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DROP TABLE IF EXISTS `mob_proto`;
CREATE TABLE `mob_proto` (
  `vnum` int(20) unsigned NOT NULL DEFAULT '0',
  `name` varbinary(50) NOT NULL DEFAULT 'Noname',
  `locale_name` varbinary(50) NOT NULL DEFAULT 'Noname',
  `rank` tinyint(2) unsigned NOT NULL DEFAULT '0',
  `type` tinyint(2) unsigned NOT NULL DEFAULT '0',
  `battle_type` tinyint(1) unsigned NOT NULL DEFAULT '0',
  `level` smallint(3) unsigned NOT NULL DEFAULT '1',
  `size` enum('SMALL','MEDIUM','BIG') NOT NULL DEFAULT 'SMALL',
  `ai_flag` set('AGGR','NOMOVE','COWARD','NOATTSHINSU','NOATTCHUNJO','NOATTJINNO','ATTMOB','BERSERK','STONESKIN','GODSPEED','DEATHBLOW','REVIVE') DEFAULT NULL,
  `mount_capacity` tinyint(2) unsigned NOT NULL DEFAULT '0',
  `setRaceFlag` set('ANIMAL','UNDEAD','DEVIL','HUMAN','ORC','MILGYO','INSECT','FIRE','ICE','DESERT','TREE','ATT_ELEC','ATT_FIRE','ATT_ICE','ATT_WIND','ATT_EARTH','ATT_DARK') NOT NULL DEFAULT '',
  `setImmuneFlag` set('STUN','SLOW','FALL','CURSE','POISON','TERROR','REFLECT') NOT NULL DEFAULT '',
  `empire` tinyint(4) unsigned NOT NULL DEFAULT '0',
  `folder` varchar(100) NOT NULL DEFAULT '',
  `on_click` tinyint(4) unsigned NOT NULL DEFAULT '0',
  `st` smallint(5) unsigned NOT NULL DEFAULT '0',
  `dx` smallint(5) unsigned NOT NULL DEFAULT '0',
  `ht` smallint(5) unsigned NOT NULL DEFAULT '0',
  `iq` smallint(5) unsigned NOT NULL DEFAULT '0',
  `damage_min` smallint(5) unsigned NOT NULL DEFAULT '0',
  `damage_max` smallint(5) unsigned NOT NULL DEFAULT '0',
  `max_hp` int(10) unsigned NOT NULL DEFAULT '0',
  `regen_cycle` tinyint(3) unsigned NOT NULL DEFAULT '0',
  `regen_percent` tinyint(3) unsigned NOT NULL DEFAULT '0',
  `gold_min` int(11) NOT NULL DEFAULT '0',
  `gold_max` int(11) NOT NULL DEFAULT '0',
  `exp` int(10) unsigned NOT NULL DEFAULT '0',
  `def` smallint(5) unsigned NOT NULL DEFAULT '0',
  `attack_speed` smallint(6) unsigned NOT NULL DEFAULT '100',
  `move_speed` smallint(6) unsigned NOT NULL DEFAULT '100',
  `aggressive_hp_pct` tinyint(3) unsigned NOT NULL DEFAULT '0',
  `aggressive_sight` smallint(10) unsigned NOT NULL DEFAULT '0',
  `attack_range` smallint(5) unsigned NOT NULL DEFAULT '0',
  `drop_item` int(10) unsigned NOT NULL DEFAULT '0',
  `resurrection_vnum` int(10) unsigned NOT NULL DEFAULT '0',
  `enchant_curse` tinyint(4) unsigned NOT NULL DEFAULT '0',
  `enchant_slow` tinyint(4) unsigned NOT NULL DEFAULT '0',
  `enchant_poison` tinyint(4) unsigned NOT NULL DEFAULT '0',
  `enchant_stun` tinyint(3) unsigned NOT NULL DEFAULT '0',
  `enchant_critical` tinyint(3) unsigned NOT NULL DEFAULT '0',
  `enchant_penetrate` tinyint(3) unsigned NOT NULL DEFAULT '0',
  `resist_sword` tinyint(4) NOT NULL DEFAULT '0',
  `resist_twohand` tinyint(4) NOT NULL DEFAULT '0',
  `resist_dagger` tinyint(4) NOT NULL DEFAULT '0',
  `resist_bell` tinyint(4) NOT NULL DEFAULT '0',
  `resist_fan` tinyint(4) NOT NULL DEFAULT '0',
  `resist_bow` tinyint(4) NOT NULL DEFAULT '0',
  `resist_fire` tinyint(4) NOT NULL DEFAULT '0',
  `resist_elect` tinyint(4) NOT NULL DEFAULT '0',
  `resist_magic` tinyint(4) NOT NULL DEFAULT '0',
  `resist_wind` tinyint(4) NOT NULL DEFAULT '0',
  `resist_poison` tinyint(4) NOT NULL DEFAULT '0',
  `dam_multiply` float DEFAULT NULL,
  `summon` int(11) DEFAULT NULL,
  `drain_sp` int(11) DEFAULT NULL,
  `mob_color` int(10) unsigned DEFAULT NULL,
  `polymorph_item` int(10) unsigned NOT NULL DEFAULT '0',
  `skill_level0` tinyint(3) unsigned DEFAULT NULL,
  `skill_vnum0` int(10) unsigned DEFAULT NULL,
  `skill_level1` tinyint(3) unsigned DEFAULT NULL,
  `skill_vnum1` int(10) unsigned DEFAULT NULL,
  `skill_level2` tinyint(3) unsigned DEFAULT NULL,
  `skill_vnum2` int(10) unsigned DEFAULT NULL,
  `skill_level3` tinyint(3) unsigned DEFAULT NULL,
  `skill_vnum3` int(10) unsigned DEFAULT NULL,
  `skill_level4` tinyint(3) unsigned DEFAULT NULL,
  `skill_vnum4` int(10) unsigned DEFAULT NULL,
  `sp_berserk` tinyint(4) NOT NULL DEFAULT '0',
  `sp_stoneskin` tinyint(4) NOT NULL DEFAULT '0',
  `sp_godspeed` tinyint(4) NOT NULL DEFAULT '0',
  `sp_deathblow` tinyint(4) NOT NULL DEFAULT '0',
  `sp_revive` tinyint(4) NOT NULL DEFAULT '0',
  PRIMARY KEY (`vnum`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1;

