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Every core got a diferente CONFIG file.

In them you got map_index, so different cores will be handling different maps.

 

Example 1:

Core1 map_index: 1 2 3

Core2 map_index: 4 5 6

Core3 map_index: 7 8 9

 

In example 1 you have 3 cores, each of them handling 3 diferent maps.

 

Example 2:

Core 1 map_index: 1 2 3 4

Core 2 map_index: 5 6 7 8 9

In example 2 you have 2 cores, with the first core handling 4 maps and the second core handling 5 maps.

 

If in example 1, core2 goes down, everyone on maps 4,5 and 6 will also go down. The same goes for the other cores.

 

Usually you want to get the most populated maps on cores with less channels.

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2 minutes ago, tierrilopes said:

Every core got a diferente CONFIG file.

In them you got map_index, so different cores will be handling different maps.

 

Example 1:

Core1 map_index: 1 2 3

Core2 map_index: 4 5 6

Core3 map_index: 7 8 9

 

In example 1 you have 3 cores, each of them handling 3 diferent maps.

 

Example 2:

Core 1 map_index: 1 2 3 4

Core 2 map_index: 5 6 7 8 9

In example 2 you have 2 cores, with the first core handling 4 maps and the second core handling 5 maps.

 

If in example 1, core2 goes down, everyone on maps 4,5 and 6 will also go down. The same goes for the other cores.

 

Usually you want to get the most populated maps on cores with less channels.

Ok i got that. One more questing your suggestion how many cores?

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My suggestion is for you to try it out.

Depends on much ram you got available in your system and also on the number of players.

Theres not a single answer to that and you should try some configurations on your server making our own server structure

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There is my dedicated hardware;
 x2 Intel Xeon E5620 Ram; 48 GB2 Drive; 300GB SAS line; 1Gbps

 

6 minutes ago, tierrilopes said:

My suggestion is for you to try it out.

Depends on much ram you got available in your system and also on the number of players.

Theres not a single answer to that and you should try some configurations on your server making our own server structure

 

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