, 679}, {361, 658},
			}
            for i = 1, 6 do
                local j = number(i, 7)
                if i != j then
                    local t = positions[i];
                    positions[i] = positions[j];
                    positions[j] = t;
                end
            end
            return positions
        end
        when 8016.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
            d.setf("level", 4)
            local positions = deviltower_zone.get_4floor_stone_pos()
            for i = 1, 6 do
                d.set_unique("fake" .. i , d.spawn_mob(8017, positions[i][1], positions[i][2]))
            end
            local vid = d.spawn_mob(8017, positions[7][1], positions[7][2])
            d.set_unique("real", vid)
	    server_loop_timer('devil_stone4_update', 10, pc.get_map_index())
	    server_timer('devil_stone4_fail1', 5*60, pc.get_map_index())

            d.notice("Ai ajuns la Poarta Alegerii la etajul 4.");
            d.notice("Multe pietre Metin false îþi vor irita ochii ºi urechile.");
            d.notice("Gãseºte piatra Metin corectã ºi distruge-o. Ai 15 minute.");
            d.notice("Aceasta este singura modalitate de a trece aceastã poartã.");
        end

        when devil_stone4_fail1.server_timer begin
            if d.select(get_server_timer_arg()) then
                d.notice("Minute rãmase: 10")
		server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg())
            end
        end

        when devil_stone4_fail2.server_timer begin
            if d.select(get_server_timer_arg()) then
                d.notice("Minute rãmase: 5")
		server_timer('devil_stone4_fail', 5*60, get_server_timer_arg())
            end
        end

        when devil_stone4_fail.server_timer begin
            if d.select(get_server_timer_arg()) and d.getf("level") == 4 then
                d.notice("Timpul a expirat.")
                d.exit_all()
            end
        end

        when devil_stone4_update.server_timer begin
            if d.select(get_server_timer_arg()) then
                if not d.is_unique_dead("real") then
                    for i = 1, 6 do
                        if d.getf("fakedead" .. i) == 0 then
                            if d.unique_get_hp_perc("fake" .. i) < 50 then
                                d.purge_unique("fake" .. i)
                                d.setf("fakedead" .. i, 1)
                                d.notice("Piatra Metin falsã a dispãrut...");
                            end
                        end
                    end
                else
                    server_timer("devil_stone4_end", 5, get_server_timer_arg())
                    
                    d.notice("Te-ai bazat pe instinct ºi ai reuºit!");
                    d.notice("Ai distrus piatra Metin corectã.")
                    d.purge()
                end
            else
		server_timer('devil_stone4_stop_timer', 1, get_server_timer_arg())
            end
        end

        when devil_stone4_stop_timer.server_timer begin
	    clear_server_timer('devil_stone4_update', get_server_timer_arg())
        end

        when devil_stone4_end.server_timer begin
            if d.select(get_server_timer_arg()) then
			clear_server_timer('devil_stone4_update', get_server_timer_arg())
			clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
			clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
			clear_server_timer('devil_stone4_fail', get_server_timer_arg())

                d.setf("level", 5)
                d.setf("stone_count", 5)
                
                d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])
                d.notice("Ai ajuns la Poarta Sigilatã la etajul 5.")
                d.notice("Câþiva demoni au Piatra Cheie, care poate fi")
                d.notice("folositã pentru a deschide Sigiliile Antice.")
                d.notice("Deschide cele 5 sigilii în 20 de minute")
                d.notice("pentru a avansa la etajul urmãtor!")

                
		server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg())
		clear_server_timer('devil_stone4_update', get_server_timer_arg())

                d.set_regen_file("data/dungeon/deviltower/deviltower5_regen.txt")

                d.spawn_mob(20073, 421, 452)
                d.spawn_mob(20073, 380, 460)
                d.spawn_mob(20073, 428, 414)
                d.spawn_mob(20073, 398, 392)
                d.spawn_mob(20073, 359, 426)
            end
        end
        when devil_stone5_fail1.server_timer begin
            if d.select(get_server_timer_arg()) then
                d.notice("Minutes left: 15")
		server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg())
            end
        end

        when devil_stone5_fail2.server_timer begin
            if d.select(get_server_timer_arg()) then
                d.notice("Minute rãmase: 10")
		server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg())
            end
        end

