Cyclone_DE
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Everything posted by Cyclone_DE
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Where does game events save themselves?
Cyclone_DE replied to Cyclone_DE's topic in Community Support - Questions & Answers
Oh yes, i am stupid, thought that on this table only pc.getflag etc were saved. Thanks @Syreldar !!! -
What error do you get?
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Gameforge Current Protos Unpack?
Cyclone_DE replied to Cyclone_DE's topic in Community Support - Questions & Answers
Thanks to one guy (don't know if he wants to tell his name) i solved my problem! #closerequest- 1 reply
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Greetings guys, So i was wondering if somehow you can extract to xml these protos. Is from the most current patch of Metin2 (Gameforge). I attach them to try yourself! If you unpack them somehow, please, upload so i can download them! Thanks! item_proto mob_proto
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[ Dead Download Link ] Clean Serverfiles&Source [ We Need You ]
Cyclone_DE replied to Sonitex's topic in Temporary
Just in time bro! Thanks for your release! <3 Edit: The download link for the INDEX file is dead. Please reupload it! -
Greetings m2dev community, So recently i was thinking of making a new middleschool pserver. I made a research of what serverfiles exist right now in forums (not only in m2dev) and its getting really annoying that i can't find anything basic. All the serverfiles i find are with pet systems/weapon costumes/offline shops e.t.c that in the most cases are incomplete or buggy af. So my question for this topic is do you have any serverfiles to suggest as basic(similar to official server)? I want to add my own systems(Acce/pet e.t.c) , and i would prefer them completely basic (even without bug fixes). The most important thing for me is the client to be completely compatible with serverfiles (Not Unknown headers e.t.c that can reduce the stability of the server). I know it sounds really stupid what i need, but yeah, that's me i guess. Thanks for your time! To conclude: I need serverfiles, client, source for client/game/db. Waiting for your responses!!!
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I am positive that you have to rebuild the project as release, and not as debug.
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Hello m2d community, I wonder if there is a plugin / command / whatever that can resize a model of an npc/pet (Like Official Pet System that resize the pet to its level). Thanks for your time
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[C++]Advanced chat & spam protection
Cyclone_DE replied to Sanchez's topic in Community Support - Questions & Answers
People cant also use multiple times heart emoticons e.t.c, can it be an exclusion for these? -
Metin2 Ninja skills Poison Bug
Cyclone_DE replied to Cyclone_DE's topic in Community Support - Questions & Answers
Hello everyone, The origin of the problem was on the extra bonus bleeding. After i edited the source part of the ATTACK_POISON and used the poison one without bleeding involved everything was cool again! Thanks everyone for your help! -
Metin2 Ninja skills Poison Bug
Cyclone_DE replied to Cyclone_DE's topic in Community Support - Questions & Answers
The problem is that you cant even catch poison. Players have the same problem too.... -
Hello metin2dev community, So , first of all, i am using mainline for serverside, and novaline for clientside compile. My problem is that, Poison as a bonus works perfect, and you deal damage to your enemies, but when we come to Skills, and first of all Ninja, poison dont work, even with 100% prob. (GM STATS). The problem is on ATTACK_POISON i am 60% sure, but i dont know in which files to search. Any ideas? Thanks for your time!
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Hello M2D Community, Recently I found that on my syssers there are some errors like this one: Process: UNKNOWN HEADER: 220, LAST HEADER: 0(0), REMAIN BYTES: 923, fd: 26 I managed to find a solution on this forum, but i did not find something useful. Can somebody help me? There are Headers with different numbers on everytime... My main problem in this specific Unknown header, is that, 220 not exist in none of the files that are responsible, have this header on them (packet.h (clientside), tables.h (serverside), packet.h(serverside)) In the spoiler below there are these files. Can you find me a solution or at least give me a hint? I can pay if that is a problem. tables.h packet.h(serverside) packet.h(clientside)
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Good Guy Ken!
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Can you tag the released fix please? Also didnt understand the thing you said about the prefix
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Is there any way that we can protect our servers from this?
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Does it really matter? [mysql_query]
Cyclone_DE replied to Cyclone_DE's topic in Community Support - Questions & Answers
I want to save on a database the current players and room_id of beran setaou. What i mean, i made a quest that save on a new table (beran_setaou) the room_id of the room (+1 each time dragon respawns) , player_id (pc.get_player_id()) and player_name(pc.get_player_name) , cause i make a new rankign system, with points that focuses on dungeon bosses (azrael/nemere/beran e.t.c) , all of these info will save in a new row, with only 1 command, but for 8 times (8 are the max player that can join on beran!) Example: room_id player_id player_name 1 11404 test1 1 11741 sura02 <- two players joined the room in this run! 2 11412 new_char ... another table is beran_setaou_owners (It works like a log, so we can identify the bots that automatically join the room!) room_id owner_name 1 test1 2 new_char I hope you understand xD -
Hello! I managed to install Mijagos Bonus Switcher to my client, and this appeared on my sysser. The client stuck on loading screen! Can anybody help?
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ERROR. Will find Another patch
Cyclone_DE replied to gummyantifi's topic in Community Support - Questions & Answers
GameLib/RaceManager.cpp Replace TraceError("CRaceManager::RegisterRacePath : RACE[%u] LOAD MSMFILE[%s] ERROR. Will Find Another Path.", dwRaceIndex, stMSMFileName.c_str()) with // TraceError("CRaceManager::RegisterRacePath : RACE[%u] LOAD MSMFILE[%s] ERROR. Will Find Another Path.", dwRaceIndex, stMSMFileName.c_str()); I suggest you to not hide TraceErrors and try to fix them!- 1 reply
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