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	struct FDungeonPIDCollector
	{
		std::vector <DWORD> vecPIDs;
		FDungeonPIDCollector()
		{
		}
		void operator () (LPCHARACTER ch)
		{
			vecPIDs.push_back(ch->GetPlayerID());
		}
	};
	int dungeon_get_member_pids(lua_State *L)
	{
		CQuestManager & q = CQuestManager::instance();
		LPCHARACTER ch = q.GetCurrentCharacterPtr();
		LPDUNGEON pDungeon = q.GetCurrentDungeon();
		if (NULL == pDungeon)
		{
			return 0;
		}
		FDungeonPIDCollector f;
		pDungeon->ForEachMember(f);
		
		for (std::vector <DWORD>::iterator it = f.vecPIDs.begin(); it != f.vecPIDs.end(); it++)
		{
			lua_pushnumber(L, *it);
		}
		return f.vecPIDs.size();
	}

I just changed the party.get_member_pids function to get all members of a dungeon but dont know if it works.

Would be nice if somebody can check this.

 

Try to put this in:

questlua_dungeon.cpp

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