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Core Crash


yagokurt

Question

Hi to all. I'm having a little proble. Some times my cores randon crash. Here i will leave the last 20 lines of syserr maybe u guys see something strange.

 

SYSERR: May  7 04:18:38 :: WriteRunningStateToSyserr: LUA_ERROR: quest pet_system.start letter
SYSERR: May  7 04:18:53 :: Entergame: !GetMovablePosition (name DaviidM7 1231200x1959300 map 137 changed to 1374700x2128300)
SYSERR: May  7 04:21:10 :: RunState: LUA_ERROR: (none):0: attempt to index field `?' (a nil value)
SYSERR: May  7 04:21:10 :: WriteRunningStateToSyserr: LUA_ERROR: quest pet_system.start letter
SYSERR: May  7 04:21:11 :: Entergame: !GetMovablePosition (name llFuckUll 1231200x1959300 map 137 changed to 1374700x2128300)
SYSERR: May  7 04:21:53 :: Entergame: !GetMovablePosition (name WipeeR 98776600x98776600 map 215 changed to 98801600x98801600)
SYSERR: May  7 04:25:47 :: RunState: LUA_ERROR: (none):0: attempt to index field `?' (a nil value)
SYSERR: May  7 04:25:47 :: WriteRunningStateToSyserr: LUA_ERROR: quest pet_system.start letter
SYSERR: May  7 04:26:23 :: RunState: LUA_ERROR: (none):0: attempt to index field `?' (a nil value)
SYSERR: May  7 04:26:23 :: WriteRunningStateToSyserr: LUA_ERROR: quest pet_system.start letter
SYSERR: May  7 04:29:59 :: RunState: LUA_ERROR: (none):0: attempt to index field `?' (a nil value)
SYSERR: May  7 04:29:59 :: WriteRunningStateToSyserr: LUA_ERROR: quest pet_system.start letter
SYSERR: May  7 04:31:28 :: RunState: LUA_ERROR: (none):0: attempt to index field `?' (a nil value)
SYSERR: May  7 04:31:28 :: WriteRunningStateToSyserr: LUA_ERROR: quest pet_system.start letter
SYSERR: May  7 04:31:39 :: Process: UNKNOWN HEADER: 184, LAST HEADER: 0(0), REMAIN BYTES: 190, fd: 36
SYSERR: May  7 04:32:27 :: RunState: LUA_ERROR: (none):0: attempt to index field `?' (a nil value)
SYSERR: May  7 04:32:27 :: WriteRunningStateToSyserr: LUA_ERROR: quest pet_system.start letter
SYSERR: May  7 04:33:44 :: affect_add_collect: invalid argument
SYSERR: May  7 04:34:23 :: Entergame: !GetMovablePosition (name MetholMen 1231200x1959300 map 137 changed to 1374700x2128300)
SYSERR: May  7 04:38:39 :: Entergame: !GetMovablePosition (name pandorax 1350867x2137917 map 137 changed to 1374700x2128300)
SYSERR: May  7 03:04:51 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(2974) Map(194) 
SYSERR: May  7 03:04:51 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(2974) Map(194) 
SYSERR: May  7 03:04:58 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(2992) Map(194) 
SYSERR: May  7 03:04:58 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(2992) Map(194) 
SYSERR: May  7 03:04:58 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(2992) Map(194) 
SYSERR: May  7 03:05:37 :: RunState: LUA_ERROR: (none):0: attempt to index field `?' (a nil value)
SYSERR: May  7 03:05:37 :: WriteRunningStateToSyserr: LUA_ERROR: quest pet_system.start letter
SYSERR: May  7 03:05:55 :: RunState: LUA_ERROR: (none):0: attempt to index field `?' (a nil value)
SYSERR: May  7 03:05:55 :: WriteRunningStateToSyserr: LUA_ERROR: quest pet_system.start letter
SYSERR: May  7 03:06:51 :: RunState: LUA_ERROR: (none):0: attempt to index field `?' (a nil value)
SYSERR: May  7 03:06:51 :: WriteRunningStateToSyserr: LUA_ERROR: quest pet_system.start letter
SYSERR: May  7 03:06:59 :: RunState: LUA_ERROR: (none):0: attempt to index field `?' (a nil value)
SYSERR: May  7 03:06:59 :: WriteRunningStateToSyserr: LUA_ERROR: quest pet_system.start letter
SYSERR: May  7 03:07:22 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(32113) Map(131) 
SYSERR: May  7 03:07:22 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(32113) Map(131) 
SYSERR: May  7 03:08:51 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(32102) Map(131) 
SYSERR: May  7 03:08:51 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(32102) Map(131) 
SYSERR: May  7 03:08:51 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(32102) Map(131) 
SYSERR: May  7 03:09:52 :: Entergame: !GetMovablePosition (name 0001CcroNosS 906000x927600 map 131 changed to 940100x919400)
SYSERR: May  7 03:10:08 :: HandshakeProcess: handshake retry limit reached! (limit 32 character !NO CHARACTER!)

 

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7 answers to this question

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Today speaking with my players they said they crash after invite party. And i made some test and thats it. They invite party in a map from this core and sometimes the core crash. Any1 know something to do to fix it?

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  • 0

Have you changed anything in your game file that has to with groups? 

 

Nothing Roxa, and only happen on this map, now i put it separated in a diferent core to be easy check the errors. But dont record anything about it. A player invite me party i accept and it just crash.

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It's really interesting. Did you try it in another mapindex? Or you may check if the coordinates are in conflict with another map's coordinates, but I wouldn't think that it could cause such problems.

 

 

Yes its rly strange how this happen. I didnt try change the mapindex atm, i will try it. And conflic with other coordenates i dont think too,

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