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DDoS Protections (GAME + WEBSITE)
Provides great services, the best in firewall programming, want to have your server fully protected this is the right guy! -
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fix Level Update Fix [REVERSED]
We need new reaction smile specially for Mali topics, something like *CUMPERMANENTI think you are one of the best m2 designers, lets do it=) -
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[Dumb question] what player_index pids (pid1, pid2, pid3, pid4, pid5) are actually for? 🥶
Thank you guys it is so obvious now! -
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[Dumb question] what player_index pids (pid1, pid2, pid3, pid4, pid5) are actually for? 🥶
They are exactly it, the player ids of that account.- 1
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[Dumb question] what player_index pids (pid1, pid2, pid3, pid4, pid5) are actually for? 🥶
At this point I'm afraid to ask, but here I go. PLAYER_INDEX DATABASE ID stands for the id of the account and this is clear to me EMPIRE stands for the kingdom of the account clearly with shinsoo = 1, jinno = 3 etc What about those pids? They are almost probably associated to each player character per account, but still I don't really get what the values refer to, all information I looked for seemed confusing and non exaustive; If someone could point me to something I'll be glad to get deeper into the undestanding of this Keep up the good work, cheers Macro -
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Atlas/minimap not working.
Hi, im try recreate C1 / A1 and B1 map like ice(snow) / fire / desert maps, but when i recreate this map and i save atlas/minimap i got only old map. Just like this.
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Question
Nickas 23
This my game.core debug:
#0 0x0821a67a in CTableBySkill::GetSkillPowerByLevelFromType (
this=0xffffcac0, job=0, skillgroup=137, skilllevel=20, bMob=false)
at skill_power.cpp:44
44 skill_power.cpp: No such file or directory.
in skill_power.cpp
Channels are down.How do i solve this problem?
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Nickas
i think i found cause of problem: i had a problem when i using no txt.its the players set skill groups randomize values(is bigger than 2).i think the error saying : CTableBySkill::GetSkillPo
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