sash and pet scale problem
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Stateful Server and Sync Position between Clients
There's no update needed. This guy just shared the logic, all you need is to connect the dots nobel prize for sharing this -
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GF shutdowned a lot of czech private servers
Well, i'm Polish. And almost all the updates that were implemented after 2012 are used on many of them (tdd, dss, sash, aura, ui, changelook and so on) let's face the truth -
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fix [C++] Prevent Feeding The Horse When It Is Already Full
INTRODUCTION & PROBLEM Hello, as you know in the horse system in the game, the player can feed his horse in an unlimited number of times, this will not cause an overflow problem due to the controls in the codes, but I think feeding a horse whose health is already full does not benefit the player. WHY & WHAT DID WE CHANGE? We made sure that the horse refuses to be fed when its health reaches the maximum level and the player receives an information message, and we also added extra controls. HOW TO DO? First, open the "horse_rider.cpp" file. [Hidden Content] Then, open the "cmd_general.cpp" file. [Hidden Content] Finally, open the "locale_string.txt" and added to the end; [Hidden Content] Best regards, MT2Dev.- 2
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Reversed Systems For Sale
How can I contact you to make a transaction with you? -
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Multi Language System
Did you also managed to fix the locale.lua part for the npc chats? If I start the server and login with an german client after that starting a second client with romanian for example, both clients get the german language for the npc chats. -
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[C++] Full Renewal For Safebox Password System
INTRODUCTION & PROBLEM Hello, I have been wanting to renew the safebox password system in the game for a long time, I wanted to deal with it as soon as I had time, I think the resulting code is useful, so I am sharing it with you so that everyone can use it. WHY & WHAT DID WE CHANGE? Many controls were missing within the functions, I think that giving too much freedom to the players in systems where such players can make choices by entering a text may pave the way for the possibility of abuse. Innovations and controls were added both for this and for situations related to the password security of the players. Let's briefly look at what we did; - The password can only consist of digits. - The password can consist of a maximum of 6 and a minimum of 4 digits. - If the player does not change his password and continues to use it as "000000", he will encounter a warning message that he must change his password every time he opens the safebox or mall. - The player must be near the storekeeper to change the password. (Those who do not prefer it can simply make it a comment line) - If the player writes his current password as his new password when changing his password, he will receive a warning and the process will not be completed. - If the player wants to change his password to "000000", game will be asked to choose another password and the process will not be completed. ATTENTION! For functions that need to be completely changed, remember that if there is a system or fix-related codes you are already using, you should make this change after adapting it to the function I have given. HOW TO DO? First, open the "char.cpp" file. [Hidden Content] Then open the "cmd_general.cpp" file. [Hidden Content] Lastly open the "locale_string.txt" file. [Hidden Content] Best regards, MT2Dev.- 12
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GF shutdowned a lot of czech private servers
I highly disagree with statement that pserver take everything from official servers. You probably didnt play any poland servers. No hate, but I played many servers and the most boring for me were the ones, which looked like official server.
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