        when devil_stone5_fail3.server_timer begin
            if d.select(get_server_timer_arg()) then
                d.notice("Minute rãmase: 5")
		server_timer('devil_stone5_fail', 5*60, get_server_timer_arg())
            end
        end

        when devil_stone5_fail.server_timer begin
            if d.select(get_server_timer_arg()) and d.getf("level") == 5 then
		d.notice("Timpul a expirat.")
		d.exit_all()
            end
        end

        when 1062.kill with pc.in_dungeon() and d.getf("level") == 5 begin
            local KILL_COUNT_FOR_DROP_KEY = 50
            local n =d.getf("count") + 1
            d.setf("count", n)
            if n == KILL_COUNT_FOR_DROP_KEY then
                game.drop_item(50084, 1)
                d.setf("count", 0)
            end
        end
        when devil_stone5.take with item.vnum == 50084 begin
            npc.purge()
            item.remove()
            d.setf("stone_count", d.getf("stone_count") - 1)
            if d.getf("stone_count") <= 0 then
            	d.clear_regen()
            	d.kill_all()
                d.notice("Ai deschis toate sigliile.")
                d.notice("Vei avansa la etajul 6!")

		clear_server_timer('devil_stone5_fail1', get_server_timer_arg())
		clear_server_timer('devil_stone5_fail2', get_server_timer_arg())
		clear_server_timer('devil_stone5_fail3', get_server_timer_arg())
		clear_server_timer('devil_stone5_fail', get_server_timer_arg())
		
                d.setf("level", 6)
                d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2])
				d.regen_file("data/dungeon/deviltower/deviltower6_regen.txt")
		
                d.notice("Învinge toþi demonii apoi omoarã regele.")

            else
                d.notice("Sigiliul a fost rupt! Au mai rãmas "..d.getf("stone_count")..".")
            end
        end

        when devil_stone6.kill begin
            d.kill_all()
            d.check_eliminated()
            local reward_alchemist = {20074, 20075, 20076}
            d.spawn_mob(reward_alchemist[number(1,3)], 425, 216);
            d.setqf("can_refine", 1)
        end

   
	when 20074.chat."Etajele de vârf ale turnului" with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
			say_title(""..mob_name(20074)..":")
			say("")
			say("Aþi gãsit drumul pânã la etajul 6.")
			say("Necesitã multã îndemânare sã ajungi aici ...")
			say("Hmmmm...")
			say("Dupã cum þi-am examinat abilitãþile.....")
			say("")
			wait()		
        if pc.level >=75 then
			say_title(""..mob_name(20074)..":")
			say("")
			say("Te voi lãsa sã treci mai departe..")
			say("")
			timer("devil_jump_7", 6)
			npc.unlock()
			d.purge()
			return
        end
			say_title(""..mob_name(20074)..":")
			say("")
			say("Ai nevoie de mai mult antrenament")
			say("pentru a te lãsa sã treci mai departe.")
			say("Revin-o când eºti destul de puternic..")
			say("")
			wait()
			pc.warp(590500, 110500)
			return
	    end
		
   when 20075.chat."Etajele de vârf ale turnului" with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
			say_title(""..mob_name(20075)..":")
			say("")
			say("Aþi gãsit drumul pânã la etajul 6.")
			say("Necesitã multã îndemânare sã ajungi aici ...")
			say("Hmmmm...")
			say("Dupã cum þi-am examinat abilitãþile.....")
			say("")
			wait()
		if pc.level >=75 then
			say_title(""..mob_name(20075)..":") 
			say("")
			say("Te voi lãsa sã treci mai departe..")
			say("")
			timer("devil_jump_7", 6)
			npc.unlock()
			d.purge()
			return
		end
			say_title(""..mob_name(20075)..":") 
			say("")
			say("Ai nevoie de mai mult antrenament")
			say("pentru a te lãsa sã treci mai departe.")
			say("Revin-o când eºti destul de puternic..")
			say("")
			wait()
			pc.warp(590500, 110500)
			return
		end
		
