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3 minutes ago, arves100 said:

GameType.h

if you have acce and costume mount:

in #ifdef ENABLE_NEW_EQUIPMENT

change start index to 24

if you don't have acce\costume mount

change start index to 22

I have and not work

 

#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
    const DWORD c_New_Equipment_Start = c_Equipment_Start + 22;
    const DWORD c_New_Equipment_Count = 3;
    const DWORD c_Equipment_Ring1 = c_New_Equipment_Start + 0;
    const DWORD c_Equipment_Ring2 = c_New_Equipment_Start + 1;
    const DWORD c_Equipment_Belt  = c_New_Equipment_Start + 2;;
#endif

 

#ifdef ENABLE_COSTUME_SYSTEM
    const DWORD c_Costume_Slot_Start    = c_Equipment_Start + 19;    // [주의] 숫자(19) 하드코딩 주의. 현재 서버에서 코스츔 슬롯은 19부터임. 서버 common/length.h 파일의 EWearPositions 열거형 참고.
    const DWORD    c_Costume_Slot_Body        = c_Costume_Slot_Start + 0;
    const DWORD    c_Costume_Slot_Hair        = c_Costume_Slot_Start + 1;
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
    const DWORD c_Costume_Slot_Weapon = c_Costume_Slot_Start + 2;;
#endif
    const DWORD c_Costume_Slot_Count    = 3;
    const DWORD c_Costume_Slot_End        = c_Costume_Slot_Start + c_Costume_Slot_Count;
#endif

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enum EWearPositions
{
    WEAR_BODY,        // 0
    WEAR_HEAD,        // 1
    WEAR_FOOTS,        // 2
    WEAR_WRIST,        // 3
    WEAR_WEAPON,    // 4
    WEAR_NECK,        // 5
    WEAR_EAR,        // 6
    WEAR_UNIQUE1,    // 7
    WEAR_UNIQUE2,    // 8
    WEAR_ARROW,        // 9
    WEAR_SHIELD,    // 10
    WEAR_ABILITY1,  // 11
    WEAR_ABILITY2,  // 12
    WEAR_ABILITY3,  // 13
    WEAR_ABILITY4,  // 14
    WEAR_ABILITY5,  // 15
    WEAR_ABILITY6,  // 16
    WEAR_ABILITY7,  // 17
    WEAR_ABILITY8,  // 18
    WEAR_COSTUME_BODY,    // 19
    WEAR_COSTUME_HAIR,    // 20
#ifdef __WEAPON_COSTUME_SYSTEM__
    WEAR_COSTUME_WEAPON,
#endif    
    WEAR_RING1,            // 21    : 신규 반지슬롯1 (왼쪽)
    WEAR_RING2,            // 22    : 신규 반지슬롯2 (오른쪽)

    WEAR_BELT,            // 23    : 신규 벨트슬롯
 

    WEAR_MAX = 32    // 
};

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