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Problem with flame dungeon monsters


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Hello,

I'm having a problem only with the flame dungeon monsters:

Sva4vHR.jpg

This is only happens with this monsters, if I use a poly I can see the original textures.

What is happening, who can help me please?

Thanks

Edited by Metin2 Dev
Core X - External 2 Internal

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yeah, definitely mob_color.

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Thank you all!

It was an extra column added after I used the data from the last GF update package posted at this board, it had a column near the DamMultiplier with a name, I forgot to remove it, I only removed the ScalePct and resist bleeding.

5 hours ago, Galet said:

Sure, your mob_color field is messy. Be carefull when taking mob_proto or unpacking it, you'll always need to edit them or at least check every columns.

I use only txt and then use the dump_proto.exe to convert to the client...

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Yeah this is what I say. You need to unpack mob_proto from Official to get it, or if you don't know how to do it you have to take it from people releasing it. Then what I told you was to adapt it or at least check the columns because they're messy. Some fields are missing, other ones are inverted and so on.

 

Have a nice day :)

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