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  • 2 weeks later...
  • Honorable Member

personally, i've modified my say_title function this way.

say_title = function(name, width, height)
    setdelay(0);
    say(color256(255, 230, 186)..string.format("%s[WINDOW_SIZE width;%d|height;%d]", name or "", width or 350, height or 300)..color256(196, 196, 196));
end -- function

and my quests run at the speed of light, the setdelay(0) is sufficient and does its work perfectly.

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  • Love 2

 

"Nothing's free in this life.

Ignorant people have an obligation to make up for their ignorance by paying those who help them.

Either you got the brains or cash, if you lack both you're useless."

Syreldar

  • 8 years later...

Cant seem to fit this into a post other than this screenshot. With this you can make your quest text faster(close to instant) when you have a server. 

 

This is the hidden content, please

Its not much to do really, but this website wont let me post the code and directory.

 

If you send me a private message i send you the function. (For lazy people :P)

 

After that no problems and fast text.

 

I do hope anyone finds this useful. 

  • Metin2 Dev 9
  • Love 1
  • Honorable Member

Literally just add setdelay(0) at the beginning of say_title function, in questlib.lua. It's not necessary to overcomplicate things.

 

"Nothing's free in this life.

Ignorant people have an obligation to make up for their ignorance by paying those who help them.

Either you got the brains or cash, if you lack both you're useless."

Syreldar

5 hours ago, Syreldar said:

Literally just add setdelay(0) at the beginning of say_title function, in questlib.lua. It's not necessary to overcomplicate things.

maybe you are right. xD

INSTANT_QUEST_TEXT = true

local __orig_say = say
function say(msg)
    if INSTANT_QUEST_TEXT then
        raw_script("[DELAY value;0]")
        __orig_say(msg)
        raw_script("[/DELAY]")
    else
        __orig_say(msg)
    end
end

maybe this is too much, but you can turn it off or change text speed with this ^^ but yea your way is easier and better in the end.

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