   when 20076.chat."Etajele de vârf ale turnului" with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
			say_title(""..mob_name(20076)..":")
			say("")
			say("Aþi gãsit drumul pânã la etajul 6.")
			say("Necesitã multã îndemânare sã ajungi aici ...")
			say("Hmmmm...")
			say("Dupã cum þi-am examinat abilitãþile.....")
			say("")
			wait()
		if pc.level >=75 then
			say_title(""..mob_name(20076)..":") 
			say("")
			say("Te voi lãsa sã treci mai departe..")
			say("")
			timer("devil_jump_7", 6)
			npc.unlock()
			d.purge()
			return
		end
			say_title(""..mob_name(20076)..":") 
			say("")
			say("Ai nevoie de mai mult antrenament")
			say("pentru a te lãsa sã treci mai departe.")
			say("Revin-o când eºti destul de puternic..")
			say("")
			wait()
			pc.warp(590500, 110500)
			return
		end

   when devil_jump_7.timer begin
		d.clear_regen()

		d.spawn_mob(8018, 639, 658)
		d.spawn_mob(8018, 611, 637)
		d.spawn_mob(8018, 596, 674)
		d.spawn_mob(8018, 629, 670)

		d.setf("level", 7)

		d.jump_all(2048+590, 6656+638)
	end
	
	when 8018.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		local cont = d.getf("7_stone_kill") + 1
		d.setf("7_stone_kill", cont)

		if cont >= 4 then
			d.setf("7_stone_kill", 0)
			d.set_regen_file("data/dungeon/deviltower/deviltower7_regen.txt")
        end
	end

	when 8019.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		game.drop_item(30300, 1)
	end

	when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		pc.remove_item("30300", 1)

		local pct = number(1,8)

		if pct == 1 then
			game.drop_item(30302, 1)
			d.clear_regen()
		else
			game.drop_item(30301, 1)
			
		end
	end

	when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		-- 8ÃþÀ¸·Î ¿öÇÁ

			if d.getf( "level" ) != 7 then
				pc.remove_item( "30302", 1)
				return
			end
			
		say("Cu aceastã hartã poþi avansa la nivelul urmãtor!")
		pc.remove_item("30302", 1)
	    timer("devil_jump_8", 6)
		d.clear_regen()
	end
						
	---------------------------------------------
	-- ETAJ 8
	---------------------------------------------
	
	when devil_jump_8.timer begin
		d.setf("level", 8)
		d.jump_all(2048+590, 6656+403)
		d.set_regen_file("data/dungeon/deviltower/deviltower8_regen.txt")
		d.spawn_mob(20366, 640, 460)
		local _count = pc.count_item(30302)
		pc.remove_item(30302,_count)
		
	end

	when 1040.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		if d.getf("level") < 9 then
			local pct1 = number(1, 10)
			if pct1 == 1 then
				local pct2 = number(1, 4)
				if pct2 == 1 then
					game.drop_item(30304, 1)
				else
					game.drop_item(30303, 1)
				end
			else
				return
			end
		end
	end

	when 20366.take with item.vnum == 30304 begin
		npc.purge()
		item.remove()
		timer("devil_jump_9", 8)
	end

	---------------------------------------------
	-- ETAJ 9
	---------------------------------------------
	
	when devil_jump_9.timer begin
		d.setf("level", 9)
		d.jump_all(2048+590, 6656+155)
		d.regen_file("data/dungeon/deviltower/deviltower9_regen.txt")
	end

   when 1093.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
      d.kill_all()
      timer("devil_end_jump", 10)
      d.notice("Felicitari!")
      d.notice("Ai ucis pe Grim Reaper!")
      d.notice("Acum, veti ajunge la stagiul urmator, ucide demon rege!")
   end

   when devil_end_jump.timer begin
       d.setf("level", 7)
      d.jump_all(2048+590, 6656+638)
      d.clear_regen()
      d.spawn_mob(1094, 639, 658)
   end
   
   when 1094.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
      d.notice("Felicitari!")
      d.notice("Ai ucis soldatii regelui demon!")
      d.notice("Acum, veti ajunge la etajul urmator, Demon albastru!")
      d.kill_all()
      timer("devil_end_jump_schmied", 10)
   end

   when devil_end_jump_schmied.timer begin
      d.setf("level", 9)
      d.jump_all(2048+590, 6656+155)
      d.clear_regen()
      d.spawn_mob(1095, 605, 178)
   end
   
   when 1095.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
       notice_all("".. pc.get_name() .." a ucis Moartea Albastra!")
      d.notice("")
      d.notice("Ai ucis Demonul Albastru!")
      d.notice("Ca o recompensa iti va aparea toti cei 3 fierari din acest turn!")
      d.check_eliminated()
       local reward_alchemist = {20074, 20075, 20076}
       d.spawn_mob(20074, 609, 179);
      d.spawn_mob(20075, 609, 172);
      d.spawn_mob(20076, 609, 185);
      d.spawn_mob(9012, 619, 170);
      d.setqf("can_refine", 1)
   end
end
end

