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open New_PetSystem.cpp

search in function of bool CNewPetActor::Update(DWORD deltaTime)

Spoiler

    if (m_pkOwner->IsDead() || (IsSummoned() && m_pkChar->IsDead()) || (IsSummoned() && (m_pkOwner->GetExchange() || m_pkOwner->GetMyShop() || m_pkOwner->GetShopOwner() || m_pkOwner->IsOpenSafebox() || m_pkOwner->IsCubeOpen() || m_dwduration <= 0))
        || NULL == ITEM_MANAGER::instance().FindByVID(this->GetSummonItemVID())
        || ITEM_MANAGER::instance().FindByVID(this->GetSummonItemVID())->GetOwner() != this->GetOwner()
        )
    {
        this->Unsummon();
        return true;
    }

change to:

Spoiler

    if (m_pkOwner->IsDead() || (IsSummoned() && m_pkChar->IsDead()) || (IsSummoned() && (m_pkOwner->IsCubeOpen() || m_dwduration <= 0))
        || NULL == ITEM_MANAGER::instance().FindByVID(this->GetSummonItemVID())
        || ITEM_MANAGER::instance().FindByVID(this->GetSummonItemVID())->GetOwner() != this->GetOwner()
        )
    {
        this->Unsummon();
        return true;
    }

 

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1 hour ago, Nickas said:

open New_PetSystem.cpp

search in function of bool CNewPetActor::Update(DWORD deltaTime)

  Hide contents

    if (m_pkOwner->IsDead() || (IsSummoned() && m_pkChar->IsDead()) || (IsSummoned() && (m_pkOwner->GetExchange() || m_pkOwner->GetMyShop() || m_pkOwner->GetShopOwner() || m_pkOwner->IsOpenSafebox() || m_pkOwner->IsCubeOpen() || m_dwduration <= 0))
        || NULL == ITEM_MANAGER::instance().FindByVID(this->GetSummonItemVID())
        || ITEM_MANAGER::instance().FindByVID(this->GetSummonItemVID())->GetOwner() != this->GetOwner()
        )
    {
        this->Unsummon();
        return true;
    }

change to:

  Reveal hidden contents

    if (m_pkOwner->IsDead() || (IsSummoned() && m_pkChar->IsDead()) || (IsSummoned() && (m_pkOwner->IsCubeOpen() || m_dwduration <= 0))
        || NULL == ITEM_MANAGER::instance().FindByVID(this->GetSummonItemVID())
        || ITEM_MANAGER::instance().FindByVID(this->GetSummonItemVID())->GetOwner() != this->GetOwner()
        )
    {
        this->Unsummon();
        return true;
    }

 

Fixed

thanks dude

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