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Big problem 'Soul Stone'


Bytza

Question

Hello guys, so I have a big problem with my Soul Stone.

I have a PVM serverfiles, and Soul Stone it's used to grow up from G to P.

All fine until yesterday. Now a half of players can use this Soul Stone now, but the second half, can't. No text, no warning, no nothing for them.

I don't have errors in syserr, to show you.

But I can show the quest:

quest training_grandmaster_skill begin
state start begin
when 50513.use begin
if pc.get_skill_group() == 0 then
say_title(gameforge.training_grandmaster_skill._10_sayTitle)
say(gameforge.training_grandmaster_skill._20_say)
return
end

if get_time() < pc.getqf("next_time") then
if pc.is_skill_book_no_delay() then
say_title(gameforge.training_grandmaster_skill._10_sayTitle)
say(gameforge.training_grandmaster_skill._30_say)
wait()
else
say_title(gameforge.training_grandmaster_skill._10_sayTitle)
say(gameforge.training_grandmaster_skill._40_say)
return
end
end

local result = training_grandmaster_skill.BuildGrandMasterSkillList(pc.get_job(), pc.get_skill_group())

local vnum_list = result[1]
local name_list = result[2]

if table.getn(vnum_list) == 0 then
say_title(gameforge.training_grandmaster_skill._10_sayTitle)
say(gameforge.training_grandmaster_skill._50_say)
return
end
say_title(gameforge.training_grandmaster_skill._10_sayTitle)
say(gameforge.training_grandmaster_skill._60_say)

local menu_list = {}
table.foreach(name_list, function(i, name) table.insert(menu_list, name) end)
table.insert(menu_list, gameforge.locale.cancel) 

local s=select_table(menu_list)

if table.getn(menu_list) == s then
return
end

local skill_name=name_list[s]
local skill_vnum=vnum_list[s]
local skill_level = pc.get_skill_level(skill_vnum)
local cur_alignment = pc.get_real_alignment()
local need_alignment = 1000+500*(skill_level-30)

test_chat(string.format(gameforge.training_grandmaster_skill._70_chat, cur_alignment..gameforge.training_grandmaster_skill._75_chat..need_alignment))

local title=string.format(gameforge.training_grandmaster_skill._80_stringFormat, skill_name, skill_level-30+1)

say_title(gameforge.training_grandmaster_skill._10_sayTitle)
say(gameforge.training_grandmaster_skill._90_say)

if cur_alignment<-19000+need_alignment then
say_reward(gameforge.training_grandmaster_skill._100_sayReward)
return
end

if cur_alignment<0 then
say_reward(string.format(gameforge.training_grandmaster_skill._110_sayReward, need_alignment, need_alignment*2))
say_reward(gameforge.training_grandmaster_skill._120_sayReward)
need_alignment=need_alignment*2
elseif cur_alignment<need_alignment then
say_reward(string.format(gameforge.training_grandmaster_skill._130_sayReward, need_alignment))
say_reward(gameforge.training_grandmaster_skill._140_sayReward)
else
say_reward(string.format(gameforge.training_grandmaster_skill._130_sayReward, need_alignment))
end

local s= select(gameforge.locale.levelup.prev_quest_go, gameforge.locale.cancel)	

if s==2 then
return
end


if cur_alignment>=0 and cur_alignment<need_alignment then
say_title(title)
say_reward(gameforge.training_grandmaster_skill._150_sayReward)
say(gameforge.training_grandmaster_skill._160_say)
say_reward(gameforge.training_grandmaster_skill._170_sayReward)
say(gameforge.training_grandmaster_skill._180_say)
local s=input()
s = string.gsub(s, "(%a*)%s*", "%1")
s = string.lower(string.gsub(s, "(%a*)%s*", "%1"))

local t = string.gsub(gameforge.training_grandmaster_skill._10_answer, "(%a*)%s*", "%1")
t = string.lower(string.gsub(gameforge.training_grandmaster_skill._10_answer, "(%a*)%s*", "%1"))

if s!=t then
return
end
end

if get_time() < pc.getqf("next_time") then
if pc.is_skill_book_no_delay() then
pc.remove_skill_book_no_delay()
else
say_title(gameforge.training_grandmaster_skill._10_sayTitle)
return
end
end

pc.setqf("next_time", get_time()+time_hour_to_sec(number(8, 12)))


if need_alignment>0 then
if pc.count_item(50513) > 0 then
if pc.learn_grand_master_skill(skill_vnum) then
pc.change_alignment(-need_alignment)

say_title(title)
say_reward(gameforge.training_grandmaster_skill._190_sayReward)