CH1

ch1_1

MAP_ALLOW: 1 3 4 5 6 21 23 24 25 26 41 43 44 45 46 62 66 67 68 69 73 79 104 112 196 200 201 202 203 204 205 206 207 208 209 235 240 222 301 302 304 303 402

ch1_2

MAP_ALLOW: 61 63 64 65 66 67 68 69 70 71 72 73 79 100 101 103 105 111 200 201 202 203 204 205 207 208 209 217

ch99

MAP_ALLOW: 66 73 79 81 107 108 109 110 112 113 114 118 119 120 121 122 123 124 125 126 127 128 181 182 183 196 200 201 202 203 204 205 206 207 208 209 217 235 240 301 303 302 304 305 306 307 402

 

I edited to 

ch1_1

MAP_ALLOW: 1 3 4 5 6 21 23 24 25 26 41 43 44 45 46 62 67 68 69 73 79 104 112 196 200 201 202 203 204 205 206 207 208 209 235 240 222 301 302 304 303 402
ch1_2

MAP_ALLOW: 61 63 64 65 67 68 69 70 71 72 73 79 100 101 103 105 111 200 201 202 203 204 205 207 208 209 217

ch99

MAP_ALLOW: 66 73 79 81 107 108 109 110 112 113 114 118 119 120 121 122 123 124 125 126 127 128 181 182 183 196 200 201 202 203 204 205 206 207 208 209 217 235 240 301 303 302 304 305 306 307 402
-it still doesn't teleport me.

  • Premium
3 minutes ago, 3bd0 said:

Probably the problem is with 


devil_stone1

maybe it’s not defined correctly or defined to another stone, so please try to replace it with the stone actual id, like

when 123.kill

good catch, look it in the quest folder if it corresponds to the correct one

  • Honorable Member
when devil_stone1.kill begin

go into locale/xxx/quest/questnpc.txt, it must contain

8015 devil_stone1

8015 being be the vnum of the metin associated with that name, if you use a different metin change it with its vnum.

or yeah just do

when kill with npc.get_race() == 8015 begin

 

please never do like

when 8015.kill begin

sure it works but it's bad as fuck if what matters to you is code flexibility.

  • Love 1

 

"Nothing's free in this life.

Ignorant people have an obligation to make up for their ignorance by paying those who help them.

Either you got the brains or cash, if you lack both you're useless."

Syreldar

22 minutes ago, Syreldar said:

when devil_stone1.kill begin

go into locale/xxx/quest/questnpc.txt, it must contain


8015 devil_stone1

8015 being be the vnum of the metin associated with that name, if you use a different metin change it with its vnum.

or yeah just do


when kill with npc.get_race() == 8015 begin

 

please never do like


when 8015.kill begin

sure it works but it's bad as fuck if what matters to you is code flexibility.

Sorry it’s a bit off-topic, but I read it multiple times that xxx.kill is bad, but didn’t actually understand why? On the contrary, I always thought that when kill with npc.get_race() == xx is worse because it will make more load on the server as it will check every single kill event to check if it’s matching. 

  • Honorable Member
Just now, 3bd0 said:

Sorry it’s a bit off-topic, but I read it multiple times that xxx.kill is bad, but didn’t actually understand why? On the contrary, I always thought that when kill with npc.get_race() == xx is worse because it will make more load on the server as it will check every single kill event to check if it’s matching. 

No, it's exactly the same thing.

x.kill is worse because of code flexibility, using it while needing to check multiple vnums could cause cancer, think about it.

  • Love 1

 

"Nothing's free in this life.

Ignorant people have an obligation to make up for their ignorance by paying those who help them.

Either you got the brains or cash, if you lack both you're useless."

Syreldar

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