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Sash & Costum weapon problem


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9 minutes ago, ABoWaLy said:

iam not asking about this >>

i know the fix for this ..

in NewPetSystem.cpp .. search


void CNewPetActor::ItemCubeFeed(int type)

and paste it


			if (ITEM_WEAPON == itemxp->GetType() && itemxp->IsEquipped())
				return ;

iam asking about weapon costume .. when unwear it .. it is Keep appearances

 

Got it.

It's also from instancebase.cpp :)

If you're using martysama source that mean you will not face problem like that :)

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On 12/1/2017 at 12:21 AM, ABoWaLy said:
hello all :
i have problem in sash system LenNt
when change character with ( /set Name race 1 )
the sash is Rise up

when remove the weapon and remove the costum weapon ... costum weapon is Keep appearances

this video to show the problems
 

did you fix the sash ? 

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