if 40 == pc.get_skill_level(skill_vnum) then
say(gameforge.training_grandmaster_skill._200_say)
say(string.format(gameforge.training_grandmaster_skill._210_say, skill_name))
say(gameforge.training_grandmaster_skill._220_say)
else
say(gameforge.training_grandmaster_skill._230_say)
say(string.format(gameforge.training_grandmaster_skill._240_say, skill_name, skill_level-30+1+1))
end
say_reward(gameforge.training_grandmaster_skill._250_sayReward)
say_reward(string.format(gameforge.training_grandmaster_skill._260_sayReward, need_alignment))
else
say_title(title)
say_reward(gameforge.training_grandmaster_skill._270_sayReward)
say(gameforge.training_grandmaster_skill._280_say)
say_reward(gameforge.training_grandmaster_skill._290_sayReward)
pc.change_alignment(-number(need_alignment/3, need_alignment/2))
end
pc.remove_item(50513)
else
char_log(0, "HACK 50513", pc.getname())
end
end
end

function BuildGrandMasterSkillList(job, group)
GRAND_MASTER_SKILL_LEVEL = 30
PERFECT_MASTER_SKILL_LEVEL = 40

local skill_list = special.active_skill_list[job+1][group]
local ret_vnum_list = {}
local ret_name_list = {}

table.foreach(skill_list, 
function(i, skill_vnum) 
local skill_level = pc.get_skill_level(skill_vnum)

if skill_level >= GRAND_MASTER_SKILL_LEVEL and skill_level < PERFECT_MASTER_SKILL_LEVEL then
table.insert(ret_vnum_list, skill_vnum)
local name=locale.GM_SKILL_NAME_DICT[skill_vnum]

if name == nil then name=skill_vnum end
table.insert(ret_name_list, name)
end
end)
return {ret_vnum_list, ret_name_list}
end
end
end

So, why this half of players can't use this item, no quest dialog, no info, nothing.

And the second half, can use, dialog open correctly etc..

Can you give me a solution, please?

Or maybe because of this? 

SYSERR: Mar 24 13:09:26.279160 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 10
SYSERR: Mar 24 13:09:26.597976 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 50
SYSERR: Mar 24 13:09:26.598041 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 10
SYSERR: Mar 24 13:09:32.156554 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 50
SYSERR: Mar 24 13:09:32.156638 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 10
SYSERR: Mar 24 13:09:32.156895 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 50
SYSERR: Mar 24 13:09:32.156946 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 10
SYSERR: Mar 24 13:10:09.557174 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 50
SYSERR: Mar 24 13:10:09.557248 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 10
SYSERR: Mar 24 13:10:09.557590 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 50
SYSERR: Mar 24 13:10:09.557671 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 10
SYSERR: Mar 24 13:10:09.557980 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 50
SYSERR: Mar 24 13:10:09.558056 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 10
SYSERR: Mar 24 13:10:09.558574 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 50
SYSERR: Mar 24 13:10:09.558709 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 10
SYSERR: Mar 24 13:10:39.997568 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 50
SYSERR: Mar 24 13:10:39.997626 :: PointChange: BONUS exceeded over 100!! point type: 83 name: DonPablo amount 10
SYSERR: Mar 24 13:11:01.917142 :: Process: UNKNOWN HEADER: 148, LAST HEADER: 254(2), REMAIN BYTES: 8, fd: 26
SYSERR: Mar 24 13:11:39.358268 :: PointChange: BONUS exceeded over 100!! point type: 83 name: LaRyKee amount 20
SYSERR: Mar 24 13:11:42.541322 :: PointChange: BONUS exceeded over 100!! point type: 83 name: LaRyKee amount 50
SYSERR: Mar 24 13:11:42.541474 :: PointChange: BONUS exceeded over 100!! point type: 83 name: LaRyKee amount 10
SYSERR: Mar 24 13:11:50.917080 :: PointChange: BONUS exceeded over 100!! point type: 83 name: LaRyKee amount 50
SYSERR: Mar 24 13:11:50.917169 :: PointChange: BONUS exceeded over 100!! point type: 83 name: LaRyKee amount 10
SYSERR: Mar 24 13:11:50.917412 :: PointChange: BONUS exceeded over 100!! point type: 83 name: LaRyKee amount 50
SYSERR: Mar 24 13:11:50.917469 :: PointChange: BONUS exceeded over 100!! point type: 83 name: LaRyKee amount 10
SYSERR: Mar 24 13:11:50.917754 :: PointChange: BONUS exceeded over 100!! point type: 83 name: LaRyKee amount 50
SYSERR: Mar 24 13:11:50.917846 :: PointChange: BONUS exceeded over 100!! point type: 83 name: LaRyKee amount 10
SYSERR: Mar 24 13:11:50.918032 :: PointChange: BONUS exceeded over 100!! point type: 83 name: LaRyKee amount 50
SYSERR: Mar 24 13:11:50.918115 :: PointChange: BONUS exceeded over 100!! point type: 83 name: LaRyKee amount 10

Every player with this error, can get skill up. I checked this now.

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