if dosnt work, say here your mysql-server version and post your current mob_proto structure (navicat-->dump sql file-->structure only)

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On 1/25/2018 at 1:14 PM, tierrilopes said:

DROP TABLE IF EXISTS `mob_proto`;
CREATE TABLE `mob_proto` (
  `vnum` int(20) unsigned NOT NULL DEFAULT '0',
  `name` varbinary(50) NOT NULL DEFAULT 'Noname',
  `locale_name` varbinary(50) NOT NULL DEFAULT 'Noname',
  `rank` tinyint(2) unsigned NOT NULL DEFAULT '0',
  `type` tinyint(2) unsigned NOT NULL DEFAULT '0',
  `battle_type` tinyint(1) unsigned NOT NULL DEFAULT '0',
  `level` smallint(3) unsigned NOT NULL DEFAULT '1',
  `size` enum('SMALL','MEDIUM','BIG') NOT NULL DEFAULT 'SMALL',
  `ai_flag` set('AGGR','NOMOVE','COWARD','NOATTSHINSU','NOATTCHUNJO','NOATTJINNO','ATTMOB','BERSERK','STONESKIN','GODSPEED','DEATHBLOW','REVIVE') DEFAULT NULL,
  `mount_capacity` tinyint(2) unsigned NOT NULL DEFAULT '0',
  `setRaceFlag` set('ANIMAL','UNDEAD','DEVIL','HUMAN','ORC','MILGYO','INSECT','FIRE','ICE','DESERT','TREE','ATT_ELEC','ATT_FIRE','ATT_ICE','ATT_WIND','ATT_EARTH','ATT_DARK') NOT NULL DEFAULT '',
  `setImmuneFlag` set('STUN','SLOW','FALL','CURSE','POISON','TERROR','REFLECT') NOT NULL DEFAULT '',
  `empire` tinyint(4) unsigned NOT NULL DEFAULT '0',
  `folder` varchar(100) NOT NULL DEFAULT '',
  `on_click` tinyint(4) unsigned NOT NULL DEFAULT '0',
  `st` smallint(5) unsigned NOT NULL DEFAULT '0',
  `dx` smallint(5) unsigned NOT NULL DEFAULT '0',
  `ht` smallint(5) unsigned NOT NULL DEFAULT '0',
  `iq` smallint(5) unsigned NOT NULL DEFAULT '0',
  `damage_min` smallint(5) unsigned NOT NULL DEFAULT '0',
  `damage_max` smallint(5) unsigned NOT NULL DEFAULT '0',
  `max_hp` int(10) unsigned NOT NULL DEFAULT '0',
  `regen_cycle` tinyint(3) unsigned NOT NULL DEFAULT '0',
  `regen_percent` tinyint(3) unsigned NOT NULL DEFAULT '0',
  `gold_min` int(11) NOT NULL DEFAULT '0',
  `gold_max` int(11) NOT NULL DEFAULT '0',
  `exp` int(10) unsigned NOT NULL DEFAULT '0',
  `def` smallint(5) unsigned NOT NULL DEFAULT '0',
  `attack_speed` smallint(6) unsigned NOT NULL DEFAULT '100',
  `move_speed` smallint(6) unsigned NOT NULL DEFAULT '100',
