betsch96 8 Posted May 10, 2017 Share Posted May 10, 2017 Hey guys, since 1 week we have the problem that totally random chars gets buggy(after the login screen the client closes, without any error message, the syserr is also clear). Other chars at the same account are working, we resetet the chars to map1, they are still buggy. We also didnt find any errors in the syserr serverside. We uploaded backups from months before, it hasn´t helped at all. How the bug looks like: the chars becomes random kick(most of the times while they try to port to a map(doesnt matter which map) and after that the client is always closing without an error after the loading screen). Whoever can find that bug and fix it will get 400€ as reward(pp / psc). best regards 1 Link to comment Share on other sites More sharing options...
Premium Syreldar 1874 Posted May 10, 2017 Premium Share Posted May 10, 2017 If the client closes without the clientside syserr saying anything then it's the launcher. "Nothing's free in this life. Ignorant people have an obligation to make up for their ignorance by paying those who help them. Either you got the brains or cash, if you lack both you're useless." Syreldar Link to comment Share on other sites More sharing options...
betsch96 8 Posted May 10, 2017 Author Share Posted May 10, 2017 We tried it with an older version of our client(which worked for months without problems) and it didnt worked as well. Also we couldnt login with the bugged chars with the old client ether. Link to comment Share on other sites More sharing options...
Premium Speachless 759 Posted May 10, 2017 Premium Share Posted May 10, 2017 Scan your game.core and see what's the problem. If you disabled IMPROVED_PACKET_ENCRYPTION you have to do some changes in source in order to work fine. Link to comment Share on other sites More sharing options...
Premium Syreldar 1874 Posted May 10, 2017 Premium Share Posted May 10, 2017 2 hours ago, betsch96 said: We tried it with an older version of our client(which worked for months without problems) and it didnt worked as well. Also we couldnt login with the bugged chars with the old client ether. Alright, then the problem is 100% your game sending wrong packets to the client, try to debug the game.core or use an old game file. "Nothing's free in this life. Ignorant people have an obligation to make up for their ignorance by paying those who help them. Either you got the brains or cash, if you lack both you're useless." Syreldar Link to comment Share on other sites More sharing options...
betsch96 8 Posted May 10, 2017 Author Share Posted May 10, 2017 vor 2 Stunden schrieb Syreldar: Alright, then the problem is 100% your game sending wrong packets to the client, try to debug the game.core or use an old game file. We did already(we used backups from march) didnt helped at all. After restarting the complette mysql root a few of the bugged chars are working again Link to comment Share on other sites More sharing options...
MORTE 78 Posted May 10, 2017 Share Posted May 10, 2017 I have the same problem, several people have already analyzed, but unsuccessfully in finding the real problem: / Beware of spam that promises to fix, takes the money and passes an 'ineffective' 2 Link to comment Share on other sites More sharing options...
betsch96 8 Posted May 10, 2017 Author Share Posted May 10, 2017 We checked: Game Client Core(s) If any items are buggy If maps are buggy If any Quest is buggy Connection problems between mysql and game server We weren´t able to find anything, so non of those is the reason. Link to comment Share on other sites More sharing options...
DasSchwarzeT 111 Posted May 10, 2017 Share Posted May 10, 2017 Better check database Link to comment Share on other sites More sharing options...
betsch96 8 Posted May 10, 2017 Author Share Posted May 10, 2017 We found the problem, we had problems with the HEADER_GC_QUICKSLOT_ADD + HEADER_GC_PLAYER_POINTS pakets and fixed it now. 1 Link to comment Share on other sites More sharing options...
Premium Galet 509 Posted May 11, 2017 Premium Share Posted May 11, 2017 How did you solved the problem ? Are the packets were untouched ? (I don't have this bug I'm just curious) Link to comment Share on other sites More sharing options...
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