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What are you trying to do is pretty simple

open instancebaseeffect.cpp from userinterface

search:

    __EffectContainer_AttachEffect(EFFECT_EMPIRE+eEmpire);

Look if it's member of void CInstanceBase::__AttachEmpireEffect(DWORD eEmpire)

Add below(up to): __EffectContainer_AttachEffect(EFFECT_EMPIRE+eEmpire);

    if (IsPC())
        return;

Done.

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