  `aggressive_hp_pct` tinyint(3) unsigned NOT NULL DEFAULT '0',
  `aggressive_sight` smallint(10) unsigned NOT NULL DEFAULT '0',
  `attack_range` smallint(5) unsigned NOT NULL DEFAULT '0',
  `drop_item` int(10) unsigned NOT NULL DEFAULT '0',
  `resurrection_vnum` int(10) unsigned NOT NULL DEFAULT '0',
  `enchant_curse` tinyint(4) unsigned NOT NULL DEFAULT '0',
  `enchant_slow` tinyint(4) unsigned NOT NULL DEFAULT '0',
  `enchant_poison` tinyint(4) unsigned NOT NULL DEFAULT '0',
  `enchant_stun` tinyint(3) unsigned NOT NULL DEFAULT '0',
  `enchant_critical` tinyint(3) unsigned NOT NULL DEFAULT '0',
  `enchant_penetrate` tinyint(3) unsigned NOT NULL DEFAULT '0',
  `resist_sword` tinyint(4) NOT NULL DEFAULT '0',
  `resist_twohand` tinyint(4) NOT NULL DEFAULT '0',
  `resist_dagger` tinyint(4) NOT NULL DEFAULT '0',
  `resist_bell` tinyint(4) NOT NULL DEFAULT '0',
  `resist_fan` tinyint(4) NOT NULL DEFAULT '0',
  `resist_bow` tinyint(4) NOT NULL DEFAULT '0',
  `resist_fire` tinyint(4) NOT NULL DEFAULT '0',
  `resist_elect` tinyint(4) NOT NULL DEFAULT '0',
  `resist_magic` tinyint(4) NOT NULL DEFAULT '0',
  `resist_wind` tinyint(4) NOT NULL DEFAULT '0',
  `resist_poison` tinyint(4) NOT NULL DEFAULT '0',
  `dam_multiply` float DEFAULT NULL,
  `summon` int(11) DEFAULT NULL,
  `drain_sp` int(11) DEFAULT NULL,
  `mob_color` int(10) unsigned DEFAULT NULL,
  `polymorph_item` int(10) unsigned NOT NULL DEFAULT '0',
  `skill_level0` tinyint(3) unsigned DEFAULT NULL,
  `skill_vnum0` int(10) unsigned DEFAULT NULL,
  `skill_level1` tinyint(3) unsigned DEFAULT NULL,
  `skill_vnum1` int(10) unsigned DEFAULT NULL,
  `skill_level2` tinyint(3) unsigned DEFAULT NULL,
  `skill_vnum2` int(10) unsigned DEFAULT NULL,
  `skill_level3` tinyint(3) unsigned DEFAULT NULL,
  `skill_vnum3` int(10) unsigned DEFAULT NULL,
  `skill_level4` tinyint(3) unsigned DEFAULT NULL,
  `skill_vnum4` int(10) unsigned DEFAULT NULL,
  `sp_berserk` tinyint(4) NOT NULL DEFAULT '0',
  `sp_stoneskin` tinyint(4) NOT NULL DEFAULT '0',
  `sp_godspeed` tinyint(4) NOT NULL DEFAULT '0',
  `sp_deathblow` tinyint(4) NOT NULL DEFAULT '0',
  `sp_revive` tinyint(4) NOT NULL DEFAULT '0',
  PRIMARY KEY (`vnum`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1;

if dosnt work, say here your mysql-server version and post your current mob_proto structure (navicat-->dump sql file-->structure only)

first of all thnks for your reply, i've seen in my database the size is with numbers and now with "SMALL , BIG , MEDIUM", also my structures are these

Spoiler

SET FOREIGN_KEY_CHECKS=0;

-- ----------------------------
-- Table structure for mob_proto
-- ----------------------------
DROP TABLE IF EXISTS `mob_proto`;
CREATE TABLE `mob_proto` (
  `vnum` int(11) NOT NULL DEFAULT '0',
  `name` varchar(24) NOT NULL DEFAULT 'Noname',
  `locale_name` varbinary(24) NOT NULL DEFAULT 'Noname                  ',
  `rank` tinyint(2) NOT NULL DEFAULT '0',
  `type` tinyint(2) NOT NULL DEFAULT '0',
  `battle_type` tinyint(1) NOT NULL DEFAULT '0',
  `level` smallint(3) NOT NULL DEFAULT '1',
  `size` tinyint(6) unsigned NOT NULL DEFAULT '100',
  `ai_flag` set('AGGR','NOMOVE','COWARD','NOATTSHINSU','NOATTCHUNJO','NOATTJINNO','ATTMOB','BERSERK','STONESKIN','GODSPEED','DEATHBLOW','REVIVE') DEFAULT '',
  `mount_capacity` tinyint(2) NOT NULL DEFAULT '0',
  `setRaceFlag` set('ANIMAL','UNDEAD','DEVIL','HUMAN','ORC','MILGYO','INSECT','FIRE','ICE','DESERT') NOT NULL DEFAULT '',
  `setImmuneFlag` set('STUN','SLOW','FALL','CURSE','POISON','TERROR') NOT NULL DEFAULT '',
  `empire` tinyint(4) NOT NULL DEFAULT '0',
  `folder` varchar(100) NOT NULL DEFAULT '',
  `on_click` tinyint(4) NOT NULL DEFAULT '0',
  `st` smallint(5) unsigned NOT NULL DEFAULT '0',
  `dx` smallint(5) unsigned NOT NULL DEFAULT '0',
  `ht` smallint(5) unsigned NOT NULL DEFAULT '0',
  `iq` smallint(5) unsigned NOT NULL DEFAULT '0',
  `damage_min` smallint(5) unsigned NOT NULL DEFAULT '0',
  `damage_max` smallint(5) unsigned NOT NULL DEFAULT '0',
  `max_hp` int(10) unsigned NOT NULL DEFAULT '0',
  `regen_cycle` tinyint(3) unsigned NOT NULL DEFAULT '0',
  `regen_percent` tinyint(3) unsigned NOT NULL DEFAULT '0',
  `gold_min` int(11) NOT NULL DEFAULT '0',
  `gold_max` int(11) NOT NULL DEFAULT '0',
  `exp` int(10) unsigned NOT NULL DEFAULT '0',
  `def` smallint(5) unsigned NOT NULL DEFAULT '0',
  `attack_speed` smallint(6) unsigned NOT NULL DEFAULT '100',
  `move_speed` smallint(6) unsigned NOT NULL DEFAULT '100',
  `aggressive_hp_pct` tinyint(3) unsigned NOT NULL DEFAULT '0',
  `aggressive_sight` smallint(10) unsigned NOT NULL DEFAULT '0',
  `attack_range` smallint(5) unsigned NOT NULL DEFAULT '0',
  `drop_item` int(10) unsigned NOT NULL DEFAULT '0',
  `resurrection_vnum` int(10) unsigned NOT NULL DEFAULT '0',
  `enchant_curse` tinyint(4) unsigned NOT NULL DEFAULT '0',
  `enchant_slow` tinyint(4) unsigned NOT NULL DEFAULT '0',
  `enchant_poison` tinyint(4) unsigned NOT NULL DEFAULT '0',
  `enchant_stun` tinyint(3) unsigned NOT NULL DEFAULT '0',
  `enchant_critical` tinyint(3) unsigned NOT NULL DEFAULT '0',
  `enchant_penetrate` tinyint(3) unsigned NOT NULL DEFAULT '0',
  `resist_sword` tinyint(4) NOT NULL DEFAULT '0',
  `resist_twohand` tinyint(4) NOT NULL DEFAULT '0',
  `resist_dagger` tinyint(4) NOT NULL DEFAULT '0',
  `resist_bell` tinyint(4) NOT NULL DEFAULT '0',
  `resist_fan` tinyint(4) NOT NULL DEFAULT '0',
  `resist_bow` tinyint(4) NOT NULL DEFAULT '0',
  `resist_fire` tinyint(4) NOT NULL DEFAULT '0',
  `resist_elect` tinyint(4) NOT NULL DEFAULT '0',
  `resist_magic` tinyint(4) NOT NULL DEFAULT '0',
  `resist_wind` tinyint(4) NOT NULL DEFAULT '0',
  `resist_poison` tinyint(4) NOT NULL DEFAULT '0',
  `resist_bleeding` tinyint(4) DEFAULT NULL,
  `dam_multiply` float DEFAULT NULL,
  `summon` int(11) DEFAULT NULL,
  `drain_sp` int(11) DEFAULT NULL,
  `mob_color` int(10) unsigned DEFAULT NULL,
  `polymorph_item` int(10) unsigned NOT NULL DEFAULT '0',
  `skill_level0` tinyint(3) unsigned DEFAULT NULL,
  `skill_vnum0` int(10) unsigned DEFAULT NULL,
  `skill_level1` tinyint(3) unsigned DEFAULT NULL,
  `skill_vnum1` int(10) unsigned DEFAULT NULL,
  `skill_level2` tinyint(3) unsigned DEFAULT NULL,
  `skill_vnum2` int(10) unsigned DEFAULT NULL,
  `skill_level3` tinyint(3) unsigned DEFAULT NULL,
  `skill_vnum3` int(10) unsigned DEFAULT NULL,
  `skill_level4` tinyint(3) unsigned DEFAULT NULL,
  `skill_vnum4` int(10) unsigned DEFAULT NULL,
  `sp_berserk` tinyint(4) NOT NULL DEFAULT '0',
  `sp_stoneskin` tinyint(4) NOT NULL DEFAULT '0',
  `sp_godspeed` tinyint(4) NOT NULL DEFAULT '0',
  `sp_deathblow` tinyint(4) NOT NULL DEFAULT '0',
  `sp_revive` tinyint(4) NOT NULL DEFAULT '0',
  PRIMARY KEY (`vnum`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1;
 

 

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